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Editing 40d Talk:Captured creatures
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Just to clarify a little here, it doesnt seem that killing tame animals will trigger untamability, but if Tomato's experiences are anything to go by, watch out if other civilized entities have been slain. (I am reasonably sure that tame animals are ok, by an experimental process of de-stealthing a GCS by throwing a dog into its cave, taming it, and letting it wander around in my base for a month or so waiting for the death messages) --[[User:Kaypy|Kaypy]] 10:30, 21 May 2008 (EDT) | Just to clarify a little here, it doesnt seem that killing tame animals will trigger untamability, but if Tomato's experiences are anything to go by, watch out if other civilized entities have been slain. (I am reasonably sure that tame animals are ok, by an experimental process of de-stealthing a GCS by throwing a dog into its cave, taming it, and letting it wander around in my base for a month or so waiting for the death messages) --[[User:Kaypy|Kaypy]] 10:30, 21 May 2008 (EDT) | ||
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== magma == | == magma == | ||
Initial questions: will cages melt and its inhabitants be killed if magma is released onto it and the cage is non-magma-resistant? | Initial questions: will cages melt and its inhabitants be killed if magma is released onto it and the cage is non-magma-resistant? | ||
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:{{k|b}}uild menu -> ca{{k|j}}e [sic], then press e{{k|x}}pand list to see the indivudial cages with quality levels instead of a broader category list. Pick the one that's called "Goblin Cage(''materialname'')" and the dwarves will construct the cage with the gobbo still inside. Then link it up to a lever, station your executioner in a locked room with it, and yank the lever to start your pitfight. --[[User:TangoThree|TangoThree]] 10:23, 26 January 2008 (EST) | :{{k|b}}uild menu -> ca{{k|j}}e [sic], then press e{{k|x}}pand list to see the indivudial cages with quality levels instead of a broader category list. Pick the one that's called "Goblin Cage(''materialname'')" and the dwarves will construct the cage with the gobbo still inside. Then link it up to a lever, station your executioner in a locked room with it, and yank the lever to start your pitfight. --[[User:TangoThree|TangoThree]] 10:23, 26 January 2008 (EST) | ||
::No more reusable method? I mean, for next fight the cage has to be dismantled, then new cage built and connected to a lever. I could imagine "dumping" the goblin right onto the cage (set as cage trap?) on the arena (short pit/pond shaft right above) should work? | ::No more reusable method? I mean, for next fight the cage has to be dismantled, then new cage built and connected to a lever. I could imagine "dumping" the goblin right onto the cage (set as cage trap?) on the arena (short pit/pond shaft right above) should work? | ||
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== RE: Arenas section == | == RE: Arenas section == | ||
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:: The dwarf was automatically released and helped by others... I guess the only way to keep dwarves locked is to make them go berserk... | :: The dwarf was automatically released and helped by others... I guess the only way to keep dwarves locked is to make them go berserk... | ||
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== Slavery? == | == Slavery? == | ||
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So, my fort has a lot of cage traps. I've been just chucking captured goblin invaders down through the baracks roof to give the rookies some combat experience, but last time the fort got attacked, there were some dwarfs among them. So, now I have three captured dwarves in cages. Unfortunately, I cannot 'pit' them into the baracks. I have tried building cages and 'unassigning' the invader-dwarves from the cages, but nothing happens when I do so. When I tried to use a lever to free them, someone came and dismantled the cage. How does one free one's long-lost children so they can get a face-full of crossbow? [[User:Dogun|Dogun]] 20:56, 22 February 2009 (EST) | So, my fort has a lot of cage traps. I've been just chucking captured goblin invaders down through the baracks roof to give the rookies some combat experience, but last time the fort got attacked, there were some dwarfs among them. So, now I have three captured dwarves in cages. Unfortunately, I cannot 'pit' them into the baracks. I have tried building cages and 'unassigning' the invader-dwarves from the cages, but nothing happens when I do so. When I tried to use a lever to free them, someone came and dismantled the cage. How does one free one's long-lost children so they can get a face-full of crossbow? [[User:Dogun|Dogun]] 20:56, 22 February 2009 (EST) | ||
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