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Editing 40d Talk:Cat
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== Bones, etc. count == | == Bones, etc. count == | ||
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I'm getting annoyed with all these cats, is there a way to delete them? Maybe removing their creature details? --[[User:AlexFili|AlexFili]] 05:38, 16 July 2008 (EDT) | I'm getting annoyed with all these cats, is there a way to delete them? Maybe removing their creature details? --[[User:AlexFili|AlexFili]] 05:38, 16 July 2008 (EDT) | ||
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== Too injured? == | == Too injured? == | ||
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::All animals will pile up at tightly closed doors because they path like dwarves, so they don't understand the door won't open for them. This should kill your FPS because they are queuing the pathfinding algorithm repeatedly. Now, if you really want to control the cat problem with tightly closed doors, build a Upright Spike trap right next to the door with a lever on the other side. When the cats pile up, have someone go pull the lever. (Works best with 2 doors airlock fashion so you can forbid the other door when you notice a cat pileup to stop dwarves from pathing through the room and letting the cats out before their death). --[[User:Squirrelloid|Squirrelloid]] 21:47, 8 January 2009 (EST) | ::All animals will pile up at tightly closed doors because they path like dwarves, so they don't understand the door won't open for them. This should kill your FPS because they are queuing the pathfinding algorithm repeatedly. Now, if you really want to control the cat problem with tightly closed doors, build a Upright Spike trap right next to the door with a lever on the other side. When the cats pile up, have someone go pull the lever. (Works best with 2 doors airlock fashion so you can forbid the other door when you notice a cat pileup to stop dwarves from pathing through the room and letting the cats out before their death). --[[User:Squirrelloid|Squirrelloid]] 21:47, 8 January 2009 (EST) | ||
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