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Editing 40d Talk:Challenges
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I'd love it if anyone could expand this, and maybe figure out how to control the prisoners, get them all to bed etc. | I'd love it if anyone could expand this, and maybe figure out how to control the prisoners, get them all to bed etc. | ||
Also, this is my first post on these pages, so hope I'm doing it right. :) | Also, this is my first post on these pages, so hope I'm doing it right. :) | ||
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==Colorful== | ==Colorful== | ||
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::: How did you get it to work? I've tried starting with goblins and they are always "friendly" on the unit screen and so I can not attack them. Is there some trick to getting them hostile so you can do this sort of thing? 40d, by the way. --[[User:Kwieland|Kwieland]] 11:33, 18 February 2009 (EST) | ::: How did you get it to work? I've tried starting with goblins and they are always "friendly" on the unit screen and so I can not attack them. Is there some trick to getting them hostile so you can do this sort of thing? 40d, by the way. --[[User:Kwieland|Kwieland]] 11:33, 18 February 2009 (EST) | ||
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== Humanlike? == | == Humanlike? == | ||
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:When did we start trying to make DF fit real-world history? | :When did we start trying to make DF fit real-world history? | ||
:His idea seems perfectly fine when compared to in-game human towns/cities, as they have a keep and whatnot as part of the city. Only difference is adding a wall around it all. --[[User:N9103|Edward]] 18:25, 30 April 2008 (EDT) | :His idea seems perfectly fine when compared to in-game human towns/cities, as they have a keep and whatnot as part of the city. Only difference is adding a wall around it all. --[[User:N9103|Edward]] 18:25, 30 April 2008 (EDT) | ||
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== Insane Renegade (just a thought) == | == Insane Renegade (just a thought) == | ||
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== Dystopian society == | == Dystopian society == | ||
− | Anyone thought of making a fortress based off one of those dystopian futures found in scifi novels like 1984, We, Brave New World, and Fahrenheit 451? The way I imagine it, it would be similar to the Equaland challenge, with variations based on the dystopian principle of your choice. For example, if you want to encourage uniformity across your population, enable all labor for every dwarf and persecute anyone who skills up too quickly at a given skill. A strict caste system might also be implementable, a la Brave New World. Another idea would be to kill off or at least "re-educate" any dwarf that falls below ecstatic for an extended period of time. Tons of ideas at | + | Anyone thought of making a fortress based off one of those dystopian futures found in scifi novels like 1984, We, Brave New World, and Fahrenheit 451? The way I imagine it, it would be similar to the Equaland challenge, with variations based on the dystopian principle of your choice. For example, if you want to encourage uniformity across your population, enable all labor for every dwarf and persecute anyone who skills up too quickly at a given skill. A strict caste system might also be implementable, a la Brave New World. Another idea would be to kill off or at least "re-educate" any dwarf that falls below ecstatic for an extended period of time. Tons of ideas at {{wiki|Dystopia}}. Thoughts? --[[User:Mikaka|Mikaka]] 04:56, 24 June 2008 (EDT) |
:That sounds like a good challenge. --[[User:Savok|Savok]] 08:24, 24 June 2008 (EDT) | :That sounds like a good challenge. --[[User:Savok|Savok]] 08:24, 24 June 2008 (EDT) | ||
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:Check out [[User:Squirrelloid/Under the Sea]], then note that I haven't quite tested any of the possible methods yet. I'm about ready to turn on the magma tap and see if I can create an obsidian stalagmite with successive bursts of magma followed by channelling - that may provide a way to build stairs down through and assemble a mass pump appartus - yes, this is going to be a lot of work. Its took 6 years of game time to get to the point where I was ready and able to do a trial run - admittedly, it wasn't the only thing I was focused on. --[[User:Squirrelloid|Squirrelloid]] 12:28, 19 November 2008 (EST) | :Check out [[User:Squirrelloid/Under the Sea]], then note that I haven't quite tested any of the possible methods yet. I'm about ready to turn on the magma tap and see if I can create an obsidian stalagmite with successive bursts of magma followed by channelling - that may provide a way to build stairs down through and assemble a mass pump appartus - yes, this is going to be a lot of work. Its took 6 years of game time to get to the point where I was ready and able to do a trial run - admittedly, it wasn't the only thing I was focused on. --[[User:Squirrelloid|Squirrelloid]] 12:28, 19 November 2008 (EST) | ||
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== Dwarf Factory == | == Dwarf Factory == | ||
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:::Supposedly you won't get moods at all in a fortress with less than 20 dwarves. You also won't get moods if you haven't produced enough goods or revealed enough tiles through mining (see [[strange mood]]).--[[User:Maximus|Maximus]] 12:30, 23 November 2008 (EST) | :::Supposedly you won't get moods at all in a fortress with less than 20 dwarves. You also won't get moods if you haven't produced enough goods or revealed enough tiles through mining (see [[strange mood]]).--[[User:Maximus|Maximus]] 12:30, 23 November 2008 (EST) | ||
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==Noblesse requis== | ==Noblesse requis== | ||
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If one where to flood the world with magma, then flood it with water, you would be left with a solid block of obsidian, am I right? (along with ALOT of steam.) Bonus for paving the elves. --[[User:Zchris13|Zchris13]] 18:13, 7 April 2009 (UTC) | If one where to flood the world with magma, then flood it with water, you would be left with a solid block of obsidian, am I right? (along with ALOT of steam.) Bonus for paving the elves. --[[User:Zchris13|Zchris13]] 18:13, 7 April 2009 (UTC) | ||
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== Rewrite == | == Rewrite == | ||
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Ultimate bonus: Englighten orcs, goblins and other less friendly creatures. -[[User:Karpatius|Karp]] 08:00, 6 May 2009 (UTC) | Ultimate bonus: Englighten orcs, goblins and other less friendly creatures. -[[User:Karpatius|Karp]] 08:00, 6 May 2009 (UTC) | ||
: How does one "enlighten" other races? [[User:Lymojo|Lymojo]] 21:38, 13 May 2009 (UTC)Lymojo | : How does one "enlighten" other races? [[User:Lymojo|Lymojo]] 21:38, 13 May 2009 (UTC)Lymojo | ||
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− | + | == Adam and Eve == | |
− | + | I was thinking kind of a variation on the Hermit challenge except you keep one male and one female, and kill off any migrants or trade caravans, while keeping any babies those two produce. | |
+ | :Worlds with no dwarves in them makes it a bit easier to achieve. --[[User:Denspb|Denspb]] 19:26, 15 May 2009 (UTC) |