v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Creature token
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 42: | Line 42: | ||
But here, I can only have "Foobar treants". | But here, I can only have "Foobar treants". | ||
− | :The subtype field has a use for types with subtypes; for example, weapons or vermin. See [[item | + | :The subtype field has a use for types with subtypes; for example, weapons or vermin. See [[item tokens]] for the few item types that have subtypes. |
:The "WOOD" in [HAS_RACEGLOSS:WOOD] isn't a user-definable category; it matches the "WOOD" in MATGLOSS_WOOD. So you could probably set it to [HAS_RACEGLOSS:WOOD], [HAS_RACEGLOSS:STONE], [HAS_RACEGLOSS:METAL], or [HAS_RACEGLOSS:PLANT], but that's it. | :The "WOOD" in [HAS_RACEGLOSS:WOOD] isn't a user-definable category; it matches the "WOOD" in MATGLOSS_WOOD. So you could probably set it to [HAS_RACEGLOSS:WOOD], [HAS_RACEGLOSS:STONE], [HAS_RACEGLOSS:METAL], or [HAS_RACEGLOSS:PLANT], but that's it. | ||
:[[User:Darekun|Darekun]] 22:21, 7 April 2009 (UTC) | :[[User:Darekun|Darekun]] 22:21, 7 April 2009 (UTC) | ||
Line 68: | Line 68: | ||
== Redirect == | == Redirect == | ||
− | In conformance with the [[ | + | In conformance with the [[DwarfFortressWiki:Community Portal|Community Portal]], I think this page should be moved to [[Creature tokens]]. It can keep the plural because people are usually concerned with all of the tokens instead of just one. Thoughts? --[[User:JT|JT]] 22:26, 7 April 2008 (EDT) |
== defender == | == defender == | ||
Line 205: | Line 205: | ||
The [LISP] tag is something that could probably very easily be expanded. Imagine, for, say, a feline race, being able to use [LISP:R] for a purring sound. Nifty?--[[User:Aescula|Aescula]] 10:45, 14 February 2010 (UTC) | The [LISP] tag is something that could probably very easily be expanded. Imagine, for, say, a feline race, being able to use [LISP:R] for a purring sound. Nifty?--[[User:Aescula|Aescula]] 10:45, 14 February 2010 (UTC) | ||
− | == | + | == Intelegence == |
− | + | turns out, adding the [INTELEGENCE] tag allows the creature to learn new abilities such as after I added it to my dogs, they started learning Pacifier, negotiator, judge of intent etc I suppose thats because they can work jobs and always have the 'no job' thingo on, anyone have any ideas on how to allow for labour to be enable for animals? | |
==Combinatorial tokens== | ==Combinatorial tokens== | ||
Recently it was discovered that certain fish, particularly shad, undertake [http://www.bay12games.com/forum/index.php?topic=51864.msg1118876#msg1118876 biannual migratory salmon runs]. As shad have no particular token that appears to directly cause this behaviour (it's not [CLUSTER_NUMBER]), it's possible that a combination of tokens - in this case likely their biome tokens - creates this behaviour. Regardless, the matter bears further looking into. --[[User:Retro|Retro]] 22:20, 30 March 2010 (UTC) | Recently it was discovered that certain fish, particularly shad, undertake [http://www.bay12games.com/forum/index.php?topic=51864.msg1118876#msg1118876 biannual migratory salmon runs]. As shad have no particular token that appears to directly cause this behaviour (it's not [CLUSTER_NUMBER]), it's possible that a combination of tokens - in this case likely their biome tokens - creates this behaviour. Regardless, the matter bears further looking into. --[[User:Retro|Retro]] 22:20, 30 March 2010 (UTC) | ||
:The matter ''was'' further looked into and has been proven [http://www.bay12games.com/forum/index.php?topic=51864.msg1122319#msg1122319 here] - a combination of CLUSTER_NUMBER and the temperate ocean/river biome tokens. Relevant information added to CLUSTER_NUMBER. --[[User:Retro|Retro]] 04:53, 1 April 2010 (UTC) | :The matter ''was'' further looked into and has been proven [http://www.bay12games.com/forum/index.php?topic=51864.msg1122319#msg1122319 here] - a combination of CLUSTER_NUMBER and the temperate ocean/river biome tokens. Relevant information added to CLUSTER_NUMBER. --[[User:Retro|Retro]] 04:53, 1 April 2010 (UTC) |