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Editing 40d Talk:Dungeon master

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==(early discussion)==
 
 
Anyone know what triggers the dungeon master now? I have absolutely NO coins whatsoever and he just showed up at the start of my 4th spring. [[User:Rpb|Rpb]] 11:54, 8 November 2007 (EST)
 
Anyone know what triggers the dungeon master now? I have absolutely NO coins whatsoever and he just showed up at the start of my 4th spring. [[User:Rpb|Rpb]] 11:54, 8 November 2007 (EST)
  
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Mine arrived in mid spring of my third year when I had about 78 dwarves (that wave of immigration bumped it up to 95), I had a wealth over 920k, and I had a visible magma vent since I arrived. --[[User:Toloran|Toloran]] 19:12, 12 August 2008 (EDT)
 
Mine arrived in mid spring of my third year when I had about 78 dwarves (that wave of immigration bumped it up to 95), I had a wealth over 920k, and I had a visible magma vent since I arrived. --[[User:Toloran|Toloran]] 19:12, 12 August 2008 (EDT)
  
:84 Dwarfs, 2.6 million wealth, struck adamantine a year ago, no Dungeon Master. Which "site features" trigger the DM? Edit: Dungeon Master arrives, no further discoveries, 87 Dwarfs, 5.6 million wealth. [[User:HeWhoIsPale|HeWhoIsPale]] 13:54, 30 September 2008 (EDT)
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:84 Dwarfs, 2.6 million wealth, struck adamantine a year ago, no Dungeon Master. Which "site features" trigger the DM? [[User:HeWhoIsPale|HeWhoIsPale]] 13:54, 30 September 2008 (EDT)
 
 
My DM showed up as the 51st dwarf. I had no remarkable animals in cages, just dogs, mustoxen, and cats, and to the best of my knowledge the most remarkable animal on the MAP (besides the volcanic dwellers) was a single tiger that got hammered by a hunter. ...Since the DM has ranger skills, perhaps his arrival could be linked to your Hunters? Like, kill count (30 or so at time of arrival) or kill variety (5 species of animal)? ~~[[User:Loyal|Loyal]] 20:50, 27 December 2009 (EST)
 
  
 
== Cloak obsession ==
 
== Cloak obsession ==
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::My DM is female, has 2 cloaks, a hood, a pair of mittens, 3 socks, and one shoe. [[User:HeWhoIsPale|HeWhoIsPale]] 13:27, 4 August 2008 (EDT)
 
::My DM is female, has 2 cloaks, a hood, a pair of mittens, 3 socks, and one shoe. [[User:HeWhoIsPale|HeWhoIsPale]] 13:27, 4 August 2008 (EDT)
 
:::try making some underwear? perhaps he's trying to stay warm... in fashion.
 
:::try making some underwear? perhaps he's trying to stay warm... in fashion.
::Well, you see, being a Dungeon Master involves a certain sort of gear... be thankful that the Toady One hasn't implemented gimp masks yet (although now I'm flashing back to seeing clips of the Jerry Springer show with their "sex therapist" Thor, the dominatrix dwarf...). -[[User:Fuzzy|Fuzzy]] 09:07, 1 October 2008 (EDT)
 
:::Would a leather mask with menacing spikes (possibly also of leather) and studded with metal really be any different? [[User:HeWhoIsPale|HeWhoIsPale]] 12:55, 1 October 2008 (EDT)
 
::::I've had one who wandered around with nothing but 12 cloaks and a pair of shoes, despite abundant other clothes available.  Current game he arrived with mittens, a hood, and a cloak.  I haven't made any clothes yet... --[[User:Squirrelloid|Squirrelloid]] 16:15, 12 December 2008 (EST)
 
  
 
== Dead Dungeon master ==
 
== Dead Dungeon master ==
  
 
My Dungeon master showed up, wandered into a river, and drowned.  Is there a chance another is coming?
 
My Dungeon master showed up, wandered into a river, and drowned.  Is there a chance another is coming?
 
Yes you will. When mine died I used Dwarf Companion to revive him. The next migrant wave, there is a second one. So right now I've got two Dungeon Masters.
 
 
== Likes ==
 
Does every Dungeon Master like Copper, Silver, Electrum, Gold, and Platinum?  As a long-time Dungeons and Dragons player, that list looks like a shout-out to AD&D. --[[User:Dornbeast|Dornbeast]] 01:43, 20 April 2009 (UTC)
 
 
== There IS a way of adjusting jobs? ==
 
 
Just use the DwarfManager program that comes with the game.
 
So shouldn't the 'no way of adjusting a noble's jobs' bit be removed/changed? Don't know how to myself otherwise I would've already.
 
<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Gloooo Flumo|Gloooo Flumo]]</small>
 
 
:Dwarf Manager doesn't come with the game.  It's a third-party program.  As such, I don't think this section should be changed because there is no in-game way to change noble jobs.  And please sign your additions to talk pages, it makes it easier to follow.  Thanks.  --[[User:Mithra|Mithra]] 15:24, 24 April 2009 (UTC)
 
 
== My dungeon master does not follow these lines ==
 
 
He arrived alone when my population was 154. I also have no water or magma on my map.
 
 
I did however discover a hidden chasm the winter before he arrived. Was that feature (the one mentioned in the article added?
 
--[[User:radical|radical]] 07:12, 3 May 2009 (EST)
 
:Yeah, that'd be it. -- [[User:Vaevictus|Vaevictus]] 15:47, 21 June 2009 (UTC)
 
 
==Grower==
 
...Like any [[noble]], dungeon masters also perform some tasks that do not require any particular labor, <br />and may gain [[grower]] skill in this way (although the only effect of this is to increase attributes).
 
If the "only Growers harvest" option is not turned on, then ''any'' dwarf can gain skill in Grower, including DM's, who might have more free time than other dwarfs.  This should not be news.--[[User:Albedo|Albedo]] 07:29, 1 November 2009 (UTC)
 

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