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Editing 40d Talk:Item value
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::I've noticed that several gems have a ton of varieties that all have the same value (i.e. there's 'eight' agates, but all are at x2). We can clean it up a bit by simply saying "all agates", and similar statements for the others. There's also a few like zircon with most of the variants at the same value, so that could be cleaned up by putting "most zircons" or "most zircons (black, green, red, yellow, brown)" or some such for each of those. Doing those things would at least cut down the number of entries if nothing else. What do you guys think? [[User:LegacyCWAL|LegacyCWAL]] 15:56, 30 September 2008 (EDT) | ::I've noticed that several gems have a ton of varieties that all have the same value (i.e. there's 'eight' agates, but all are at x2). We can clean it up a bit by simply saying "all agates", and similar statements for the others. There's also a few like zircon with most of the variants at the same value, so that could be cleaned up by putting "most zircons" or "most zircons (black, green, red, yellow, brown)" or some such for each of those. Doing those things would at least cut down the number of entries if nothing else. What do you guys think? [[User:LegacyCWAL|LegacyCWAL]] 15:56, 30 September 2008 (EDT) | ||
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== value of clothes/shoes == | == value of clothes/shoes == | ||
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I recall reading somewhere, that dragon bone are far more valuable material than generic (i.e. turtle) bones. Can anyone verify? --[[User:Dorten|Dorten]] 04:32, 7 April 2008 (EDT) | I recall reading somewhere, that dragon bone are far more valuable material than generic (i.e. turtle) bones. Can anyone verify? --[[User:Dorten|Dorten]] 04:32, 7 April 2008 (EDT) | ||
:For all plant and animal products, the value is multiplied by the thing's modvalue. A dragon has a modvalue of 50. [[User:VengefulDonut|VengefulDonut]] 09:51, 7 April 2008 (EDT) | :For all plant and animal products, the value is multiplied by the thing's modvalue. A dragon has a modvalue of 50. [[User:VengefulDonut|VengefulDonut]] 09:51, 7 April 2008 (EDT) | ||
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==Potential improvements== | ==Potential improvements== | ||
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:::This revelation doesn't affect what you said before. Whether the value of the cloth and thread comes from base value 1 and modvalue 2 or base value 2 and modvalue 1, the value x quality of the cloth and the value of the thread are both decorated onto the finished product. | :::This revelation doesn't affect what you said before. Whether the value of the cloth and thread comes from base value 1 and modvalue 2 or base value 2 and modvalue 1, the value x quality of the cloth and the value of the thread are both decorated onto the finished product. | ||
:::What are some of the values/materials you've had for cloth artifacts? [[User:VengefulDonut|VengefulDonut]] 01:18, 21 July 2008 (EDT) | :::What are some of the values/materials you've had for cloth artifacts? [[User:VengefulDonut|VengefulDonut]] 01:18, 21 July 2008 (EDT) | ||
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