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Editing 40d Talk:King
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Got the king tonight. Unsure of the trigger; had missed two prior dwarf caravans due to sieges. Had population 37 and fortress value about 1.3 million when he arrived. His fellow immigrants raised the population to 63 immediately afterward. My first wiki page, let me know what I did wrong :) [[User:Doctorlucky|Doctorlucky]] 04:29, 15 November 2007 (EST) | Got the king tonight. Unsure of the trigger; had missed two prior dwarf caravans due to sieges. Had population 37 and fortress value about 1.3 million when he arrived. His fellow immigrants raised the population to 63 immediately afterward. My first wiki page, let me know what I did wrong :) [[User:Doctorlucky|Doctorlucky]] 04:29, 15 November 2007 (EST) | ||
:I had him arrive under similar conditions recently: Population of around 40, high overall fortress value(~6 million) and three past sieges.[[User:Killtheimpostor!|Killtheimpostor!]] 19:53, 15 November 2007 (EST) | :I had him arrive under similar conditions recently: Population of around 40, high overall fortress value(~6 million) and three past sieges.[[User:Killtheimpostor!|Killtheimpostor!]] 19:53, 15 November 2007 (EST) | ||
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I'm at 317K created wealth, 283k imported, 61k exported, 146 population, no coins. We recently turned into a duchy and now have "The Incoming King" as well. He wants 15k architecture (we have 108k), 5k road (we have 1182), and 5k offerings (We have 0). Breakdown of created wealth: 9.6k weapons, 0 armor and garb, 45k furniture, 130k other objects, 111k architecture, 19k displayed, 9.9k held/worn. --[[User:SL|SL]] 10:51, 20 November 2007 (EST) | I'm at 317K created wealth, 283k imported, 61k exported, 146 population, no coins. We recently turned into a duchy and now have "The Incoming King" as well. He wants 15k architecture (we have 108k), 5k road (we have 1182), and 5k offerings (We have 0). Breakdown of created wealth: 9.6k weapons, 0 armor and garb, 45k furniture, 130k other objects, 111k architecture, 19k displayed, 9.9k held/worn. --[[User:SL|SL]] 10:51, 20 November 2007 (EST) | ||
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What happens when you get the king and abandon your fort? --[[User:Jackard|Jackard]] 03:35, 22 November 2007 (EST) | What happens when you get the king and abandon your fort? --[[User:Jackard|Jackard]] 03:35, 22 November 2007 (EST) | ||
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:::I was coming here to question whether the king comes with a spouse if he comes through mining adamantine. I've got an adamantine king coming soon, so maybe he'll bring one. If not, well, more testing... [[User:Shardok|Shardok]] 03:51, 6 August 2009 (UTC) | :::I was coming here to question whether the king comes with a spouse if he comes through mining adamantine. I've got an adamantine king coming soon, so maybe he'll bring one. If not, well, more testing... [[User:Shardok|Shardok]] 03:51, 6 August 2009 (UTC) | ||
::::He came without a spouse. However, turns out his spouse was dead. [[User:Shardok|Shardok]] 06:11, 6 August 2009 (UTC) | ::::He came without a spouse. However, turns out his spouse was dead. [[User:Shardok|Shardok]] 06:11, 6 August 2009 (UTC) | ||
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== Do I want this guy? == | == Do I want this guy? == | ||
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:Every times I get a king (adamantine king actually), the dwarven liaison won't come any longer. | :Every times I get a king (adamantine king actually), the dwarven liaison won't come any longer. | ||
:Quite anoying on fortresses relying on an external source of flux. --[[User:Yag|Yag]] | :Quite anoying on fortresses relying on an external source of flux. --[[User:Yag|Yag]] | ||
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== King Vs Population Cap == | == King Vs Population Cap == | ||
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(40d) I note that sometimes when I get an immigrating military dwarf they get stuck at the tile on the edge of the map where they enter and prevent other immigrants from arriving. Stationing them or adding them to an existing squad seems to do the trick. It's possible once the dwarf's idle immigrant status goes away they'll stop standing there. [[User:Iucounu|Iucounu]] 16:43, 8 March 2009 (EDT) | (40d) I note that sometimes when I get an immigrating military dwarf they get stuck at the tile on the edge of the map where they enter and prevent other immigrants from arriving. Stationing them or adding them to an existing squad seems to do the trick. It's possible once the dwarf's idle immigrant status goes away they'll stop standing there. [[User:Iucounu|Iucounu]] 16:43, 8 March 2009 (EDT) | ||
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== How long does it take for this guy to get here? == | == How long does it take for this guy to get here? == | ||
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:I am pretty sure only roads count. I never have had the problem you are describing. You can make single tile roads of stone, or use blocks, or even use a really expensive (say [[platinum]]) [[block]]s to make roads. Don't worry, you can always deconstruct them later. You might also be seeing the delay. Remember, trade values only go up once they have been reported. I'm not sure if the roads are the same way. Meaning, a diplomat or something has to come and leave before the values change. I don't have DF in front of me, but it would be easy to check and see if the value changed right away or if it was delayed.--[[User:Kwieland|Kwieland]] 01:27, 28 June 2009 (UTC) | :I am pretty sure only roads count. I never have had the problem you are describing. You can make single tile roads of stone, or use blocks, or even use a really expensive (say [[platinum]]) [[block]]s to make roads. Don't worry, you can always deconstruct them later. You might also be seeing the delay. Remember, trade values only go up once they have been reported. I'm not sure if the roads are the same way. Meaning, a diplomat or something has to come and leave before the values change. I don't have DF in front of me, but it would be easy to check and see if the value changed right away or if it was delayed.--[[User:Kwieland|Kwieland]] 01:27, 28 June 2009 (UTC) | ||
::Road value increases the instant construction on the road is completed. If you've managed to capture a dragon, making its fat into soap and using said soap to build a few tiles of road will probably do the trick very quickly. --[[User:Quietust|Quietust]] 14:01, 8 July 2009 (UTC) | ::Road value increases the instant construction on the road is completed. If you've managed to capture a dragon, making its fat into soap and using said soap to build a few tiles of road will probably do the trick very quickly. --[[User:Quietust|Quietust]] 14:01, 8 July 2009 (UTC) | ||
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== elf king?! == | == elf king?! == | ||
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My king arrived and he is an Elf King. His advisor is an Elf Advisor. They show up on the unit list as "Friendly" but are hanging out at the edge of the map. The do not show up in my nobles list and I cannot assign rooms to them or anything like that. Anyway, what does this all mean? | My king arrived and he is an Elf King. His advisor is an Elf Advisor. They show up on the unit list as "Friendly" but are hanging out at the edge of the map. The do not show up in my nobles list and I cannot assign rooms to them or anything like that. Anyway, what does this all mean? | ||
--[[User:Jpwrunyan|Jpwrunyan]] 11:44, 21 July 2009 (UTC) | --[[User:Jpwrunyan|Jpwrunyan]] 11:44, 21 July 2009 (UTC) | ||
− | :You probably edited some raws that changed some stuff that made the normal kind appear as an Elf King. If I remember correctly, Elves do not have kings, but druids | + | :You probably edited some raws that changed some stuff that made the normal kind appear as an Elf King. If I remember correctly, Elves do not have kings, but druids |
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