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Editing 40d Talk:Liaison
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::I got an elven diplo who just moped about too many trees cut and how he didn't expect any better from us. No quota. Is that new? Is that bad? Or kinda a prestage? --[[User:Höhlenschreck|Höhlenschreck]] 21:52, 17 June 2009 (UTC) | ::I got an elven diplo who just moped about too many trees cut and how he didn't expect any better from us. No quota. Is that new? Is that bad? Or kinda a prestage? --[[User:Höhlenschreck|Höhlenschreck]] 21:52, 17 June 2009 (UTC) | ||
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== Dwarven Liaison becomes Advisor? == | == Dwarven Liaison becomes Advisor? == | ||
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So apparently civs can provide liasons from assimilated members of other races. And the game doesn't check for injuries until it puts them in-game (like a lot of guards in adventure mode). | So apparently civs can provide liasons from assimilated members of other races. And the game doesn't check for injuries until it puts them in-game (like a lot of guards in adventure mode). | ||
:My current fort's Human neighbors have an Elf Guild Representative, and my own Dwarven civilization has an Elf Diplomat (though a Dwarf Liaison), so it doesn't seem to be all that uncommon. Hell, my civilization even has a Goblin "High Priest/Goblin Drunk", so it would appear that the sky's the limit. --[[User:Quietust|Quietust]] 18:09, 14 November 2009 (UTC) | :My current fort's Human neighbors have an Elf Guild Representative, and my own Dwarven civilization has an Elf Diplomat (though a Dwarf Liaison), so it doesn't seem to be all that uncommon. Hell, my civilization even has a Goblin "High Priest/Goblin Drunk", so it would appear that the sky's the limit. --[[User:Quietust|Quietust]] 18:09, 14 November 2009 (UTC) | ||
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