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Editing 40d Talk:Location

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==Trees==
 
 
Trees do not only grow on the lowest Z-Level. I have trees growing on multiple Z-Levels. --[[User:Tracker|Tracker]] 02:46, 1 November 2007 (EDT)
 
Trees do not only grow on the lowest Z-Level. I have trees growing on multiple Z-Levels. --[[User:Tracker|Tracker]] 02:46, 1 November 2007 (EDT)
  
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Reworded what seemed to be the offending phrase to something somewhat wordier but about a billion times clearer, in my opinion. If you really think this tiny part of the wiki is quite so important, do feel free to replace it and keep arguing about what seems to be a rather minor point.--[[User:Quil|Quil]] 23:45, 19 January 2009 (EST)
 
Reworded what seemed to be the offending phrase to something somewhat wordier but about a billion times clearer, in my opinion. If you really think this tiny part of the wiki is quite so important, do feel free to replace it and keep arguing about what seems to be a rather minor point.--[[User:Quil|Quil]] 23:45, 19 January 2009 (EST)
  
== What is the RED LINE (and other questions) ==
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== What is the RED LINE (and other questions)? ==
  
 
I'm using 40d and have been seeing something show up that I can't find an explanation for anywhere.
 
I'm using 40d and have been seeing something show up that I can't find an explanation for anywhere.
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:The red dashed line indicated that that civ is at war with you, and will generally be nasty to you, unless I'm mistaken. The ordering of listed civs indicated their proximity, although the one at the top will be your civ since YOU are that civ, so you're closest to yourself.--[[User:Quil|Quil]] 16:48, 9 February 2009 (EST)
 
:The red dashed line indicated that that civ is at war with you, and will generally be nasty to you, unless I'm mistaken. The ordering of listed civs indicated their proximity, although the one at the top will be your civ since YOU are that civ, so you're closest to yourself.--[[User:Quil|Quil]] 16:48, 9 February 2009 (EST)
 
::That's what I thought... but I could have sworn I saw the WAR tag once and got cofnused.--[[User:Jpwrunyan|Jpwrunyan]] 23:37, 9 February 2009 (EST)
 
 
:::I think the dashed line indicates frequent ambushes from that civilization, or other hostilities that will preclude later-game sieges.  WAR, I think, implies an area where said enemy is already at war with a nearby dwarf settlement and will also raise the level of threat on your fort.  I've settled in areas where the goblins normal and the elves were dashed line - the goblins traded and the elves attacked. --[[User:FJH|FJH]] 11:23 2 March 2009 (EST)
 
  
 
== Inaccessible places ==
 
== Inaccessible places ==
  
 
On my Pocket world (I use an EEE,) the only cold biomes I've found are deep in the mountains, where I'm not even allowed to embark. Am I forbidden to go there because it's in the mountains, and if so, could I set up fortresses as far into the mountains as possible and pave the way to the colder areas?{{user:yrael/sig|I can't help it, my computer just sux...|DATE=[[User:Yrael|Yrael]] 12:11, 9 February 2009 (EST)}}
 
On my Pocket world (I use an EEE,) the only cold biomes I've found are deep in the mountains, where I'm not even allowed to embark. Am I forbidden to go there because it's in the mountains, and if so, could I set up fortresses as far into the mountains as possible and pave the way to the colder areas?{{user:yrael/sig|I can't help it, my computer just sux...|DATE=[[User:Yrael|Yrael]] 12:11, 9 February 2009 (EST)}}
 
:Isn't that weird?  I understand not being able to embark to, for example, the middle of the ocean, but why not mountains?  No trees?  Bring logs.  You could expand the size of your embark site either horizontally or vertically so that it touches at least one non-mountain space but if your framerate is an issue, I guess I can see why that might not be a solution for you.--[[User:Jpwrunyan|Jpwrunyan]] 23:41, 9 February 2009 (EST)
 
 
:As a stop-gap solution, there's a utility called EmbarkAnywhere that will let you embark in/on mountain-only tiles without any problems. As for world gen temperature distro, it sounds like there's a couple settings that are out of whack. At worst case, you can always manually paint a few horizontally gradient temperature strips in the preset field editor in the detailed World Params. --[[User:N9103|Edward]] 02:43, 10 February 2009 (EST)
 
 
== Deprecated Utility ==
 
Regional Prospector has been replaced by editing the init file to [SHOW_EMBARK_<feature>:ALWAYS] should the comment about it on the page be removed?--[[User:UseBees|UseBees]]
 
 
== Location Size ==
 
 
Added this cause I couldn't find it anywhere else. Concluded results after 3 psuedo random embarks. --[[User:Sphexx|Sphexx]] 00:13, 19 February 2010 (UTC)
 

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