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Editing 40d Talk:Metal
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what does brittle mean. (For the game, I know what it means). --[[User:Soyweiser|Soyweiser]] 13:20, 6 November 2007 (EST) | what does brittle mean. (For the game, I know what it means). --[[User:Soyweiser|Soyweiser]] 13:20, 6 November 2007 (EST) | ||
:Hey Soyweiser, if you look at the Raw file below there are tags for [BRITTLE] on some of the metals. I can only assume that this increases the chances of a weapon or other object breaking when in use; but that's just a guess. --[[User:Markavian|Markavian]] | :Hey Soyweiser, if you look at the Raw file below there are tags for [BRITTLE] on some of the metals. I can only assume that this increases the chances of a weapon or other object breaking when in use; but that's just a guess. --[[User:Markavian|Markavian]] | ||
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I added a 'Profit' column to the metal/reaction list. This shows the value added by performing the reaction: There's "profit per bar" if you want to make the most of limited bars, and "total profit" if you're worried about smelter time or limited fuel. Should make it easier to see which reactions are better at a glance, of course it doesn't take a lot of things into account...like "bismuth is otherwise useless". Pig iron and steel are a little weird because they have other inputs too. Hope you like it, revert if it sucks. --[[User:Sowelu|Sowelu]] 19:47, 26 November 2008 (EST) | I added a 'Profit' column to the metal/reaction list. This shows the value added by performing the reaction: There's "profit per bar" if you want to make the most of limited bars, and "total profit" if you're worried about smelter time or limited fuel. Should make it easier to see which reactions are better at a glance, of course it doesn't take a lot of things into account...like "bismuth is otherwise useless". Pig iron and steel are a little weird because they have other inputs too. Hope you like it, revert if it sucks. --[[User:Sowelu|Sowelu]] 19:47, 26 November 2008 (EST) | ||
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