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Editing 40d Talk:Metal
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what does brittle mean. (For the game, I know what it means). --[[User:Soyweiser|Soyweiser]] 13:20, 6 November 2007 (EST) | what does brittle mean. (For the game, I know what it means). --[[User:Soyweiser|Soyweiser]] 13:20, 6 November 2007 (EST) | ||
:Hey Soyweiser, if you look at the Raw file below there are tags for [BRITTLE] on some of the metals. I can only assume that this increases the chances of a weapon or other object breaking when in use; but that's just a guess. --[[User:Markavian|Markavian]] | :Hey Soyweiser, if you look at the Raw file below there are tags for [BRITTLE] on some of the metals. I can only assume that this increases the chances of a weapon or other object breaking when in use; but that's just a guess. --[[User:Markavian|Markavian]] | ||
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::I don't think we should drop that costs. When you do that, you recive a very simple equation which can be solved by anyone who dont care about coal's and flux's MV. Lets leave that ''harder'' math as is. [[User:Norill|Norill]] | ::I don't think we should drop that costs. When you do that, you recive a very simple equation which can be solved by anyone who dont care about coal's and flux's MV. Lets leave that ''harder'' math as is. [[User:Norill|Norill]] | ||
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