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Editing 40d Talk:Mist
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I don't have any place to build my own waterfall, so if anyone knows... Is the mist generated by the '''falling''' or by the '''landing''' water? I.e. if it falls sevel levels down, will the mist be generated on every level, or only at the bottom?--[[User:Dorten|Dorten]] 00:07, 14 January 2008 (EST) | I don't have any place to build my own waterfall, so if anyone knows... Is the mist generated by the '''falling''' or by the '''landing''' water? I.e. if it falls sevel levels down, will the mist be generated on every level, or only at the bottom?--[[User:Dorten|Dorten]] 00:07, 14 January 2008 (EST) | ||
:'''Falling''' water generates mist, afaik. (Be warned, falling magma generates magma mist, which is deadly!) [[User:GreyMario|GreyMario]] 15:01, 14 January 2008 (EST) | :'''Falling''' water generates mist, afaik. (Be warned, falling magma generates magma mist, which is deadly!) [[User:GreyMario|GreyMario]] 15:01, 14 January 2008 (EST) | ||
::You seem to have experimented a bit with [[magma mist]], greymario. Could you help expand the article? [[User:VengefulDonut|VengefulDonut]] 19:35, 14 January 2008 (EST) | ::You seem to have experimented a bit with [[magma mist]], greymario. Could you help expand the article? [[User:VengefulDonut|VengefulDonut]] 19:35, 14 January 2008 (EST) | ||
:::Or, well, last I heard it was deadly, anyway. I haven't needed to make lava waterfalls yet, thank god. --[[User:GreyMario|GreyMario]] 16:08, 23 April 2008 (EDT) | :::Or, well, last I heard it was deadly, anyway. I haven't needed to make lava waterfalls yet, thank god. --[[User:GreyMario|GreyMario]] 16:08, 23 April 2008 (EDT) | ||
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== Lava Mist == | == Lava Mist == | ||
I just started to divert a river into a volcano (magma vent) and every now and then theres a cave in. When that happens, a column of 'Lava Mist' is created... what is this? --[[User:Mabmoro|mabmoro]] 21:42, 12 August 2008 (EDT) | I just started to divert a river into a volcano (magma vent) and every now and then theres a cave in. When that happens, a column of 'Lava Mist' is created... what is this? --[[User:Mabmoro|mabmoro]] 21:42, 12 August 2008 (EDT) | ||
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== How much mist? == | == How much mist? == | ||
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::Only the z=1 level layout is important. The pumps need to be setup for clockwise or counterclockwise operation and one of the "hole" squares has a place for water to sit at the z=0 level. As the article says, on this z=1 level, designate the hole with ground under it as a pond. The dwarfs will attempt to fill it up using buckets (see [[pond]]). After the first bucket, the water in the square is at a level of 1/7. At this level, the water doesn't spread out but also no water is picked up by the pump as it needs 2/7. But, just as the second dwarf adds water to make it 2/7, the pump picks it up and then the cycle is started. Meaning the water is now looping around from pump to pump. Say another dwarf adds more to the same square. Then the water will be at 1/7 so it will not get picked or expand like before. However, when the water that is already looping in the loop hits that square, the two combine. Then the water is 3/7, so the 3/7 water now starts cycling around. I think after you get to 7/7, the water starts to "spill" in the z=1 level, but I've not done it. I have found that 2/7 water generates enough mist, so I don't bother past this point, and I just make the pond zone inactive. Does that help at all?--[[User:Kwieland|Kwieland]] 13:52, 1 May 2009 (UTC) | ::Only the z=1 level layout is important. The pumps need to be setup for clockwise or counterclockwise operation and one of the "hole" squares has a place for water to sit at the z=0 level. As the article says, on this z=1 level, designate the hole with ground under it as a pond. The dwarfs will attempt to fill it up using buckets (see [[pond]]). After the first bucket, the water in the square is at a level of 1/7. At this level, the water doesn't spread out but also no water is picked up by the pump as it needs 2/7. But, just as the second dwarf adds water to make it 2/7, the pump picks it up and then the cycle is started. Meaning the water is now looping around from pump to pump. Say another dwarf adds more to the same square. Then the water will be at 1/7 so it will not get picked or expand like before. However, when the water that is already looping in the loop hits that square, the two combine. Then the water is 3/7, so the 3/7 water now starts cycling around. I think after you get to 7/7, the water starts to "spill" in the z=1 level, but I've not done it. I have found that 2/7 water generates enough mist, so I don't bother past this point, and I just make the pond zone inactive. Does that help at all?--[[User:Kwieland|Kwieland]] 13:52, 1 May 2009 (UTC) | ||
− | ::That explains the original that I almost understood, then I read it a second time and it clicks... AH HA. It stops explaining what i think I'm seeing, and starts to reveal 'the truth'. In other words, that was enough detail to get through my thick skull, thank you. | + | ::That explains the original that I almost understood, then I read it a second time and it clicks... AH HA. It stops explaining what i think I'm seeing, and starts to reveal 'the truth'. In other words, that was enough detail to get through my thick skull, thank you. |
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