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Editing 40d Talk:Murky pool
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::Just farm aboveground plants. Many of them are better than underground ones in many ways. --[[User:Someone-else|Someone-else]] 21:21, 4 May 2008 (EDT) | ::Just farm aboveground plants. Many of them are better than underground ones in many ways. --[[User:Someone-else|Someone-else]] 21:21, 4 May 2008 (EDT) | ||
− | + | == Paved Roads don't do the trick? == | |
− | + | Not sure how the rough roads "seal" a water keeping place bottom but paved roads won't do the same thing right? What I first thought was to build walls on the bottom of a hole with floors covering the entire z level above them that would come in contact with water that would be the bottom of a water holding place... so that the water won't come in contact with floors that can be contaminated though it seems walls could be contaminated too. I don't think I need to line the well with constructed walls too right? | |
− | + | here's the design because i wanted to make one. i don't care if it takes long to make it. | |
− | : | + | '''edit''': edit page to view it. there might be a way to make it viewable here but i don't know. |
− | + | x = constructed floor/constructed wall top | |
+ | o = constructed wall | ||
− | + | level 2 (water container bottom) | |
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− | + | level 1 (bottom) | |
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− | + | I don't think that the bottom will fall in but...with all that water... Seems I can make a room that's right underwater... I think that makes the room more special... good to create symmetry in pretty fortresses, ponds marking whats under like an engraved room of the deceased... though what reasons would you need to have pure water over someplace if you're not gonna do anything with it. meh.--[[User:Seaneat|Seaneat]] 04:09, 5 August 2008 (EDT) | |
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