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Editing 40d Talk:Personality trait
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I tried to add redirects TO this page FROM pages such as "Personality" or "Attitudes" and other likely search strings but I couldn't get it to work. --[[User:DDouble|DDouble]] 00:46, 12 November 2007 (EST) | I tried to add redirects TO this page FROM pages such as "Personality" or "Attitudes" and other likely search strings but I couldn't get it to work. --[[User:DDouble|DDouble]] 00:46, 12 November 2007 (EST) | ||
:Taking example on other redirects, you'd need to created the page you wish to redirect from and then add ''<nowiki>#REDIRECT [[Name of article]]</nowiki>''. --[[User:Eagle of Fire|Eagle of Fire]] 00:59, 12 November 2007 (EST) | :Taking example on other redirects, you'd need to created the page you wish to redirect from and then add ''<nowiki>#REDIRECT [[Name of article]]</nowiki>''. --[[User:Eagle of Fire|Eagle of Fire]] 00:59, 12 November 2007 (EST) | ||
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What trait do you suppose "takes time when making decisions", and "Often does the first thing that comes to mind" fall under? --[[User:GauHelldragon|GauHelldragon]] 16:20, 12 November 2007 (EST) | What trait do you suppose "takes time when making decisions", and "Often does the first thing that comes to mind" fall under? --[[User:GauHelldragon|GauHelldragon]] 16:20, 12 November 2007 (EST) | ||
:CAUTIOUSNESS. -- [[User:Zaratustra|Zaratustra]] 16:56, 12 November 2007 (EST) | :CAUTIOUSNESS. -- [[User:Zaratustra|Zaratustra]] 16:56, 12 November 2007 (EST) | ||
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:::I've run SOME tests, though it's really hard and the results could be flawed. It involved maxing out, and minimising traits, one at a time, on the starting parties, then doing the same actions repeatedly and seeing what happened. All other traits but the ones to be tested were held at 50%. Activity level has to do with how often they take breaks, I've noticed. Diligence has to do with how hungry/thirsty/tired they have to get before they stop working, I think, and how likely they are to drop a job mid task. The rest are yet to be tested. It's a kinda boring thing to test... Oh, and keep in mind: Random chance could have influenced my results, sadly.[[User:Le Blue Dude|Le Blue Dude]] 11:14, 26 February 2008 (EST) | :::I've run SOME tests, though it's really hard and the results could be flawed. It involved maxing out, and minimising traits, one at a time, on the starting parties, then doing the same actions repeatedly and seeing what happened. All other traits but the ones to be tested were held at 50%. Activity level has to do with how often they take breaks, I've noticed. Diligence has to do with how hungry/thirsty/tired they have to get before they stop working, I think, and how likely they are to drop a job mid task. The rest are yet to be tested. It's a kinda boring thing to test... Oh, and keep in mind: Random chance could have influenced my results, sadly.[[User:Le Blue Dude|Le Blue Dude]] 11:14, 26 February 2008 (EST) | ||
::::Thanks for this work though, I am very interested to find out if other anecdotal evidence is true: Does appreciation of nature lead certain dwarves to take their breaks outside? Does artistic inclination create better engravings ("Dwarves speaking with dwarves" compared with really cool engravings describing recent events)? Does anger make the dwarf easier to upset from the loss of a loved one or masterpiece? --[[User:DDouble|DDouble]] 22:04, 27 July 2008 (EDT) | ::::Thanks for this work though, I am very interested to find out if other anecdotal evidence is true: Does appreciation of nature lead certain dwarves to take their breaks outside? Does artistic inclination create better engravings ("Dwarves speaking with dwarves" compared with really cool engravings describing recent events)? Does anger make the dwarf easier to upset from the loss of a loved one or masterpiece? --[[User:DDouble|DDouble]] 22:04, 27 July 2008 (EDT) | ||
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== Grudges? == | == Grudges? == | ||
Do grudges affect anything? | Do grudges affect anything? | ||
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== Have more been added recently? == | == Have more been added recently? == | ||
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:You would ahve to edit hardcode. Actually not just edit, but write. Also, you'd have to edit how the game interperets these... etc. It just wouldn't work. YOu could suggest on the Bay12 forums that toady make bipolar dwarves who change between attributes. As for "absolutely detests batmen"... it's entierly chance that they detest any given animal. You'd have to make batmen vermin, though, to be elligible. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 01:04, 27 May 2009 (UTC) | :You would ahve to edit hardcode. Actually not just edit, but write. Also, you'd have to edit how the game interperets these... etc. It just wouldn't work. YOu could suggest on the Bay12 forums that toady make bipolar dwarves who change between attributes. As for "absolutely detests batmen"... it's entierly chance that they detest any given animal. You'd have to make batmen vermin, though, to be elligible. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 01:04, 27 May 2009 (UTC) | ||
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==Managers and intellectual curiosity== | ==Managers and intellectual curiosity== | ||
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::I am certain about the manager, they should verify tasks if tasks exist. I'm not sure about bookkeepers. Why do some bookkeepers work diligently (even in advanced fortresses where the levels are "up to par") and thus level quickly while others take a long time? Perhaps it is tied to how many things are being created (stone/crafts/logs/etc)? Maybe when caravans come they have to spend more time?--[[User:Kwieland|Kwieland]] 14:37, 2 April 2009 (UTC) | ::I am certain about the manager, they should verify tasks if tasks exist. I'm not sure about bookkeepers. Why do some bookkeepers work diligently (even in advanced fortresses where the levels are "up to par") and thus level quickly while others take a long time? Perhaps it is tied to how many things are being created (stone/crafts/logs/etc)? Maybe when caravans come they have to spend more time?--[[User:Kwieland|Kwieland]] 14:37, 2 April 2009 (UTC) | ||
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