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Editing 40d Talk:Skill
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Latest revision | Your text | ||
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:Typo in the game: ought to be "Negotiator." ''(Note: Toady has openly noted to fixing this on his dev log.)'' | :Typo in the game: ought to be "Negotiator." ''(Note: Toady has openly noted to fixing this on his dev log.)'' | ||
;Liar | ;Liar | ||
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;Intimidator | ;Intimidator | ||
;Judge of Intent | ;Judge of Intent | ||
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#Proficient | #Proficient | ||
#etc. | #etc. | ||
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===User Notes and Changes=== | ===User Notes and Changes=== | ||
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I think it's important to enumerate all the activities that give skill, and it would be nice to get numbers on the skill increases for these actions as well. It's especially important to note ALL information for what gives or doesn't give skill points for the new noble skills, but everything is useful. Like, for a miner, do ramps and channels give mining skill? Do floodgates? Does a fisherdwarf get fisherdwarf skill for constructing a fishery? If we can enumerate all possible sources of skill points for a given skill, I think we should definately do so. --[[User:Sowelu|Sowelu]] 16:52, 30 October 2007 (EDT) | I think it's important to enumerate all the activities that give skill, and it would be nice to get numbers on the skill increases for these actions as well. It's especially important to note ALL information for what gives or doesn't give skill points for the new noble skills, but everything is useful. Like, for a miner, do ramps and channels give mining skill? Do floodgates? Does a fisherdwarf get fisherdwarf skill for constructing a fishery? If we can enumerate all possible sources of skill points for a given skill, I think we should definately do so. --[[User:Sowelu|Sowelu]] 16:52, 30 October 2007 (EDT) | ||
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