v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Skill
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 66: | Line 66: | ||
:Typo in the game: ought to be "Negotiator." ''(Note: Toady has openly noted to fixing this on his dev log.)'' | :Typo in the game: ought to be "Negotiator." ''(Note: Toady has openly noted to fixing this on his dev log.)'' | ||
;Liar | ;Liar | ||
− | |||
;Intimidator | ;Intimidator | ||
;Judge of Intent | ;Judge of Intent | ||
Line 98: | Line 97: | ||
I think it's important to enumerate all the activities that give skill, and it would be nice to get numbers on the skill increases for these actions as well. It's especially important to note ALL information for what gives or doesn't give skill points for the new noble skills, but everything is useful. Like, for a miner, do ramps and channels give mining skill? Do floodgates? Does a fisherdwarf get fisherdwarf skill for constructing a fishery? If we can enumerate all possible sources of skill points for a given skill, I think we should definately do so. --[[User:Sowelu|Sowelu]] 16:52, 30 October 2007 (EDT) | I think it's important to enumerate all the activities that give skill, and it would be nice to get numbers on the skill increases for these actions as well. It's especially important to note ALL information for what gives or doesn't give skill points for the new noble skills, but everything is useful. Like, for a miner, do ramps and channels give mining skill? Do floodgates? Does a fisherdwarf get fisherdwarf skill for constructing a fishery? If we can enumerate all possible sources of skill points for a given skill, I think we should definately do so. --[[User:Sowelu|Sowelu]] 16:52, 30 October 2007 (EDT) | ||
:One thing we might also want is a listing of what skills are USED by what job tasks. For example: whatever skill is used by the "Strand Extraction" labor, which presumably fulfills "Extract Metal Strands" manager tasks... well, presumably that's the new version of the old Adamantine skills, Adamantine Smelting having been assumed to have been unified with other smelting skill. But whatever skill that is, it can't be had from the starting screen, and so is not listed here. This will naturally require LOTS of testing on the part of all of us, since we're no longer guaranteed to even have a magma flow in a given region, much less pits and adamantine. --[[User:Alfador|Alfador]] 10:20, 31 October 2007 (EDT) | :One thing we might also want is a listing of what skills are USED by what job tasks. For example: whatever skill is used by the "Strand Extraction" labor, which presumably fulfills "Extract Metal Strands" manager tasks... well, presumably that's the new version of the old Adamantine skills, Adamantine Smelting having been assumed to have been unified with other smelting skill. But whatever skill that is, it can't be had from the starting screen, and so is not listed here. This will naturally require LOTS of testing on the part of all of us, since we're no longer guaranteed to even have a magma flow in a given region, much less pits and adamantine. --[[User:Alfador|Alfador]] 10:20, 31 October 2007 (EDT) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Should skills be a category?--[[User:BahamutZERO|BahamutZERO]] 19:43, 31 October 2007 (EDT) | Should skills be a category?--[[User:BahamutZERO|BahamutZERO]] 19:43, 31 October 2007 (EDT) | ||
Line 114: | Line 105: | ||
This list is specific to Fortress Mode. It's missing some of the Adventure Mode skills, like [[Bowman]] and such, and lists the dwarven names for skills. --[[User:JT|JT]] 21:31, 31 October 2007 (EDT) | This list is specific to Fortress Mode. It's missing some of the Adventure Mode skills, like [[Bowman]] and such, and lists the dwarven names for skills. --[[User:JT|JT]] 21:31, 31 October 2007 (EDT) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |