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Editing 40d Talk:Trading
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# The [[Talk:Trading/archive1|first archive]] of Talk:Trading. | # The [[Talk:Trading/archive1|first archive]] of Talk:Trading. | ||
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== Culling on mandates == | == Culling on mandates == | ||
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:I think it means that it will hide things that are not allowed to be traded: "Mayor has put bans on certain exports". But I don't know if it hides an entire bin if one item in it is banned. [[User:Hex Decimal|Hex Decimal]] 14:29, 27 February 2008 (EST) | :I think it means that it will hide things that are not allowed to be traded: "Mayor has put bans on certain exports". But I don't know if it hides an entire bin if one item in it is banned. [[User:Hex Decimal|Hex Decimal]] 14:29, 27 February 2008 (EST) | ||
::I am quite sure that "culling on mandates: on" hides all bins containing items which have active Noble Export Bans. [[User:Samyotix|Samyotix]] 09:16, 13 November 2008 (EST) | ::I am quite sure that "culling on mandates: on" hides all bins containing items which have active Noble Export Bans. [[User:Samyotix|Samyotix]] 09:16, 13 November 2008 (EST) | ||
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== Trading flowchart == | == Trading flowchart == | ||
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Given a number of questions on the forums, it may be a good idea to put together a flowchart of the steps involved in trading. I will draft something up here (at least partially so I can safely screw up my first attempt on this wiki) | Given a number of questions on the forums, it may be a good idea to put together a flowchart of the steps involved in trading. I will draft something up here (at least partially so I can safely screw up my first attempt on this wiki) | ||
Tasks are sequential top-to-bottom, but can be done in parallel left-to-right | Tasks are sequential top-to-bottom, but can be done in parallel left-to-right | ||
− | {|cellpadding="2" border="1" | + | {|cellpadding="2" border="1" |
|- | |- | ||
| colspan=2 rowspan=2| Make or obtain goods to trade || Build Depot ({{K|b}} - {{K|D}}) | | colspan=2 rowspan=2| Make or obtain goods to trade || Build Depot ({{K|b}} - {{K|D}}) | ||
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Hmm. Is there a better way to show this? It may not help much as is... [[User:Kaypy|Kaypy]] | Hmm. Is there a better way to show this? It may not help much as is... [[User:Kaypy|Kaypy]] | ||
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− | + | :Ask and ye shall receive | |
+ | {|cellspacing=0 align=center | ||
+ | |- | ||
+ | |width=50| | ||
+ | |width=1| | ||
+ | |width=50| | ||
+ | |width=50| | ||
+ | |width=1| | ||
+ | |width=50| | ||
+ | |width=50| | ||
+ | |width=1| | ||
+ | |width=50| | ||
+ | |- | ||
+ | |colspan=3| | ||
+ | |colspan=3 style="border: 1px solid #aaa;" align=center|Arrive at fortress location | ||
+ | |- | ||
+ | |colspan=4 height=20 width=3| | ||
+ | |style="border: 1px solid #aaa;"| | ||
+ | |- | ||
+ | | | ||
+ | |colspan=7 style="border: 1px solid #aaa;"| | ||
+ | |- | ||
+ | | | ||
+ | |style="border: 1px solid #aaa;" height=20| | ||
+ | |colspan=5| | ||
+ | |style="border: 1px solid #aaa;" height=20| | ||
+ | |- | ||
+ | |colspan=3 rowspan=5 style="border: 1px solid #aaa;" align=center|Create Goods | ||
+ | |colspan=3| | ||
+ | |colspan=3 style="border: 1px solid #aaa;" align=center|Build Depot | ||
+ | |- | ||
+ | |colspan=4| | ||
+ | |style="border: 1px solid #aaa;" height=20| | ||
+ | |- | ||
+ | |colspan=3| | ||
+ | |colspan=3 style="border: 1px solid #aaa;" align=center|Check Depot is accessible | ||
+ | |- | ||
+ | |colspan=4| | ||
+ | |style="border: 1px solid #aaa;" height=20| | ||
+ | |- | ||
+ | |colspan=3| | ||
+ | |colspan=3 style="border: 1px solid #aaa;" align=center|Wait for caravan | ||
+ | |- | ||
+ | | | ||
+ | |style="border: 1px solid #aaa;" height=20| | ||
+ | |colspan=5| | ||
+ | |style="border: 1px solid #aaa;" height=20| | ||
+ | |- | ||
+ | | | ||
+ | |style="border: 1px solid #aaa;"| | ||
+ | |colspan=2| | ||
+ | |colspan=4 style="border: 1px solid #aaa;"| | ||
+ | |- | ||
+ | | | ||
+ | |style="border: 1px solid #aaa;" height=20| | ||
+ | |colspan=2| | ||
+ | |style="border: 1px solid #aaa;"| | ||
+ | |colspan=2| | ||
+ | |style="border: 1px solid #aaa;"| | ||
+ | |- | ||
+ | | | ||
+ | |colspan=4 style="border: 1px solid #aaa;"| | ||
+ | |colspan=2| | ||
+ | |style="border: 1px solid #aaa;"| | ||
+ | |- | ||
+ | | | ||
+ | |style="border: 1px solid #aaa;" height=20| | ||
+ | |colspan=5| | ||
+ | |style="border: 1px solid #aaa;" height=20| | ||
+ | |- | ||
+ | |colspan=3 style="border: 1px solid #aaa;" align=center|Set goods to be traded | ||
+ | |colspan=3| | ||
+ | |colspan=3 rowspan=5 style="border: 1px solid #aaa;" align=center|Wait for caravan to arrive at depot and merchants to finish unloading | ||
+ | |- | ||
+ | | | ||
+ | |style="border: 1px solid #aaa;" height=20| | ||
+ | |- | ||
+ | |colspan=3 style="border: 1px solid #aaa;" align=center|Wait for goods to be hauled | ||
+ | |- | ||
+ | | | ||
+ | |style="border: 1px solid #aaa;" height=20| | ||
+ | |- | ||
+ | |colspan=3 style="border: 1px solid #aaa;" align=center|Request the trader at the depot and turn off his other labours | ||
+ | |- | ||
+ | | | ||
+ | |style="border: 1px solid #aaa;" height=20| | ||
+ | |colspan=5| | ||
+ | |style="border: 1px solid #aaa;" height=20| | ||
+ | |- | ||
+ | | | ||
+ | |colspan=7 style="border: 1px solid #aaa;"| | ||
+ | |- | ||
+ | |colspan=4 height=20 width=3| | ||
+ | |style="border: 1px solid #aaa;"| | ||
+ | |- | ||
+ | |colspan=3| | ||
+ | |colspan=3 style="border: 1px solid #aaa;" align=center|Trade | ||
+ | |} | ||
+ | You'll note I shifted the location of requesting trader --[[User:Juckto|Juckto]] 08:46, 6 May 2008 (EDT) | ||
+ | :The above was the first draft. You can access the current version at [[Trading/Flowchart]]. Anyway, what I wanted to say was '''Re: Adeptable's changes''' | ||
+ | :I don't think the third branch is neccesary. For one, it makes it seem too wide, and secondary it implies that turning off the trader's labours ''all the time'' means that trading will happen faster - almost as if it will make merchants arrive more often. --[[User:Juckto|Juckto]] 23:36, 2 August 2008 (EDT) | ||
== How many wagons? == | == How many wagons? == | ||
I don't think I've ever seen more than 8 wagons in a given caravan. Is that the limit? Has anyone ever seen more than 8?--[[User:Maximus|Maximus]] 03:01, 9 November 2008 (EST) | I don't think I've ever seen more than 8 wagons in a given caravan. Is that the limit? Has anyone ever seen more than 8?--[[User:Maximus|Maximus]] 03:01, 9 November 2008 (EST) | ||
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== Mass selection of goods to be moved == | == Mass selection of goods to be moved == | ||
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::::AFAIK, there is no good way to do this from the trade screen, which is why it's important to set up custom stockpiles and have plenty of bins. Man, I really wish you could make bins out of stone. | ::::AFAIK, there is no good way to do this from the trade screen, which is why it's important to set up custom stockpiles and have plenty of bins. Man, I really wish you could make bins out of stone. | ||
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== Merchant moods == | == Merchant moods == | ||
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:They usually eventually go nuts if they can't leave for some reason. Never heard of something like what you're describing.--[[User:Maximus|Maximus]] 03:24, 12 November 2008 (EST) | :They usually eventually go nuts if they can't leave for some reason. Never heard of something like what you're describing.--[[User:Maximus|Maximus]] 03:24, 12 November 2008 (EST) | ||
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== No more dwarven caravan == | == No more dwarven caravan == | ||
So. The Dwarven caravan has not come in the past two years. I think, though I am not sure, that this corresponds with when I met the requirements for the Incoming King, though he has not yet seen fit to arrive. I believe I also capped the population sometime in there, but I think it was after the first year of no caravan. I don't recall in any way molesting previous caravans. I needs me some dolomite and steel bars, anyone know what's going on here? --[[User:Zombiejustice|Zombiejustice]] 02:10, 13 November 2008 (EST) | So. The Dwarven caravan has not come in the past two years. I think, though I am not sure, that this corresponds with when I met the requirements for the Incoming King, though he has not yet seen fit to arrive. I believe I also capped the population sometime in there, but I think it was after the first year of no caravan. I don't recall in any way molesting previous caravans. I needs me some dolomite and steel bars, anyone know what's going on here? --[[User:Zombiejustice|Zombiejustice]] 02:10, 13 November 2008 (EST) | ||
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== A query from the deleted page Talk:Stealing == | == A query from the deleted page Talk:Stealing == | ||
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:I'm pretty sure that the total profit concept is how it works. The value of everything the traders enter with is subtracted from the value of everything the traders leave with to calculate profit. There's probably something in there to account for the death of (a) trader(s). --[[User:Savok|Savok]] 21:42, 28 November 2008 (EST) | :I'm pretty sure that the total profit concept is how it works. The value of everything the traders enter with is subtracted from the value of everything the traders leave with to calculate profit. There's probably something in there to account for the death of (a) trader(s). --[[User:Savok|Savok]] 21:42, 28 November 2008 (EST) | ||
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