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Editing 40d Talk:Trading
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A dwarven trade caravan passing over a magma channel on its way to my trade depot recently caught fire. Naturally, this caused lots of [[fun]], but I'm a bit perplexed by it. There was nothing flammable on the bridge - in fact, the magma beneath was 1/7 deep at best - but it looks like the wagons just spontaneously combusted as they passed over the stream. Can anyone confirm that it was the magma that caused this, or were the children just playing with matches again? [[User:Aosher|Aosher]] 08:07, 14 January 2009 (EST) | A dwarven trade caravan passing over a magma channel on its way to my trade depot recently caught fire. Naturally, this caused lots of [[fun]], but I'm a bit perplexed by it. There was nothing flammable on the bridge - in fact, the magma beneath was 1/7 deep at best - but it looks like the wagons just spontaneously combusted as they passed over the stream. Can anyone confirm that it was the magma that caused this, or were the children just playing with matches again? [[User:Aosher|Aosher]] 08:07, 14 January 2009 (EST) | ||
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== Elven Caravan Wood Logs == | == Elven Caravan Wood Logs == | ||
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But not exactly that, I can't remember the exact design of it. [[User:Shardok|Shardok]] 01:05, 20 August 2009 (UTC) | But not exactly that, I can't remember the exact design of it. [[User:Shardok|Shardok]] 01:05, 20 August 2009 (UTC) | ||
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== stealing animals == | == stealing animals == | ||
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: No, priority controls the making of goods, etc. It's likely that you may need to poke your dwarf with a stick (draft him) or something. Make sure the depot is accessible to your dwarves, not only to the wagons. --[[User:Bombcar|Bombcar]] 05:21, 2 December 2009 (UTC) | : No, priority controls the making of goods, etc. It's likely that you may need to poke your dwarf with a stick (draft him) or something. Make sure the depot is accessible to your dwarves, not only to the wagons. --[[User:Bombcar|Bombcar]] 05:21, 2 December 2009 (UTC) | ||
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== Attacked caravan slowed down - bug? == | == Attacked caravan slowed down - bug? == | ||
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:Indeed, I had a similar problem happen to me. My game paused and zoomed towards a goblin snatcher, but I couldn't find the little guy. A few frames later, he was standing in the middle of the former wagon as the horses ran off, leaving the trade goods behind for me to snag. --[[User:Alkyon|Alkyon]] 19:35, 28 November 2009 (UTC) | :Indeed, I had a similar problem happen to me. My game paused and zoomed towards a goblin snatcher, but I couldn't find the little guy. A few frames later, he was standing in the middle of the former wagon as the horses ran off, leaving the trade goods behind for me to snag. --[[User:Alkyon|Alkyon]] 19:35, 28 November 2009 (UTC) | ||
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== D hotkey removed in .40d? == | == D hotkey removed in .40d? == | ||
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: Do any of your nobles like goblets? One of them may have [[Mandate#Export Bans|forbidden goblets from being exported]]. See [[Trading#Move Goods to/from Depot]] and try {{k|m}} in the item selection screen. --[[User:HebaruSan|HebaruSan]] 13:35, 11 November 2009 (UTC) | : Do any of your nobles like goblets? One of them may have [[Mandate#Export Bans|forbidden goblets from being exported]]. See [[Trading#Move Goods to/from Depot]] and try {{k|m}} in the item selection screen. --[[User:HebaruSan|HebaruSan]] 13:35, 11 November 2009 (UTC) | ||
::They may also have forbidden the export of the material the goblets were made of. --[[User:Bombcar|Bombcar]] 05:44, 2 December 2009 (UTC) | ::They may also have forbidden the export of the material the goblets were made of. --[[User:Bombcar|Bombcar]] 05:44, 2 December 2009 (UTC) | ||
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== Constructed Ramps == | == Constructed Ramps == | ||
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Crowded maps, especially in the jungle areas, where trees will grow back and there's all sorts of nasty things waiting to eat an untended mason/woodcutter, why not just dig a wide road underground to the edge of the map, put some ramps up to the top level and then clear the caravan arrival space? An underground road means less chance of wild beasties attacking the caravan, and probably takes less time since, if you're like me, you have more miners than woodcutters. Plus it seems like miners are more attentive to their work than cutters. | Crowded maps, especially in the jungle areas, where trees will grow back and there's all sorts of nasty things waiting to eat an untended mason/woodcutter, why not just dig a wide road underground to the edge of the map, put some ramps up to the top level and then clear the caravan arrival space? An underground road means less chance of wild beasties attacking the caravan, and probably takes less time since, if you're like me, you have more miners than woodcutters. Plus it seems like miners are more attentive to their work than cutters. | ||
Goblins might make use of it, but it's fairly easy to guard/trap, since it's only, say, five or six tiles across. It worked for the Dorfs of Dragon Age, so why not for DF dorfs? | Goblins might make use of it, but it's fairly easy to guard/trap, since it's only, say, five or six tiles across. It worked for the Dorfs of Dragon Age, so why not for DF dorfs? | ||
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== Craft Bins Disappearing == | == Craft Bins Disappearing == | ||
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te things on the left often have their names cut off co i cant see what type of item i am trading for. | te things on the left often have their names cut off co i cant see what type of item i am trading for. | ||
: use the [v] key (view good) command to examine it in detail. [[User:MathFox|MathFox]] 15:01, 13 February 2010 (UTC) | : use the [v] key (view good) command to examine it in detail. [[User:MathFox|MathFox]] 15:01, 13 February 2010 (UTC) | ||
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