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Editing 40d Talk:Tree
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::Moving water is not necessary. Mud is fine. A damp wall doesn't cut it. [[User:VengefulDonut|VengefulDonut]] 22:29, 17 August 2008 (EDT) | ::Moving water is not necessary. Mud is fine. A damp wall doesn't cut it. [[User:VengefulDonut|VengefulDonut]] 22:29, 17 August 2008 (EDT) | ||
Okay, this was a bit complex, so bear with me here - I dug out a pit underground, and channeled it out so it extended all the way to the layer that was the surface, BUT left the surface layer untouched. Not just the floor, but the actual layer of soil. Channel around that, and let it collapse all the way down to the pit you created. Roof it over. Muddy it. Trees will grow - http://img80.imageshack.us/img80/207/indoortreeqt8.png. --[[User:Xaddak|Xaddak]] 16:18, 12 October 2008 (EDT) | Okay, this was a bit complex, so bear with me here - I dug out a pit underground, and channeled it out so it extended all the way to the layer that was the surface, BUT left the surface layer untouched. Not just the floor, but the actual layer of soil. Channel around that, and let it collapse all the way down to the pit you created. Roof it over. Muddy it. Trees will grow - http://img80.imageshack.us/img80/207/indoortreeqt8.png. --[[User:Xaddak|Xaddak]] 16:18, 12 October 2008 (EDT) | ||
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Does an area have to be light, or above ground, to grow normal trees? I've been thinking of making a glass greenhouse to grow a large patch of trees. --[[User:Eb|Eb]] 07:16, 21 October 2008 (EDT) | Does an area have to be light, or above ground, to grow normal trees? I've been thinking of making a glass greenhouse to grow a large patch of trees. --[[User:Eb|Eb]] 07:16, 21 October 2008 (EDT) | ||
:you need 2 deep soil to grow trees.--[[User:Zchris13|Zchris13]] 00:31, 11 April 2009 (UTC) | :you need 2 deep soil to grow trees.--[[User:Zchris13|Zchris13]] 00:31, 11 April 2009 (UTC) | ||
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== List of trees, each one an article == | == List of trees, each one an article == | ||
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== Treehuggers == | == Treehuggers == | ||
− | I just realized that it's been a while, and at least a few [[version]] upgrades, since I've seen those annoying [[elves]] complain about my rampant deforestation habits. What percentage of a map's [[trees]] do I have to plunder before they start demanding I cap my demand? --[[User:FJH|FJH]] 23:13, 4 March 2009 (EST) | + | I just realized that it's been a while, and at least a few [[version]] {{version|0.28.181.40d}} upgrades, since I've seen those annoying [[elves]] complain about my rampant deforestation habits. What percentage of a map's [[trees]] do I have to plunder before they start demanding I cap my demand? --[[User:FJH|FJH]] 23:13, 4 March 2009 (EST) |
:I have seen them complain in the .40d vanilla. --[[User:Zchris13|Zchris13]] 00:31, 11 April 2009 (UTC) | :I have seen them complain in the .40d vanilla. --[[User:Zchris13|Zchris13]] 00:31, 11 April 2009 (UTC) | ||
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== Weights == | == Weights == | ||
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== Outdoor rock able to grow trees? == | == Outdoor rock able to grow trees? == | ||
− | I embarked on a map that has about 3/4 of the map in dolomite mountain, and the other 1/4 with a few trees and shrubs. It's a decent amount of trees, but I was wondering if I were to muddy the stone, that is, the stone right by the grass that is in complete daylight, would the now muddied | + | I embarked on a map that has about 3/4 of the map in dolomite mountain, and the other 1/4 with a few trees and shrubs. It's a decent amount of trees, but I was wondering if I were to muddy the stone, that is, the stone right by the grass that is in complete daylight, would the now muddied soil grow trees? Or because it was in a "different biome" (even though it's just a couple tiles away) would it not grow anything? |
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