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Editing 40d Talk:Wall
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Is there a way to build walls on areas (like when designating a stockpile) instead of tile per tile? Very boring work when constructing long walls... --[[User:Mizipzor|Mizipzor]] 13:40, 4 November 2007 (EST) | Is there a way to build walls on areas (like when designating a stockpile) instead of tile per tile? Very boring work when constructing long walls... --[[User:Mizipzor|Mizipzor]] 13:40, 4 November 2007 (EST) | ||
− | :Not as of 0.27.169.33a. --[[User:Ikkonoishi|Ikkonoishi]] 14:11, 4 November 2007 (EST) | + | :Not as of {{ver|0.27.169.33a}}. --[[User:Ikkonoishi|Ikkonoishi]] 14:11, 4 November 2007 (EST) |
The text of the article seems to suggest that engravings and smoothing can be done on constructed walls. In my experience, a constructed wall is described as a "Granite Block Wall" and does not accept either smoothing or engraving commands. It also highlights with a flashing green "C" in designation mode, indicating it is constructed. If I'm wrong, I'd love to know how to accomplish this! | The text of the article seems to suggest that engravings and smoothing can be done on constructed walls. In my experience, a constructed wall is described as a "Granite Block Wall" and does not accept either smoothing or engraving commands. It also highlights with a flashing green "C" in designation mode, indicating it is constructed. If I'm wrong, I'd love to know how to accomplish this! | ||
Also, the article text indicates that a wall must be built above certain types of solid object. In my experience, this is not true; you can build a wall over empty space provided you build ''beside'' an existing solid structure. This is key when building spiral ramps within towers, etc. | Also, the article text indicates that a wall must be built above certain types of solid object. In my experience, this is not true; you can build a wall over empty space provided you build ''beside'' an existing solid structure. This is key when building spiral ramps within towers, etc. | ||
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: You know, a simple door would've done the trick. You place a door instead of an actual wall, make it forbidden (and tightly closed) once the idiot has returned to his other things. It holds magma for now (and is cheaper and faster than building both a wall and a statue). [[User:MagicGuigz|MagicGuigz]] 11:14, 3 October 2008 (EDT) | : You know, a simple door would've done the trick. You place a door instead of an actual wall, make it forbidden (and tightly closed) once the idiot has returned to his other things. It holds magma for now (and is cheaper and faster than building both a wall and a statue). [[User:MagicGuigz|MagicGuigz]] 11:14, 3 October 2008 (EDT) | ||
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== Waterproof? == | == Waterproof? == | ||
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:It's hard-coded into the engine. No can do. --[[User:GreyMario|GreyMaria]] 21:28, 10 November 2008 (EST) | :It's hard-coded into the engine. No can do. --[[User:GreyMario|GreyMaria]] 21:28, 10 November 2008 (EST) | ||
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== Walls as battlements == | == Walls as battlements == | ||
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:Yes! I believe that their accuracy is increased with height, too. I put the target nearby, build extra flooring to put an ammo stockpile on, and "station" the squad (from the military screen) on the battlements so they'll go/stay up there when I send them on-duty. Do note that dwarves tend to fall off things when they find themselves dodging melee combat, so station some fighters at the bottom of your ramp to keep baddies from trying to engage your marksdwarves, widen the tops of the walls by [b]uilding floors to either side, and/or build walls up there you can then carve into [[fortification]]s they can shoot through (via the [d]esignations menu). --[[User:Sev|Sev]] 18:26, 21 November 2008 (EST) | :Yes! I believe that their accuracy is increased with height, too. I put the target nearby, build extra flooring to put an ammo stockpile on, and "station" the squad (from the military screen) on the battlements so they'll go/stay up there when I send them on-duty. Do note that dwarves tend to fall off things when they find themselves dodging melee combat, so station some fighters at the bottom of your ramp to keep baddies from trying to engage your marksdwarves, widen the tops of the walls by [b]uilding floors to either side, and/or build walls up there you can then carve into [[fortification]]s they can shoot through (via the [d]esignations menu). --[[User:Sev|Sev]] 18:26, 21 November 2008 (EST) | ||
::Afaik, you can't carve fortifications into built walls. Instead you just construct fortifications. --[[User:Juckto|Juckto]] 20:30, 21 November 2008 (EST) | ::Afaik, you can't carve fortifications into built walls. Instead you just construct fortifications. --[[User:Juckto|Juckto]] 20:30, 21 November 2008 (EST) | ||
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