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Editing 40d Talk:Water flow
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Latest revision | Your text | ||
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. Open Space | . Open Space | ||
− | + | <nowiki>Z-0 ≈≈≈~~ . </nowiki> | |
− | + | <nowiki>Z-1 ~~~ </nowiki> | |
Following this test, I repeated it but this time with a floodgate in the low point of the u-bend since in the past I've observed that floodgates can reset the pressure if you turn them on and off. I toggled the floodgate open and closed a few time, but no change in pressure. The result was the same. | Following this test, I repeated it but this time with a floodgate in the low point of the u-bend since in the past I've observed that floodgates can reset the pressure if you turn them on and off. I toggled the floodgate open and closed a few time, but no change in pressure. The result was the same. | ||
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<nowiki>~~~</nowiki> | <nowiki>~~~</nowiki> | ||
:: alright, but if that's the case why did the water level rise to (and remain at) z-0 the instant there was even 1/7 water above the channel? And this was pretty much instant change too, it went from open space to full 7/7 on nine tiles in an instant. [[User:Doctorzuber|Doctorzuber]] 02:59, 19 March 2010 (UTC) | :: alright, but if that's the case why did the water level rise to (and remain at) z-0 the instant there was even 1/7 water above the channel? And this was pretty much instant change too, it went from open space to full 7/7 on nine tiles in an instant. [[User:Doctorzuber|Doctorzuber]] 02:59, 19 March 2010 (UTC) | ||
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== Natural Flow and Pumps == | == Natural Flow and Pumps == | ||
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≈≈ Natural flowing water as from a [[River]] or [[Brook]] | ≈≈ Natural flowing water as from a [[River]] or [[Brook]] | ||
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%% Screw Pump | %% Screw Pump | ||
▒▒ Solid Ground | ▒▒ Solid Ground | ||
− | + | <nowiki>Z+1 %%≈≈≈▒ </nowiki> | |
− | ≈≈≈▒▒▒▒▒▒ | + | <nowiki>Z-0 ≈≈≈▒▒▒▒▒▒ </nowiki> |
With some fiddling I think it should be possible to adapt this concept to make a cistern of any size and height that retains the property of natural flowing water which is very useful if you have complex water projects in mind. Mind you, I do think this is a bug, but since it's so bloody difficult to artificially generate consistent water flow I intend to use it.[[User:Doctorzuber|Doctorzuber]] 04:35, 19 March 2010 (UTC) | With some fiddling I think it should be possible to adapt this concept to make a cistern of any size and height that retains the property of natural flowing water which is very useful if you have complex water projects in mind. Mind you, I do think this is a bug, but since it's so bloody difficult to artificially generate consistent water flow I intend to use it.[[User:Doctorzuber|Doctorzuber]] 04:35, 19 March 2010 (UTC) | ||
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== CPU usage == | == CPU usage == | ||
[[Maximizing framerate]] says "Magma and (to a lesser extent) running water are CPU hogs". Should that be mentioned here? --[[User:HebaruSan|HebaruSan]] 00:24, 8 November 2009 (UTC) | [[Maximizing framerate]] says "Magma and (to a lesser extent) running water are CPU hogs". Should that be mentioned here? --[[User:HebaruSan|HebaruSan]] 00:24, 8 November 2009 (UTC) |