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Editing 40d Talk:Water wheel
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:Not totally sure what you mean, but if the water wheel is totally submerged in "flowing" water, it shouldn't be active because the water is not actually flowing through the tiles, but "teleporting" to where it would end up, according to Toady in an [http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php?page=10 interview]. (See the picture) --[[User:Wizjany|Wizjany]] 19:15, 10 July 2009 (UTC) | :Not totally sure what you mean, but if the water wheel is totally submerged in "flowing" water, it shouldn't be active because the water is not actually flowing through the tiles, but "teleporting" to where it would end up, according to Toady in an [http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php?page=10 interview]. (See the picture) --[[User:Wizjany|Wizjany]] 19:15, 10 July 2009 (UTC) | ||
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== Safe water wheel power == | == Safe water wheel power == | ||
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:Not sure on your whole scenario, but i recently flooded 3 waterwheels and despite what other ppl say they still worked powering just the pumps that flooded the room when being in 7/7 water. This was underground, right at a river, with a ceiling above, if that makes any difference. --[[User:Birthright|Birthright]] 16:58, 12 July 2009 (UTC) | :Not sure on your whole scenario, but i recently flooded 3 waterwheels and despite what other ppl say they still worked powering just the pumps that flooded the room when being in 7/7 water. This was underground, right at a river, with a ceiling above, if that makes any difference. --[[User:Birthright|Birthright]] 16:58, 12 July 2009 (UTC) | ||
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== Adjacent water tiles == | == Adjacent water tiles == | ||
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:To my knowledge, there is only one way to get a brook or river which does not flow, and that is to embark in a region which contains two or more brooks/rivers flowing away in opposite directions - one will have flow, while the other will not. --[[User:Quietust|Quietust]] 16:24, 20 March 2010 (UTC) | :To my knowledge, there is only one way to get a brook or river which does not flow, and that is to embark in a region which contains two or more brooks/rivers flowing away in opposite directions - one will have flow, while the other will not. --[[User:Quietust|Quietust]] 16:24, 20 March 2010 (UTC) | ||
::Never seen a double, no idea. But if you dam a brook/river, does the upstream still have "flow"? Not sure - it's always dangerous to try to apply "logic" to DF. It's clearly not the waterchannel itself, but the beginning tiles at the map's edge - but do they in turn rely on the draining tiles at the far end?? --[[User:Albedo|Albedo]] 17:05, 20 March 2010 (UTC) | ::Never seen a double, no idea. But if you dam a brook/river, does the upstream still have "flow"? Not sure - it's always dangerous to try to apply "logic" to DF. It's clearly not the waterchannel itself, but the beginning tiles at the map's edge - but do they in turn rely on the draining tiles at the far end?? --[[User:Albedo|Albedo]] 17:05, 20 March 2010 (UTC) | ||
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