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Editing 40d Talk:Weapon
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:: [[Cages]]. They're one enemy removed automatically, no matter how powerful. (Of course, since they're one-shot traps, it's probably best to back them up with row after row of serrated discs, spiked balls, and axe blades). And we can't forget the importance of using weapons that your dwarves can't, like mauls, to add a bit of an unpleasant surprise. --Count Dorku | :: [[Cages]]. They're one enemy removed automatically, no matter how powerful. (Of course, since they're one-shot traps, it's probably best to back them up with row after row of serrated discs, spiked balls, and axe blades). And we can't forget the importance of using weapons that your dwarves can't, like mauls, to add a bit of an unpleasant surprise. --Count Dorku | ||
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== Weapons dwarves can use in Fortress mode == | == Weapons dwarves can use in Fortress mode == | ||
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Wait, is it just me, or do blowguns do ''more'' damage in melee than they do in ranged combat? What's up with that? I know the darts are small and all, but WHAT.<small>– [[template:unsigned|unsigned]] comment by [[User:KoboldInDisguise|KoboldInDisguise]]</small> | Wait, is it just me, or do blowguns do ''more'' damage in melee than they do in ranged combat? What's up with that? I know the darts are small and all, but WHAT.<small>– [[template:unsigned|unsigned]] comment by [[User:KoboldInDisguise|KoboldInDisguise]]</small> | ||
:I'd guess it's intended as a poison delivery system, a part of combat not (yet?) implemented. For all those scorpion and spider and etc venoms we see in trade that have no (current) use.--[[User:Albedo|Albedo]] 15:01, 20 October 2009 (UTC) | :I'd guess it's intended as a poison delivery system, a part of combat not (yet?) implemented. For all those scorpion and spider and etc venoms we see in trade that have no (current) use.--[[User:Albedo|Albedo]] 15:01, 20 October 2009 (UTC) | ||
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