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Editing 40d Talk:Window
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Do windows block the flow of fluids? --[[User:Rkyeun|Rkyeun]] 20:16, 5 December 2007 (EST) | Do windows block the flow of fluids? --[[User:Rkyeun|Rkyeun]] 20:16, 5 December 2007 (EST) | ||
:Yes --[[User:Lacero|Lacero]] 10:58, 18 December 2007 (EST) | :Yes --[[User:Lacero|Lacero]] 10:58, 18 December 2007 (EST) | ||
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::For what it's worth, spotting stealthed enemies requires that you be adjacent to them, so that particular question would be moot, I think. --[[User:ThunderClaw|ThunderClaw]] 12:17, 12 December 2008 (EST) | ::For what it's worth, spotting stealthed enemies requires that you be adjacent to them, so that particular question would be moot, I think. --[[User:ThunderClaw|ThunderClaw]] 12:17, 12 December 2008 (EST) | ||
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I'm assuming there's no bonus for a good view and that the only value a window adds is its own intrinsic value? I built a room out of windows and filled it with water, making a giant aquarium, but this seems to have been more for my benefit than the dwarves. [[User:Lungfish|Lungfish]] 03:53, 4 January 2009 (EST) | I'm assuming there's no bonus for a good view and that the only value a window adds is its own intrinsic value? I built a room out of windows and filled it with water, making a giant aquarium, but this seems to have been more for my benefit than the dwarves. [[User:Lungfish|Lungfish]] 03:53, 4 January 2009 (EST) | ||
:As far as I know, that's the case. But giant aquariums are rewards in their own right ;) --[[User:LegacyCWAL|LegacyCWAL]] 16:07, 23 February 2009 (EST) | :As far as I know, that's the case. But giant aquariums are rewards in their own right ;) --[[User:LegacyCWAL|LegacyCWAL]] 16:07, 23 February 2009 (EST) | ||
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Has anybody heard anything about how dwarves use windows? I want to make sure before I take the verify tag off the "we don't know" statement. --[[User:LegacyCWAL|LegacyCWAL]] 16:07, 23 February 2009 (EST) | Has anybody heard anything about how dwarves use windows? I want to make sure before I take the verify tag off the "we don't know" statement. --[[User:LegacyCWAL|LegacyCWAL]] 16:07, 23 February 2009 (EST) | ||
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::Using any type of floors other than glass can be and is seen as an [[exploit]], plus if you plan to use the same game throughout versions, you should glass because as Quil said, it will most likely be changed.--[[User:Destor|Destor]] 11:19, 4 January 2009 (EST) | ::Using any type of floors other than glass can be and is seen as an [[exploit]], plus if you plan to use the same game throughout versions, you should glass because as Quil said, it will most likely be changed.--[[User:Destor|Destor]] 11:19, 4 January 2009 (EST) | ||
:::All saves I have heard will be not only unstable, but unusable. So I heard. --[[User:Zchris13|Zchris13]] 16:49, 23 February 2009 (EST) | :::All saves I have heard will be not only unstable, but unusable. So I heard. --[[User:Zchris13|Zchris13]] 16:49, 23 February 2009 (EST) | ||
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== glass walls vs windows? == | == glass walls vs windows? == | ||
Should we assume that the only differences between a glass wall and a window is that windows will block fluids and aren't load bearing while glass walls won't block fluids but are load bearing? | Should we assume that the only differences between a glass wall and a window is that windows will block fluids and aren't load bearing while glass walls won't block fluids but are load bearing? | ||
:You mean glass wall [[construction]]s? Because if you make those out of glass, they work just like making them out of any other material, like metal or stone. --[[User:LegacyCWAL|LegacyCWAL]] 15:56, 23 February 2009 (EST) | :You mean glass wall [[construction]]s? Because if you make those out of glass, they work just like making them out of any other material, like metal or stone. --[[User:LegacyCWAL|LegacyCWAL]] 15:56, 23 February 2009 (EST) | ||
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