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Editing 40d Talk:Workshop

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How does a dwarf decide where he gets materials, if they aren't stockpiled?  I have a mason who, when ordered to make anything out of rock, will delve deep into my strip-mining operations, down several Z-levels and quite a lot of walking, to get limestone when said limestone is scattered all over my fortress and is all over the workshop area!  He has to ''walk over'' limestone rocks to get his materials, but for some reason he only wants one specific stone.  Is this a bug?  An artifact of pathfinding algorithms?--[[User:Aegeus|Aegeus]] 22:00, 10 April 2009 (UTC)
 
How does a dwarf decide where he gets materials, if they aren't stockpiled?  I have a mason who, when ordered to make anything out of rock, will delve deep into my strip-mining operations, down several Z-levels and quite a lot of walking, to get limestone when said limestone is scattered all over my fortress and is all over the workshop area!  He has to ''walk over'' limestone rocks to get his materials, but for some reason he only wants one specific stone.  Is this a bug?  An artifact of pathfinding algorithms?--[[User:Aegeus|Aegeus]] 22:00, 10 April 2009 (UTC)
 
: I think the algorithm try to find the closest stone, but calculate only by distance, so if a stone is beneath the workshop, it will be only 1 distance away, even if the dwarf have to walk 200 squares to get to the damn stair. I have seen a lot of dwarf not using the stockpile just beside a workshop... I should test that someday. try with a workshop, mine beneath it directly, and then try again with some space around to clear the immediate surrounding of the workshop and the stockpile. --[[User:Karl|Karl]] 22:51, 10 April 2009 (UTC)
 
 
::I can assure you that you'll find that the mason will fetch his stone from beneath or above his workshop before doing anything to the sides. Pathfind indeed does not account for Z levels currently, at least when it comes to getting materials. The only way to ensure this won't happen, is to not mine below your shop. A reasonable way to avoid it is to have 3x3 raw stockpile inputs directly above or below your workshops, using multiple Z levels if you want to give more time between refilling the stockpile. --[[User:N9103|Edward]] 04:31, 12 April 2009 (UTC)
 
 
== Workshop Profile Bug? ==
 
 
I have a metalsmith forge with the workshop profile set to allow everyone *except* the dungeon master (I’m trying to get my blacksmith’s skills up and don’t want him interfering).  My manager has approved a task of making 20 iron chains, and these tasks have appeared in the workshop’s task list.  I have two dwarves with the “health care” skill and the “blacksmith” skill enabled only (no other skill is enabled).  I have let the simulation run like that for over a season (game time, of course) and no one has started making the iron chains.  When I change the workshop profile back to “allow all” the Dungeon Master starts the tasks.  I can’t figure out how to get my dwarves to work here.  It’s bizarre.  Anyone know what’s going on or what I can try? --Guest
 
 
After doing some more testing I discouvered what is actually happening.  If the workshop profile for this workshop (don't know about others) is set to deny *anybody* access, then it will deny *everybody* access.  --Guest
 

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