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Editing Advanced world generation
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Latest revision | Your text | ||
Line 411: | Line 411: | ||
# Create a grid with 2<sup>''MeshSize'' - 1</sup> tiles in both X and Y direction. | # Create a grid with 2<sup>''MeshSize'' - 1</sup> tiles in both X and Y direction. | ||
− | # | + | # Set the intersection points of the grid lines to a random value according to the weighted ranges. |
# Smooth out the area between the intersection points. | # Smooth out the area between the intersection points. | ||
# Add noise according to the variance parameters. | # Add noise according to the variance parameters. |