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Editing Blacksmith
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Latest revision | Your text | ||
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− | + | {{migrated article}} | |
− | {{Quality| | + | {{Quality|Unrated}} |
{{Skill | {{Skill | ||
| color = 0:1 | | color = 0:1 | ||
− | | skill = | + | | skill = Metalsmith |
| specialty = Blacksmith | | specialty = Blacksmith | ||
| profession = [[Metalsmith]] | | profession = [[Metalsmith]] | ||
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* Construct [[pipe section]] | * Construct [[pipe section]] | ||
* Construct [[anvil]] | * Construct [[anvil]] | ||
− | * Build | + | * Build metal [[building]]s |
| workshop = | | workshop = | ||
* [[Metalsmith's forge]] | * [[Metalsmith's forge]] | ||
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}} | }} | ||
{{av}}{{Buggy}} | {{av}}{{Buggy}} | ||
+ | :''Not to be confused with the [[Metalsmith]] category profession.'' | ||
− | The ''' | + | The '''metalsmith''' [[skill]] is used to make [[furniture]], [[bucket]]s, [[bin]]s, [[block]]s, [[cage]]s, and [[anvil]]s at a [[metalsmith's forge]]. |
− | + | The [[labor]] that corresponds to the metalsmith skill is called '''blacksmithing'''. A dwarf whose highest skill is "metalsmith" will have the '''Blacksmith''' profession. Confusingly, "[[metalsmith]]" is also the [[profession]]al title given for the whole class of metalworking skills, so an equally skillful [[furnace operator]] and [[weaponsmith]] may gain a professional label of "metalsmith", despite having no "metalsmithing" (blacksmithing) skill at all. | |
− | + | Despite both being under the "furniture" menu of a [[forge]], [[chain]]s are made by [[metal crafter]]s, and [[animal trap]]s are made by [[trapper]]s. | |
[[File:dwarf_blacksmith.gif|thumb|340px|center|If only he knew how many goblin heads would be sliced with that thing.<br><small>''Art by vertibirdo''</small>]] | [[File:dwarf_blacksmith.gif|thumb|340px|center|If only he knew how many goblin heads would be sliced with that thing.<br><small>''Art by vertibirdo''</small>]] | ||
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==Bugs== | ==Bugs== | ||
− | * Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only check and raise | + | * Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only check and raise Metalsmithing, not any other qualifying skill (e.g. weaponsmithing). The [[quality]] of any such buildings is based off this skill alone. {{Bug|4899}} |
{{Translation| dwarven = udir-eshtân | elvish = opa-macame | goblin = ogur-am | human = oth-semod}} | {{Translation| dwarven = udir-eshtân | elvish = opa-macame | goblin = ogur-am | human = oth-semod}} |