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Editing Bloodline:SL Xvareon Arctic Hellhole/Year206

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What the hell was that?  First some lunatic with a crossbow screams at me over and over if I brought wood, then I nearly get brained by a stone-fall trap.  They must really be paranoid over here or something.  I finally got admitted inside where its at least somewhat warmer than outside, damn glad I finally didn't have to deal with all that sun anymore.  I haven't the slightest idea why well over a hundred Dwarves would come to this Armok-forsaken arctic hellhole in the middle of nowhere, and I don't think even they know that much.  But for the time being, we must live with it.
 
What the hell was that?  First some lunatic with a crossbow screams at me over and over if I brought wood, then I nearly get brained by a stone-fall trap.  They must really be paranoid over here or something.  I finally got admitted inside where its at least somewhat warmer than outside, damn glad I finally didn't have to deal with all that sun anymore.  I haven't the slightest idea why well over a hundred Dwarves would come to this Armok-forsaken arctic hellhole in the middle of nowhere, and I don't think even they know that much.  But for the time being, we must live with it.
  
I asked for a drink while I look over our reports and stockpile records.  We've got plenty of food for now, seems most of the military use crossbows.  I reached for my drink...  And for a moment there,  I thought it was the most watered-down, tasteless booze ever made, but it really WAS water.  Is that what we've been drinking down here for six years?  That's getting fixed immediately, even if I have to shorten down our number of mouths to feed.  I'll take a good look at our infrastructure and workshop placement and the like also, see if anything can be improved.  Things aren't too bad, I guess, and we have magma available...  But no one seems to have managed to use it on any kind of scale...  I mean, most of our military and guards don't have full suits of armor, and most don't even have weapons.  And it's been six years.  We're going to work on that too.
+
I asked for a drink while I look over our reports and stockpile records.  We've got plenty of food for now, seems most of the military use crossbows.  I reached for my drink...  And for a moment there,  I thought it was the most watered-down, tasteless booze ever made, but it really WAS water.  Is that what we've been drinking down here for six years?  That's getting fixed immediately, even if I have to shorten down our number of mouths to feed.  I'll take a good look at our infrastructure and workshop placement and the like also, see if anything can be improved.  Things aren't too bad, I guess, and we have magma available...  But no one seems to have lifted a finger to use it yet.  And it's been six years.  We're going to work on that too.
  
 
For safety reasons first thing I did was have a look at the various levers we have...  Not one of them have a note on them, no way of telling exactly what they're supposed to do.  While I can make some educated guesses I'm gonna test a few of them out to see what they do.
 
For safety reasons first thing I did was have a look at the various levers we have...  Not one of them have a note on them, no way of telling exactly what they're supposed to do.  While I can make some educated guesses I'm gonna test a few of them out to see what they do.
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[[File:Tearing_down_fortifications.PNG]]
 
[[File:Tearing_down_fortifications.PNG]]
  
Armok help me.  The previous rulers of this place built the fortifications wrong.  I had to order most of them torn down and rebuilt, but it looks like plenty of dwarves are willing to help.  (Fortifications HAVE to sit ON A WALL to provide the extra protection bonus for creatures behind them.  If they're on open space the enemy can just shoot through the little crack between them and the wall.)  I drafted a few of our more non-essential dwarves as masons, though there's a bit of a joke going around about whether a dwarf that carves ice should be called a mason or a sculpter.  No complaints, though, so we'll have those fortifications back in no time.  Rather surprisingly, some nobles and even the tax collector showed up to help renovate.
+
Armok help me.  The previous rulers of this place built the fortifiations wrong.  I had to order most of them torn down and rebuilt, but it looks like plenty of dwarves are willing to help.  (Fortifications HAVE to sit ON A WALL to provide the extra protection bonus for creatures behind them.  If they're on open space the enemy can just shoot through the little crack between them and the wall.)  I drafted a few of our more non-essential dwarves as masons, though there's a bit of a joke going around about whether a dwarf that carves ice should be called a mason or a sculpter.  No complaints, though, so we'll have those fortifications back in no time.  Rather surprisingly, some nobles and even the tax collector showed up to help renovate.
  
 
16th Granite, 206, Early Spring
 
16th Granite, 206, Early Spring
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[[File:Trading_with_the_Elves.PNG]]
 
[[File:Trading_with_the_Elves.PNG]]
  
Met with the traders today.  They brought quite a bit of wood, though they could have brought more if they had the balls to make some wagons.  Ethical works, indeed...  We traded off a bunch of finely made stone goods for all their wood, a handful of berries and several bins of cloth.  Not a bad deal.  A bunch of our Dwarves are being lazy and the drawbridges aren't all done yet so I ordered the military to guard for a while.
+
Met with the traders today.  They brought quite a bit of wood, though they could have brought more if they had the stones to make some wagons.  Ethical works, indeed...  We traded off a bunch of finely made stone goods for all their wood, a handful of berries and several bins of cloth.  Not a bad deal.  A bunch of our Dwarves are being lazy and the drawbridges aren't all done yet so I ordered the military to guard for a while.
  
 
Fuck.
 
Fuck.
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12th Galena, 206, Late Summer
 
12th Galena, 206, Late Summer
  
[[File:Great_Forge_Works.PNG]]
+
The forge works is done, all the smelters and forges are in place except two we don't have anvils for yet.  We even smoothed the walls and floor over and are in the process of removing alot of this junk rock.  We're just waiting for the magma to arrive through the channel now.  I hope it does arrive, rather than just evaporating like the last one did...  My design favors a much more direct path, however.  I gotta admit I'm surprised how fast we got that job done.  We have very skilled miners and stoneworkers in this fort, hellhole though it may be, and we may just make something out of this yet.  Drink is still stabilized for now, but we need a lot more barrels than this...  Soon as the magma arrives, though, probably start making cheap metal ones.  Who needs wood?  You don't know where its been.
 
 
The forge works is done, all the smelters and forges are in place. (All that armor you see lying around is goblinite -- unuseable iron armor for melting.) We even smoothed the walls and floor over and are in the process of removing alot of this junk rock.  We're just waiting for the magma to arrive through the channel now.  I hope it does arrive, rather than just evaporating like the last one did...  My design favors a much more direct path, however.  I gotta admit I'm surprised how fast we got that job done.  We have very skilled miners and stoneworkers in this fort, hellhole though it may be, and we may just make something out of this yet.  Drink is still stabilized for now, but we need a lot more barrels than this...  Soon as the magma arrives, though, probably start making cheap metal ones.  Who needs wood?  You don't know where its been.
 
  
 
1st Limestone, 206, Early Autumn
 
1st Limestone, 206, Early Autumn
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Speaking of that axe, one of Rigoth's team apparently grabbed it earlier and ran out to slaughter Werewolves.  Here's hoping he doesn't get ambushed.  (Actually, I accidentally gave the axe to him because I was equipping our military with weapons and by random chance, he grabbed the axe.  I can't get it off him 'cause dwarves *never* drop artifact equipment, so I'm training him on wild animals rather than fellow dwarves.)  I have faith in him, though;  The man could probably slaughter an entire troop of goblins all by himself.
 
Speaking of that axe, one of Rigoth's team apparently grabbed it earlier and ran out to slaughter Werewolves.  Here's hoping he doesn't get ambushed.  (Actually, I accidentally gave the axe to him because I was equipping our military with weapons and by random chance, he grabbed the axe.  I can't get it off him 'cause dwarves *never* drop artifact equipment, so I'm training him on wild animals rather than fellow dwarves.)  I have faith in him, though;  The man could probably slaughter an entire troop of goblins all by himself.
 
22nd Sandstone, 206, Mid-Autumn
 
 
[[File:Migrants_Arrive.PNG]]
 
 
Word gets around fast these days.  MORE migrants have arrived.  Thank Armok we have all that wood for barrels to store food and drink in now.  Still, this was only 7 migrants...  This brings us up to 166 dwarves.
 
 
1st Moonstone, 206, Early Winter
 
 
[[File:Winter_is_upon_you.PNG]]
 
 
Winter just arrived.  Days are colder than usual now, but we've managed to stay warm with hearty booze and plentiful warm clothing.  Not to mention all the scrumptious meals coming out of the kitchens.  I put the titan in the zoo for all to see and the last of the goblin prisoners has been executed.  Here's a look at the road being built outside, also having our marksdwarves on top of the keep for defense.  Most of the military is now training with (silver) weapons and our drink stocks have skyrocketed.  The magma also hit the next buffer floodgate, getting ever closer to the forges.  Exploratory mining has revealed nothing so far but a few veins of cinnabar and cassiterite (tin), as well as a few clusters of gems.  Another bit of good fortune today as one of our champions gave birth to a boy.  Congratulations to her, and once more, beer all around!
 
 
[[File:Roadwork.PNG]]
 
 
(This happened too.  I guess Momuz finally realized that he did have that bronze door he's been wanting since I came into office after all.)
 
 
[[File:Momuz_forgets_demand.PNG]]
 
 
17th Moonstone, 206, Early Winter
 
 
[[File:Goblin_siege_2.PNG]]
 
 
''Guided by the promise of loot and slaughter, the cruel and rapacious Goblin army advanced on the Fortress.  It was not quite the capital of the Mountainhomes yet, but it was nonetheless a very powerful fortress, isolated though it might be.  It's name was Idrathobok, Treasurepillar, and it had stood for over six years on the top of a massive glacier, unexpectedly prospering in vast, underground caverns the Dwarves had dug out for themselves.  It had played host to several battles, large and small, fought against those who would despoil it.  Long has it stood, it's defenders ever vigilant, for any sign of danger.  The ice and tundra all around was littered with blood and bones, discarded armor and cruel implements of torture as well as war, as the Goblins always favored.  It was said that the Dwarven King himself favored this fortress, both as a strong, prosperous settlement, and a strong reminder of the strength of the Dwarven people, young and old, who have proven that they can survive in even the harshest of conditions, weather the strongest of assaults and produce the finest of wares.  Hoping to break their spirit, they marched with evil mien, all gird in frightening garments and spiked armor, onto the glacier.  And finally they saw it;  A rather plain, small building carved out of ice, sitting on the top of the glacier.  Grinning evilly, they raised their weapons for slaughter and charged.''
 
 
''A noise like a thousand screaming madmen split the air.  The doors of the fortress burst open, spewing forth Dwarves with gleaming steel armor and white swords, to meet the tide of darkness.  The battle erupted in flame and bloodshed.  Sword rang against shield, spears shattered like kindling, bolts flew through the air to impale green throats, and hammers sent Goblins flying like rag dolls.  So strong were they, the defenders of the fortress, that none of them received a single scratch in the carnage.  Even those that had children could still hold their child in one hand, and accurately shoot a crossbow with the other.  Blood ran in rivers on the ice, skulls were smashed underfoot like eggshells, until not a single evil creature remained on the field of battle.  One group that remained, who had witnessed the carnage, broke and ran for their lives rather than follow them into suicide.  It is said that for years beyond counting after that day, that the plains around the Fortress are littered with blood and bones, covered with snow.''
 
 
[[File:Goblin_Siege_Defeated_2.PNG]]
 
 
''Idrathobok, Treasurepillar.''
 
''Idrathobok, The Field of Bones.''
 
''Idrathobok, The Eternal Fortress.''
 
 
-- Xvareon Nirmektun
 
 
3rd Obsidian, 206, Late Winter
 
 
[[File:FlyingHurts_gets_possessed.PNG]]
 
 
Interesting.  FlyingHurts, one of the former rulers of this place, got what seemed like one of those 'strange moods' people talk about.  Seen a few myself, this makes three this year.  As I was getting a drink he suddenly ran past us with a strangely blank expression on his face and out the door.  Curiously I followed him;  He ran into the Jeweler's Workshop, then into the room next into it, grabbed a clear zircon (not even a cut one either), and began working on it.  He keeps mumbling the word 'Ecemelis' over, and over...  Hope he'll be alright in there.  Anyways, dug out a soon-to-be jail block near the new forges and installed a few more cage traps.  Work on the roads isn't making very fast progress, but we've got some of it done.  The magma has hit the final buffer floodgate before the forges and is building up, soon we'll be able to get our metalwork done.  We've used up about the last of the wood for barrels, now have (about 1600 units) plenty of booze to last us through the rest of this year and most of next year.
 
 
7th Obsidian, 206, Late Winter
 
 
[[File:Perfect_gem_1.PNG]]
 
 
FlyingHurts has finished his work.  He took a single rough zircon and cut it perfectly, more beautiful than any jewel I've ever seen in my life.
 
 
-----
 
 
Epilogue
 
 
Armok curse them all.  You remember those stupid pump operators from way back when?  Apparently they finally got tired of having nothing to pump and staged something in the nature of a revolt.  With most of the military thinking this is a GREAT time to eat, drink or sleep, they caught me while I was going to get a drink, dragged me outside and tossed me onto the ice.  They practically chased me all the way across the glacier until they gave up.  May goblins wear their skin for a cloak!  By insane chance I stumbled upon an escorted conveyance to the Mountainhomes, so I'll probably be staying there for a while until I can figure out some way to return.  For rest assured, I will be back.  They have not heard the last of Xvareon Nirmektun.
 
 
-----
 
 
Well folks, my turn is over.  Thanks for taking the time to read my report!
 
 
Notes for the next overseer;  Very important, the new forges are located 1 Z-level above the very bottom level.  11 magma smelters and 8 magma forges total.  Have at it, folks.  We have plenty of food and drink for a while now thanks to that HUGE wood influx, but can always use more.  Never forget to order wood from the caravans.  Most of our military I've equipped with silver weapons now, including guards.  Goblin sieges are easy to beat now because they usually only bring one group of bowmen;  The second siege I fought I killed off all their melee and their ranged got scared and ran without firing a shot.  Try to avoid conflict with enemy bowmen unless you're behind fortifications.  That's good advice any day.  MAKE SURE you regularly check the new forges.  They aren't powered yet, still need magma in there.  It's reached the last floodgate, but I wanted to give it some time to build up before I open it.  The red lever on the forge floor opens that gate.  The current magma level at the end of the channel is now on average 3 to 4.  I'll leave when to open it up to you, but make sure you do sometime.  Also, check the notes.  I laid some information around the fortress mostly on levers but also to denote floors and the like.  The new jails I installed need metallic chains, another incentive to get that forge going.  The King will need more road value to arrive, about 7500 or so, we have roughly 3 to 4000.  Make roads out of expensive materials like silver, aluminum or what have you.  Also found out what Offerings are;  Offering goods to a caravan for free rather than trading them.  Next time the Dwarven caravan arrives, give away 5000 dorfbucks worth of goods to tidy up that third objective.
 
 
Anyhoo, that's where we stand.  Good luck with the fort now, and I look forward to seeing what you do with it!  Here's the end of the year report.
 
 
[[File:Endgame_Report.PNG]]
 

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