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Editing Bloodline Talk:SL Survival Challenge

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For future events, make sure the download uses default settings.  Trying to figure out why +- didn't work, only to discover that those keys were set to 'minus' and '='.  WTH?  I don't even know where the 'minus' (as opposed to '-') key is... --[[User:Squirrelloid|Squirrelloid]] 20:41, 20 October 2009 (UTC)
 
For future events, make sure the download uses default settings.  Trying to figure out why +- didn't work, only to discover that those keys were set to 'minus' and '='.  WTH?  I don't even know where the 'minus' (as opposed to '-') key is... --[[User:Squirrelloid|Squirrelloid]] 20:41, 20 October 2009 (UTC)
 
More comment - artifacts not counting is silly.  There's a *lot* of skill involved in getting quality artifacts.  Ie, making sure you have high value ingredients and forbidding other options to force them to choose the best one.  I have an adamantine artifact because i ensured no other metal was available for the moody dwarf's first item grabbed, and because i took the risk and mined adamantine right away.  Similarly, (not that it came up this time) i embarked with a sapphire so i had a valuable gem available for a mood.  Further, you can bias your skill pool in favor of artifact types that are more likely to be valuable based on the choices you make with your dwarves.  Ie, metalworkers will tend to make more valuable artifacts than stone/bone/wood workers.  By ensuring you have a lot of metalworking skills as mood skills you dramatically increase the average value of your artifacts.  Believing artifact value has nothing to do with skill only proves you aren't even thinking at the right level yet.  --[[User:Squirrelloid|Squirrelloid]] 06:59, 21 October 2009 (UTC)
 
  
 
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