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Editing Brewer
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− | {{ | + | {{Migrated_article}} |
− | {{Quality| | + | {{Quality|Superior|01:01, 3 November 2013 (UTC)}} |
{{Skill | {{Skill | ||
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Every [[dwarf]]'s best friend, and indeed the equivalent of rock stars in the fortress! '''Brewers''' brew various [[crop|plants]] and [[honey]] into [[alcohol|alcoholic]] beverages, such as ale, beer and mead. | Every [[dwarf]]'s best friend, and indeed the equivalent of rock stars in the fortress! '''Brewers''' brew various [[crop|plants]] and [[honey]] into [[alcohol|alcoholic]] beverages, such as ale, beer and mead. | ||
− | Brewers need a [[still]], a brewable [[crop|plant]] | + | Brewers need a [[still]], a brewable [[crop|plant]], and one empty [[barrel]] or water-tight [[pot]] per job in order to brew drinks. |
Regardless of [[skill]], a brewer produces five units of alcohol for each unit of brewable plant, as well as [[seed]]s of that plant. Because of crop [[stack]]ing, this allows brewers to synergize well with highly talented [[herbalist]]s and [[grower]]s (who are more likely to produce larger plant stacks), and can quickly lead to [[clutter]]ed stills. A brewer will turn "[[Plump helmet]]" into "[[Dwarven wine]] [5]", and will turn "Plump Helmet [5]" into "Dwarven Wine [25]". Both actions fill one empty barrel (despite their different quantities), and presumably take the same amount of time to brew. | Regardless of [[skill]], a brewer produces five units of alcohol for each unit of brewable plant, as well as [[seed]]s of that plant. Because of crop [[stack]]ing, this allows brewers to synergize well with highly talented [[herbalist]]s and [[grower]]s (who are more likely to produce larger plant stacks), and can quickly lead to [[clutter]]ed stills. A brewer will turn "[[Plump helmet]]" into "[[Dwarven wine]] [5]", and will turn "Plump Helmet [5]" into "Dwarven Wine [25]". Both actions fill one empty barrel (despite their different quantities), and presumably take the same amount of time to brew. | ||
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== Skill, Quality and Thoughts == | == Skill, Quality and Thoughts == | ||
− | Dwarves with a [[preference]] for a particular type of booze get a happy thought from drinking it. A dwarf whose preference | + | Dwarves with a [[preference]] for a particular type of booze get a happy thought from drinking it. A dwarf whose preference can not be met will never have a happy thought from drinking. Booze has no [[quality]] level, but the varied happy [[thoughts]] from drinking (had a fine/pretty decent/wonderful/truly decadent/legendary drink lately) are derived from the value of the entire stack of alcohol{{cite forum|120870.msg3901346#msg3901346}}. It has also been speculated that drinking home-brewed booze is preferred over imported booze of the same type, influencing the thought.{{verify}} |
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== Troubleshooting == | == Troubleshooting == | ||
− | If you are having difficulty brewing drinks, check | + | If you are having difficulty brewing drinks, then check that: |
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# You have materials that are considered brewable. Type z (status), "kitchen" tab to check on this. | # You have materials that are considered brewable. Type z (status), "kitchen" tab to check on this. | ||
# You have free barrels or glazed pots. Make some more if unsure. | # You have free barrels or glazed pots. Make some more if unsure. | ||
# If the still is linked to one or more [[stockpile]]s, make sure they contain all the needed components (including barrels). Add more links, remove the current links, or just rebuild the still. | # If the still is linked to one or more [[stockpile]]s, make sure they contain all the needed components (including barrels). Add more links, remove the current links, or just rebuild the still. | ||
− | # If the still is inside a [[burrow]] | + | # If the still is inside a [[burrow]], brewing jobs may not be available in the workshop menu. Either remove the still from all burrows, or add the jobs via the [[manager]] screen. |
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{{Skills}} | {{Skills}} |