v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Children
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Quality|Superior}} | + | {{Quality|Superior|22:51, 11 September 2013 (UTC)}} |
{{av}} | {{av}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Translation | {{Translation | ||
| dwarven = tilat | | dwarven = tilat | ||
Line 16: | Line 7: | ||
| human = shin | | human = shin | ||
}} | }} | ||
+ | Most creatures, including [[dwarf|dwarves]], start out as infants, then after a certain number of years become children, and then finally become adults. For dwarves, childhood starts after reaching one year of age, and continues until age twelve. | ||
+ | |||
+ | In fortress mode, some migrant dwarves are [[marriage|married]] and may bring children. Children who immigrate to your [[fortress]] might be any age from two to twelve. You can determine the age of any child by viewing their thoughts screen, which will give you the child's exact age as well as their date of birth. This information is visible regardless of whether or not the child was born in your fortress. | ||
+ | |||
+ | "Resident" heterosexually [[marriage|married]] female dwarves may also give birth to children. This can be stopped or reduced by editing the BABY_CHILD_CAP or the STRICT_POPULATION_CAP setting in [[d_init.txt]]. Dwarves can even have [[miscarriage]]s (if they become dehydrated, starving, or are subjected to certain types of physical trauma), which causes an unhappy thought for the mother but not for the father. Talking to a child causes a good thought. Children are liable to start parties, being idle much of the time. | ||
+ | |||
+ | Much of [[goblin]] society is centered around [[thief|stealing the children]] of other races. The appropriate response to a baby-snatcher appearing on the map is the judicious use of [[military|dwarven diplomacy]]. | ||
+ | |||
==Babies== | ==Babies== | ||
− | |||
− | + | Babies do not have to be born in [[bed]]s, but are born wherever the mother happens to be. The birth will interrupt most current actions of the mother. The game will pause and [[announcement|announce]] the arrival of the baby. The mother will cancel whatever task she was in the middle of to seek her infant, and then will ''usually'' resume whatever task she was doing before the child was born. | |
− | + | Dwarven mothers can also give birth to twins or triplets. Babies are looked after by their mother, who will continue working while carrying the babies. | |
− | + | [[Unconscious]] mothers will not wake up when they give birth - [[sleep]]ing and resting in a [[hospital]] will not be interrupted. Dwarves in a [[strange mood]] will also not interrupt their mood when giving birth - cancelling a mood forces instant insanity, so that may be a deliberate coding choice to protect mothers (and children). Imprisoned mothers can grab their child if they give birth while on a chain, but cannot retrieve an infant that is out of their reach, which can cause massive problems, since a mother carrying a child is forced to drop it before being brought to prison. | |
− | After giving birth, it is possible for the mother to become pregnant again immediately | + | If the mother is sleeping or otherwise prevented from collecting her infant, the baby will be free to roam as it pleases. An emancipated baby acts in a similar manner to a [[insanity|raving mad]] adult, wandering freely over the map without any sense of self-preservation, gravitating to [[Activity_zone#Meeting_area|meeting zone]]s. It may be fed and watered by other dwarves, and in recent versions, such care happens regularly enough to keep orphans alive. As long as a baby is not within reach of a hostile creature, no harm will be done to it. "Job cancellation spam" can be generated as the baby is seen by the game to be "insane" (example: "Urist McBabyname, Dwarven baby, cancels Clean Self: Too Insane"), but once it reaches childhood (at 12 months), that will stop, and they shall go about their business like any other dwarven child. |
+ | |||
+ | The sex of a baby is determined upon birth. [[Cheating#Savescumming|Reloading a save]] might get a baby of the other sex. | ||
+ | |||
+ | After giving birth, it is possible for the mother to become pregnant again immediately and give birth to another child nine months later. | ||
Babies will crawl to burrows when assigned to them. | Babies will crawl to burrows when assigned to them. | ||
− | + | ==Labor== | |
− | + | In [[fortress mode]], children cannot be assigned any labor, but they will perform a few simple tasks on their own: | |
− | In [[fortress mode]], children | ||
− | * Socializing | + | * Socializing, like starting [[party|parties]]. |
* Picking out, and wearing, their own [[clothing]]. | * Picking out, and wearing, their own [[clothing]]. | ||
* Eating, drinking, and sleeping as necessary. | * Eating, drinking, and sleeping as necessary. | ||
− | * [[Farming|Harvesting]] [[crops]], if the "All dwarves harvest" [[standing orders|order]] is on. This will also increase their [[ | + | * [[Farming|Harvesting]] [[crops]], if the "All dwarves harvest" [[standing orders|order]] is on. This will also increase their [[grower]] skill. It only happens very sporadically in the current version. |
− | * When they want to, storing their items | + | * When they want to, storing their items. Yelling at them to clean their room has no effect. |
− | + | * Children can enter [[strange mood]]s. | |
− | |||
− | * Children can enter [[strange mood]]s | ||
− | |||
− | |||
− | Children may not be assigned to the [[noble|nobility]]. However, they ''can'' be assigned bedrooms | + | Children may not be assigned to the [[noble|nobility]]. However, they ''can'' be assigned bedrooms. |
− | + | If no tasks are available, they will gladly loiter in meeting areas, like [[dining room]]s for example, for the duration of their youth. Children born in the fort tend to follow their mother by preference, even (especially?) if their mother is a soldier and is currently going into battle. | |
− | The game will create an [[announcement]] when children reach adulthood | + | The game will create an [[announcement]] when children reach adulthood and can be assigned labors. This announcement will not pause and/or center the screen by default. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Dwarven parenthood== | ==Dwarven parenthood== | ||
Line 78: | Line 54: | ||
==Too many children== | ==Too many children== | ||
− | If there are too many children in the fort, [[FPS]] may suffer. [[Unfortunate accident|Removing]] children is difficult, as doing so may quickly lead to [[ | + | If there are too many children in the fort, [[FPS]] may suffer. [[Unfortunate accident|Removing]] children is difficult, as doing so may quickly lead to [[tantrum spiral]]s. One possibility is to [[burrow]] children outside to aid [[thief|snatchers]]. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | To prevent a large population of children in the first place, it is preferred to set the BABY_CHILD_CAP and/or the STRICT_POPULATION_CAP in the [[d_init.txt]] file. | |
− | |||
− | + | In the longer running forts, when a parent has more than 10 children of one gender, the 11th onward will merely be referred to as 'son' or 'daughter'. The exception to this is that the youngest will always be referred to as 'youngest son' or 'youngest daughter'. | |
− | |||
− |