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Editing Clothing
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− | {{Quality| | + | {{migrated article}} |
+ | {{Quality|Unrated}} | ||
{{av}} | {{av}} | ||
:''For making clothes, see [[Textile industry]]'' | :''For making clothes, see [[Textile industry]]'' | ||
− | :''For clothing coverage, see [[Armor#Types of | + | :''For clothing coverage, see [[Armor#Types of Protection]]'' |
− | + | [[File:clothing_preview.jpg|thumb|300px|right|Clothing from the olden times.]]'''Clothes''' are items made out of [[cloth]] or [[leather]], and worn and owned by sapient creatures. While similar to [[armor]], clothes have an armor level of 0, and will wear out over time. Some wearable leather items, including leather armor and boots truly are armor and will not be worn by civilians. | |
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== Uses == | == Uses == | ||
− | + | The primary reason civilians wear clothing is for modesty, see the [[Clothing#Thoughts|thoughts]] section below for details. Some dwarves will also [[need]] to be extravagant, so clothing with [[quality]] or [[decoration]] bonuses will satisfy that. A particular benefit of footwear is to keep your dwarves from stepping barefoot in [[contaminant]]s that can be dangerous. | |
Due to the multiple [[value]] modifiers that can apply to finished clothing, they can be useful as a [[trade]] good - even tattered clothing can fetch a fair price, so such clothes can be useful twice. | Due to the multiple [[value]] modifiers that can apply to finished clothing, they can be useful as a [[trade]] good - even tattered clothing can fetch a fair price, so such clothes can be useful twice. | ||
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== Creation == | == Creation == | ||
− | Clothing can be made from cloth at a [[clothier's shop]] or leather at a [[leather works]]. It will be [[size]]d for the creature that does the job, see the size section next for details. Dye cannot be applied to clothing - to make dyed clothes, the cloth used to make clothes or the thread used to make the cloth must be dyed first. Clothing usually worn in pairs, like mittens | + | Clothing can be made from cloth at a [[clothier's shop]] or leather at a [[leather works]]. It will be [[size]]d for the creature that does the job, see the size section next for details. Dye cannot be applied to clothing - to make dyed clothes, the cloth used to make clothes or the thread used to make the cloth must be dyed first. Clothing usually worn in pairs, like mittens and socks, will be made in pairs, though their quality levels can differ. Currently, any clothing job consumes one whole unit of cloth or leather, regardless of the size of the piece produced. |
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− | + | To maximize value, use a custom stockpile to collect high-quality dyed cloth and link it to a clothier's workshop producing dresses or robes, and set the workshop profile to only allow skilled workers. | |
== Size == | == Size == | ||
− | Clothing and armor all have a size associated with them, and equipment made for one size of creature cannot be worn by sufficiently larger or smaller creatures - the acceptable range is between ±1/7th of the creature's size. | + | Clothing and armor all have a size associated with them, and equipment made for one size of creature cannot be worn by sufficiently larger or smaller creatures - the acceptable range is between ±1/7th of the creature's size. [http://www.bay12forums.com/smf/index.php?topic=140544.msg6843526#msg6843526 FotF Reply] For dwarves, this applies to clothes and armor worn by [[human]]s and [[troll]]s (which will appear to be ''large'' <sup>*</sup> as well as [[kobold]]s (which will appear to be ''small''); [[goblin]]s and [[elf|elves]] are the same size as dwarves, so their clothing and armor can be equipped rather than being limited to [[Melt item|melt]]ing (in the case of metal armor) or using as [[trade]] goods (especially once [[Decoration|decorate]]d). |
− | + | Any clothing/armor that isn't ''small'' or ''large'' is one-size-fits-all, and can be worn by any dwarf, from the smallest child to the biggest adult. | |
− | + | :''(*) With one exception: Items made from leather from [[large rat]]s will appear as "large rat leather ______". Human-sized gloves made from large rat leather would be "large large rat leather gloves." (There are no "rats" that provide leather, so while confusing, this is unambiguous.)'' | |
− | Your dwarves can create clothing and armor in any size to accommodate the needs of non-dwarven fortress residents. To do so, request the clothing or armor to be made from their respective workshops, then | + | Your dwarves can create clothing and armor in any size to accommodate the needs of non-dwarven fortress residents. To do so, request the clothing or armor to be made from their respective workshops as usual, then in main workshop menu look at the {{k|d}}etails of the job. {{k|f}}ilter for the race you want to make clothing for and press {{k|enter}} twice. Alternatively, clothing made by a creature will be sized for that creature. Sizing clothing for cougar or hyena men allows it to be worn by both humans and the dwarf-sized races. |
== Storage == | == Storage == | ||
− | Clothes are [[finished goods]], and will be stored in | + | Clothes are [[finished goods]], and will be stored in that type of [[stockpile]], if not claimed by dwarves, optionally in [[bin]]s. Dwarves will store their personal clothing in their [[room]]s, either directly on the floor, or in [[cabinet]]s. [[Personality_trait#ORDERLINESS|Tidy]] dwarves will rarely relinquish their tattered clothing, instead accumulating a large collection of worn clothes in their rooms. Owned clothing cannot be claimed or hauled by other dwarves, though if not currently worn or in the owners quarters, it will eventually revert to unowned after one season, making it available. |
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− | Dwarves will store their personal clothing in their [[room]]s, either directly on the floor, or in [[cabinet]]s. [[Personality_trait#ORDERLINESS|Tidy]] dwarves will rarely relinquish their tattered clothing, instead accumulating a large collection of worn clothes in their rooms. Owned clothing cannot be claimed or hauled by other dwarves, though if not currently worn or in the owners quarters, it will eventually revert to unowned after one season, making it available | ||
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== Wear == | == Wear == | ||
− | + | Clothing [[wear]]s out over time; while worn, it gains one level of wear every two years. While stored properly, either in a (non-refuse) stockpile or a dwarf's personal quarters, it will degrade very slowly (one wear level per century, automatically reduced to one wear level per 20 years if using [[DFHack]]). However, clothing in a [[refuse]] stockpile degrades very quickly, which is another way to dispose of worn or lower quality items cluttering up a fortress. One way to take advantage of this is designating a [[Activity_zone#Garbage_Dump|garbage dump activity zone]] over a refuse stockpile, and then marking all the discarded clothing for dumping. Further, setting the {{k|o}}rder for {{k|r}}efuse {{k|k}} - ''Dwarves Save Other'' to ''Dwarves Dump Other'' will automate dwarves dumping worn-out clothing, and other degraded items. Clothing can also be damaged if the wearer takes damage, especially if the attack penetrates or from harder materials. This is all true even for clothing made from [[Adamantine|special]] cloth. Dwarves will replace their degraded clothing themselves, if appropriate clothing is available in the fortress. ([http://www.bay12forums.com/smf/index.php?topic=124350.msg4133470#msg4133470 supporting bay12 forum post]) | |
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− | Dwarves will | ||
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== Thoughts == | == Thoughts == | ||
− | Adult dwarves get unhappy thoughts if they are naked, or wearing tattered clothes. Babies do not wear clothes, but all adult and child dwarves will claim and wear clothing | + | Adult dwarves get unhappy thoughts if they are naked, or wearing tattered clothes. Babies do not wear clothes, but all adult and child dwarves will claim and wear clothing automatically, but will not automatically make any if none is available. Dwarves may incur several different clothing-related bad thoughts from: |
* Total nudity | * Total nudity | ||
* Missing upper body covering (shirt, vest, dress, robe, cloak, or coat) | * Missing upper body covering (shirt, vest, dress, robe, cloak, or coat) | ||
* Missing lower body covering (trousers or skirts) | * Missing lower body covering (trousers or skirts) | ||
* Missing footwear (shoes, sandals, or socks) | * Missing footwear (shoes, sandals, or socks) | ||
− | * Wearing tattered clothing (items with "X" or "XX" wear, but not | + | * Wearing tattered clothing (items with "X" or "XX" wear, but not "x" wear) |
− | Clothing thoughts are quite strong, and stack with each other. [[Tantrum spiral]]s are likely unless you produce sufficient footwear, upper-, and lower-body-covering items. Thankfully, | + | Clothing thoughts are quite strong, and stack with each other. [[Tantrum spiral]]s are likely unless you produce sufficient footwear, upper-, and lower-body-covering items. Thankfully, armor can also prevent most negative thoughts, and has the advantage of not being subject to wear, in addition to affording better protection. If you tell your militia-dwarves to replace normal clothes with their uniform, make sure you have armor to spare when conscripting <s>cannon fodder</s> legendary [[cheese maker]]s, as they'll happily strip naked even if you don't have a uniform waiting for them. You can also include a layer of cloth "armor", leggings, and especially socks in the mix to prevent nudity unhappiness in case of a shortage of real armor, but be warned: your dwarves will not automatically replace worn uniform-assigned clothing, leading to a different set of unhappy thoughts. |
− | If you find it easier to produce plenty of | + | If you find it easier to produce plenty of armor instead of clothing, you can also group all your civilian dwarves into squads and assign them a uniform covering the basics. This not only ensures you don't have to offer them replacement clothes, but also ensures your entire population is at least slightly better protected. Having everybody grouped up into squads also might come in handy <s>if</s> when something nasty shows up in the midst of your civilians while your soldiers are busy elsewhere. The disadvantage of this is that the heavier armor will slow the civilian dwarves down. |
==Bugs== | ==Bugs== | ||
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*Dwarves drop worn clothing wherever they happen to be when they decide to pick up replacements. These discarded clothes can interfere with stockpiles, workshops, build orders, etc.{{bug|6048}}, and are owned items so they can't be easily moved.{{bug|4403}} Dwarves will return later to collect the clothing, which can be particularly dangerous around [[trap design|traps]], battlefields and [[minecart]] tracks. | *Dwarves drop worn clothing wherever they happen to be when they decide to pick up replacements. These discarded clothes can interfere with stockpiles, workshops, build orders, etc.{{bug|6048}}, and are owned items so they can't be easily moved.{{bug|4403}} Dwarves will return later to collect the clothing, which can be particularly dangerous around [[trap design|traps]], battlefields and [[minecart]] tracks. | ||
*Dwarves amass a large collection of discarded clothing in their rooms, filling all [[cabinet]]s and covering every available tile.{{bug|7680}} Forbidding the items will clear their ownership after some weeks.{{cite forum|173188/7926370}} [[Utility:DFHack|DFHack]] provides a "cleanowned" command to help clean up the clutter. | *Dwarves amass a large collection of discarded clothing in their rooms, filling all [[cabinet]]s and covering every available tile.{{bug|7680}} Forbidding the items will clear their ownership after some weeks.{{cite forum|173188/7926370}} [[Utility:DFHack|DFHack]] provides a "cleanowned" command to help clean up the clutter. | ||
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The bond between a dwarf and his socks is both wondrous and terrible. The most hardened warrior finds his socks so warm and comforting that he is frequently seen wearing but a single boot -- why should he need steel to protect his other foot? He already has a sock on it! Upon losing his unarmored foot to a goblin's blade, he will console himself in the knowledge that at least his foot still has its sock on. | The bond between a dwarf and his socks is both wondrous and terrible. The most hardened warrior finds his socks so warm and comforting that he is frequently seen wearing but a single boot -- why should he need steel to protect his other foot? He already has a sock on it! Upon losing his unarmored foot to a goblin's blade, he will console himself in the knowledge that at least his foot still has its sock on. | ||
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{{Category|Items}} | {{Category|Items}} |