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− | {{Quality| | + | {{migrated article}} |
+ | {{Quality|Unrated}} | ||
{{av}}{{Category|Creatures}} | {{av}}{{Category|Creatures}} | ||
− | [[File: | + | [[File:animals_preview.png|370px|right|Many, many animals.]] |
+ | [[File:creatures_many.png|thumb|right|124px|Many creatures packed into one area. ASCII mode.]] | ||
+ | In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this article, non-[[vermin]]) being that can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completely mythical. Although most creatures are animals, [[dwarf|dwarves]], [[giant cave spider]]s, and even [[megabeast]]s are all also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways. | ||
Some creatures have [[skill]]s that match what type of creature they are (e.g. [[monkey]]s having legendary climbing skill). Though most creatures can be found in any mode, some are exclusive to [[adventure mode]] or [[fortress mode]]. Some creatures are randomly and procedurally generated, meaning they could have many different sprites in-game. Creatures of that type may have just one to a few sprites showcased out of many in the list below. A question mark placeholder may also be shown instead. | Some creatures have [[skill]]s that match what type of creature they are (e.g. [[monkey]]s having legendary climbing skill). Though most creatures can be found in any mode, some are exclusive to [[adventure mode]] or [[fortress mode]]. Some creatures are randomly and procedurally generated, meaning they could have many different sprites in-game. Creatures of that type may have just one to a few sprites showcased out of many in the list below. A question mark placeholder may also be shown instead. | ||
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Also note that creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens cannot be spawned in the [[object testing arena]], similarly to [[vermin]] (e.g. [[fly|flies]], [[worm]]s). | Also note that creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens cannot be spawned in the [[object testing arena]], similarly to [[vermin]] (e.g. [[fly|flies]], [[worm]]s). | ||
− | Many standard-sized creatures in the game take the space of a single tile, while many giant versions of creatures, including many types of beasts, may take up the space of more than one tile. There are roughly | + | Many standard-sized creatures in the game take the space of a single tile, while many giant versions of creatures, including many types of beasts, may take up the space of more than one tile. There are roughly 600 creatures in the game. |
− | |||
==Spawning== | ==Spawning== | ||
− | + | The creatures that will spawn on any given fortress map depend on the biome(s) that the fortress is in. Additionally, there are several [[creature token|creature token]]s in the [[raws]] that deal with creature spawning: | |
*<tt>[FREQUENCY:X]</tt>: This tag dictates ''how often'' a creature will spawn. It ranges from 0-100, and is a comparative number, where the higher this number is, the more likely the creature is to spawn. | *<tt>[FREQUENCY:X]</tt>: This tag dictates ''how often'' a creature will spawn. It ranges from 0-100, and is a comparative number, where the higher this number is, the more likely the creature is to spawn. | ||
*<tt>[CLUSTER_NUMBER:X]</tt>: This determines ''how many'' creatures will appear at one time on a map. | *<tt>[CLUSTER_NUMBER:X]</tt>: This determines ''how many'' creatures will appear at one time on a map. | ||
− | *<tt>[POPULATION_NUMBER:X]</tt>: This determines the ''total number'' of this type of creature that can ever visit your fortress. The exact number varies | + | *<tt>[POPULATION_NUMBER:X]</tt>: This determines the ''total number'' of this type of creature that can ever visit your fortress. The exact number varies depending on the map. For example, [[deer]] have a <tt>[POPULATION_NUMBER:15:30]</tt>, meaning that if you kill between 15-30 deer, no more deer will ever visit your fortress. |
− | |||
− | For example, [[deer]] have a <tt>[POPULATION_NUMBER:15:30]</tt>, meaning that if you kill between 15-30 deer, no more deer will ever visit your fortress. | ||
==Reading the Table== | ==Reading the Table== | ||
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* '''Features:''' Any special features the creature possesses, including things such as [[cave blob|causing a syndrome]], [[dragon|breathing fire]], or [[giant cave spider|spinning webs]]. | * '''Features:''' Any special features the creature possesses, including things such as [[cave blob|causing a syndrome]], [[dragon|breathing fire]], or [[giant cave spider|spinning webs]]. | ||
− | Note: If you wish to view alternate ways of sorting creatures, such as sorting by biomes and location, or sorting domestic creatures by features, there is a new page found here: [[Alternate creature sorting]] | + | Note: If you wish to view alternate ways of sorting creatures, such as sorting creatures by biomes and location, or sorting domestic creatures by features, there is a new page found here: [[Alternate creature sorting]] |
==Creatures== | ==Creatures== | ||
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{{v50_creaturecurrent_table_head}} | {{v50_creaturecurrent_table_head}} | ||
− | {{v50_creaturecurrent_table_row|name=Dwarf|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|biome=[[Mountain halls]], [[Fortress|dwarf fortress]]es, [[hillock]]s|note=Trading race}} | + | {{v50_creaturecurrent_table_row|graphic=[[File:dwarf_sprite.png]]|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|biome=[[Mountain halls]], [[Fortress|dwarf fortress]]es, [[hillock]]s|note=Trading race}} |
− | {{v50_creaturecurrent table row|name=Elf|symbol=e|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Forest retreat]]s|note=Trading race}} | + | {{v50_creaturecurrent table row|graphic=[[File:elf_sprite.png]]|name=[[Elf]]|symbol=e|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Forest retreat]]s|note=Trading race}} |
− | {{v50_creaturecurrent table row|name=Human|symbol=U|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=[[Town]]s and | + | {{v50_creaturecurrent table row|graphic=[[File:human_sprite.png]]|name=[[Human]]|symbol=U|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=[[Town]]s and cities|note=Trading race}} |
− | {{v50_creaturecurrent table row|name=Goblin|symbol=g|color=7:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Dark fortress]]es and [[dark pit]]s|note=Snatchers<sup>2</sup>}} | + | {{v50_creaturecurrent table row|graphic=[[File:goblin_sprite.png]]|name=[[Goblin]]|symbol=g|color=7:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Dark fortress]]es and [[dark pit]]s|note=Snatchers<sup>2</sup>}} |
− | {{v50_creaturecurrent table row|name=Kobold|symbol=k|color=6:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome= | + | {{v50_creaturecurrent table row|graphic=[[File:kobold_sprite.png]]|name=[[Kobold]]|symbol=k|color=6:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=Caves|note=Skulking race}} |
|} | |} | ||
:<small>1. Whether or not you are hostile with select civilized races depends on the history of your game world, and its length. Shorter histories mean less ongoing wars and less general hostility, good for a newer player to learn the basics.</small> | :<small>1. Whether or not you are hostile with select civilized races depends on the history of your game world, and its length. Shorter histories mean less ongoing wars and less general hostility, good for a newer player to learn the basics.</small> | ||
:<small>2. Snatchers try to snatch children of other civilizations. Snatched individuals become part of the Snatcher's civilization.</small> | :<small>2. Snatchers try to snatch children of other civilizations. Snatched individuals become part of the Snatcher's civilization.</small> | ||
− | ==== | + | ==== Tribesmen ==== |
− | Intelligent [[animal people]] that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventurers | + | Intelligent [[animal people]] that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventurers. |
{{v50_creaturecurrent_table_head}} | {{v50_creaturecurrent_table_head}} | ||
− | {{v50_creaturecurrent_table_row|name=Amphibian man|symbol=a|color=6:0:0|playable=No|hostile=Variable<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}} | + | {{v50_creaturecurrent_table_row|graphic=[[File:amphibian_man_sprite.png]]|name=[[Amphibian man]]|symbol=a|color=6:0:0|playable=No|hostile=Variable<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}} |
− | {{v50_creaturecurrent_table_row|name=Antman|symbol=a|color=0:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=Variable<sup>2</sup>|value=Not tameable|biome=Underground|note=Four castes}} | + | {{v50_creaturecurrent_table_row|graphic=[[File:ant_man_sprite.png]]|name=[[Antman]]|symbol=a|color=0:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=Variable<sup>2</sup>|value=Not tameable|biome=Underground|note=Four castes}} |
− | {{v50_creaturecurrent_table_row|name=Bat man|symbol=b|color=0:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,050|value=Not tameable|biome=Underground|note=Can fly}} | + | {{v50_creaturecurrent_table_row|graphic=[[File:bat_man_sprite.png]]|name=[[Bat man]]|symbol=b|color=0:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,050|value=Not tameable|biome=Underground|note=Can fly}} |
− | {{v50_creaturecurrent_table_row|name=Cave fish man|symbol=f|color=7:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,500|value=Not tameable|biome=Underground|note=Amphibious}} | + | {{v50_creaturecurrent_table_row|graphic=[[File:cave_fish_man_sprite.png]]|name=[[Cave fish man]]|symbol=f|color=7:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,500|value=Not tameable|biome=Underground|note=Amphibious}} |
− | {{v50_creaturecurrent_table_row|name=Cave swallow man|symbol=s|color=0:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,050|value=Not tameable|biome=Underground|note=Can fly}} | + | {{v50_creaturecurrent_table_row|graphic=[[File:cave_swallow_man_sprite.png]]|name=[[Cave swallow man]]|symbol=s|color=0:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,050|value=Not tameable|biome=Underground|note=Can fly}} |
− | {{v50_creaturecurrent_table_row|name=Olm man|symbol=o|color=7:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,100|value=Not tameable|biome=Underground|note=Amphibious}} | + | {{v50_creaturecurrent_table_row|graphic=[[File:olm_man_sprite.png]]|name=[[Olm man]]|symbol=o|color=7:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,100|value=Not tameable|biome=Underground|note=Amphibious}} |
− | {{v50_creaturecurrent_table_row|name=Reptile man|symbol=r|color=2:0:0|playable=No|hostile=Variable<sup>1</sup>|food=No|size=50,000|value=Not tameable|biome=Underground|note=Amphibious}} | + | {{v50_creaturecurrent_table_row|graphic=[[File:reptile_man_sprite.png]]|name=[[Reptile man]]|symbol=r|color=2:0:0|playable=No|hostile=Variable<sup>1</sup>|food=No|size=50,000|value=Not tameable|biome=Underground|note=Amphibious}} |
− | {{v50_creaturecurrent_table_row|name=Rodent man|symbol=r|color=0:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=40,000|value=Not tameable|biome=Underground|note=}} | + | {{v50_creaturecurrent_table_row|graphic=[[File:rodent_man_sprite.png]]|name=[[Rodent man]]|symbol=r|color=0:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=40,000|value=Not tameable|biome=Underground|note=}} |
− | {{v50_creaturecurrent_table_row|name=Serpent man|symbol=s|color=7:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=50,000|value=Not tameable|biome=Underground|note=Amphibious; Causes [[Syndrome]]}} | + | {{v50_creaturecurrent_table_row|graphic=[[File:serpent_man_sprite.png]]|name=[[Serpent man]]|symbol=s|color=7:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=50,000|value=Not tameable|biome=Underground|note=Amphibious; Causes [[Syndrome]]}} |
|} | |} | ||
:<small>1. Whether an animal person civilization treats you as hostile or not seems random. {{verify}}</small> | :<small>1. Whether an animal person civilization treats you as hostile or not seems random. {{verify}}</small> | ||
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<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--> | <!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--> | ||
− | Creatures that have long been [[Domestic animal|domesticated]] | + | Creatures that have long been [[Domestic animal|domesticated]] and either play a part in the [[meat industry]] or are simply [[pet]]s to keep dwarves company. Note: Except for [[wagon]]s, domestic animals can be bought at embark, or requested from dwarven caravans. Animals of these types below that are caught in the wild with [[cage trap]]s can be tamed after only one session with an [[animal trainer]]. |
{{v50_creaturecurrent table head}} | {{v50_creaturecurrent table head}} | ||
− | {{v50_creaturecurrent table row|name=Alpaca|symbol=a|color=7:0:1|food=Yes|playable=No|hostile=No|size=70,000|value=200|biome=N/A|note=Domestic, milkable and can be sheared}} | + | {{v50_creaturecurrent table row|graphic=[[File:alpaca_sprite.png]]|name=[[Alpaca]]|symbol=a|color=7:0:1|food=Yes|playable=No|hostile=No|size=70,000|value=200|biome=N/A|note=Domestic, milkable and can be sheared}} |
{{v50_creaturecurrent table row|graphic=[[File:peafowls_sprite_anim.gif]]|name= | {{v50_creaturecurrent table row|graphic=[[File:peafowls_sprite_anim.gif]]|name= | ||
− | Blue peafowl|symbol=p|color=1:0:1|food=Yes|playable=No|hostile=No|size=4,000|value=10|biome=Tropical broadleaf forest|note=Domestic, lay eggs}} | + | [[Blue peafowl]]|symbol=p|color=1:0:1|food=Yes|playable=No|hostile=No|size=4,000|value=10|biome=Tropical broadleaf forest|note=Domestic, lay eggs}} |
− | {{v50_creaturecurrent table row|name=Cat|symbol=c|color=0:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=20|biome=N/A|note=Domestic}} | + | {{v50_creaturecurrent table row|graphic=[[File:cat_sprite.png]]|name=[[Cat]]|symbol=c|color=0:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=20|biome=N/A|note=Domestic}} |
− | {{v50_creaturecurrent table row| | + | {{v50_creaturecurrent table row|graphic=[[File:cavy_sprite.png]]|name=[[Cavy]]|symbol=c|color=7:0:0|food=No|playable=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}} |
− | {{v50_creaturecurrent table row|graphic=[[File:chickens_sprite_anim.gif]]|name=Chicken|symbol=c|color=6:0:0|food=Yes|playable=No|hostile=No|size=3,000|value=10|biome=N/A|note=Domestic, lay eggs}} | + | {{v50_creaturecurrent table row|graphic=[[File:chickens_sprite_anim.gif]]|name=[[Chicken]]|symbol=c|color=6:0:0|food=Yes|playable=No|hostile=No|size=3,000|value=10|biome=N/A|note=Domestic, lay eggs}} |
− | {{v50_creaturecurrent table row| | + | {{v50_creaturecurrent table row|graphic=[[File:cow_sprite.png]]|name=[[Cow]]|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=600,000|value=300|biome=N/A|note=Domestic and milkable}} |
− | {{v50_creaturecurrent table row|graphic=[[File:dogs_sprite_anim.gif]]|name=Dog|symbol=d|color=6:0:0|food=Yes|playable=No|hostile=No|size=30,000|value=30|biome=N/A|note=Domestic and trainable}} | + | {{v50_creaturecurrent table row|graphic=[[File:dogs_sprite_anim.gif]]|name=[[Dog]]|symbol=d|color=6:0:0|food=Yes|playable=No|hostile=No|size=30,000|value=30|biome=N/A|note=Domestic and trainable}} |
− | {{v50_creaturecurrent table row|graphic=[[File:ducks_sprite_anim.gif]]|name=Duck|symbol=d|color=2:0:0|food=No|playable=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}} | + | {{v50_creaturecurrent table row|graphic=[[File:ducks_sprite_anim.gif]]|name=[[Duck]]|symbol=d|color=2:0:0|food=No|playable=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}} |
− | {{v50_creaturecurrent table row| | + | {{v50_creaturecurrent table row|graphic=[[File:donkey_sprite.png]]|name=[[Donkey]]|symbol=D|color=6:0:0|food=Yes|playable=No|hostile=No|size=300,000|value=200|biome=N/A|note=Domestic, milkable, pack animal}} |
− | {{v50_creaturecurrent table row|name= | + | {{v50_creaturecurrent table row|graphic=[[File:goat_sprite.png]]|name=[[Goat]]|symbol=g|color=6:0:0|food=Yes|playable=No|hostile=No|size=50,000|value=50|biome=N/A|note=Domestic and milkable}} |
− | {{v50_creaturecurrent table row|name=Goose|symbol=g|color=7:0:1|food=Yes|playable=No|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}} | + | {{v50_creaturecurrent table row|graphic=[[File:goose_sprite.png]]|name=[[Goose]]|symbol=g|color=7:0:1|food=Yes|playable=No|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}} |
− | {{v50_creaturecurrent table row| | + | {{v50_creaturecurrent table row|graphic=[[File:guineafowl_sprite.png]]|name=[[Guineafowl]]|symbol=g|color=0:0:1|food=No|playable=No|hostile=No|size=1,500|value=10|biome=N/A|note=Domestic, lay eggs}} |
− | {{v50_creaturecurrent table row|name=Horse|symbol=H|color=7:0:0|food=Yes|playable=No|hostile=No|size=500,000|value=200|biome=N/A|note=Domestic, milkable, wagon puller, pack animal}} | + | {{v50_creaturecurrent table row|graphic=[[File:horse_sprite.png]]|name=[[Horse]]|symbol=H|color=7:0:0|food=Yes|playable=No|hostile=No|size=500,000|value=200|biome=N/A|note=Domestic, milkable, wagon puller, pack animal}} |
− | {{v50_creaturecurrent table row|name=Llama|symbol=L|color=7:0:1|food=Yes|playable=No|hostile=No|size=180,000|value=200|biome=N/A|note=Domestic, milkable | + | {{v50_creaturecurrent table row|graphic=[[File:llama_sprite.png]]|name=[[Llama]]|symbol=L|color=7:0:1|food=Yes|playable=No|hostile=No|size=180,000|value=200|biome=N/A|note=Domestic, milkable and can be sheared}} |
− | {{v50_creaturecurrent table row| | + | {{v50_creaturecurrent table row|graphic=[[File:mule_sprite.png]]|name=[[Mule]]|symbol=M|color=7:0:0|food=Yes|playable=No|hostile=No|size=400,000|value=200|biome=N/A|note=Domestic, pack animal}} |
− | {{v50_creaturecurrent table row|name=One-humped camel|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable, pack animal}} | + | {{v50_creaturecurrent table row|graphic=[[File:one_humped_camel_sprite.png]]|name=[[One-humped camel]]|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable, pack animal}} |
− | {{v50_creaturecurrent table row|name=Pig|symbol=p|color=5:0:1|food=Yes|playable=No|hostile=No|size=60,000|value=100|biome=N/A|note=Domestic and milkable}} | + | {{v50_creaturecurrent table row|graphic=[[File:pig_sprite.png]]|name=[[Pig]]|symbol=p|color=5:0:1|food=Yes|playable=No|hostile=No|size=60,000|value=100|biome=N/A|note=Domestic and milkable}} |
− | {{v50_creaturecurrent table row| | + | {{v50_creaturecurrent table row|graphic=[[File:rabbit_sprite.png]]|name=[[Rabbit]]|symbol=r|color=6:0:0|food=No|playable=No|hostile=No|size=500|value=3|biome=Temperate savanna, grassland, and shrubland|note=Domestic}} |
− | {{v50_creaturecurrent table row|name= | + | {{v50_creaturecurrent table row|graphic=[[File:reindeer_sprite.png]]|name=[[Reindeer]]|symbol=R|color=6:0:0|food=Yes|playable=No|hostile=No|size=130,000|value=200|biome=Tundra and taiga|note=Domestic and milkable}} |
− | {{v50_creaturecurrent table row|graphic=[[File:sheep_sprite_anim.gif]]|name=Sheep|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=No|size=50,000|value=100|biome=N/A|note=Domestic, milkable and can be sheared}} | + | {{v50_creaturecurrent table row|graphic=[[File:sheep_sprite_anim.gif]]|name=[[Sheep]]|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=No|size=50,000|value=100|biome=N/A|note=Domestic, milkable and can be sheared}} |
− | {{v50_creaturecurrent table row|name=Turkey|symbol=t|color=4:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}} | + | {{v50_creaturecurrent table row|graphic=[[File:turkey_sprite.png]]|name=[[Turkey]]|symbol=t|color=4:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}} |
− | {{v50_creaturecurrent table row| | + | {{v50_creaturecurrent table row|graphic=[[File:two_humped_camel_sprite.png]]|name=[[Two-humped camel]]|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable, pack animal}} |
− | {{v50_creaturecurrent table row|graphic=[[File:wagon_sprite.png|x40px]]|name=Wagon|symbol=W|color=6:0:0|food=No|playable=No|hostile=No|size=12,000|value=Not tameable|biome=|note=A special "creature" - see [[wagon|article]]}} | + | {{v50_creaturecurrent table row|graphic=[[File:wagon_sprite.png|x40px]]|name=[[Wagon]]|symbol=W|color=6:0:0|food=No|playable=No|hostile=No|size=12,000|value=Not tameable|biome=|note=A special "creature" - see [[wagon|article]]}} |
− | {{v50_creaturecurrent table row|name=Water buffalo|symbol=W|color=0:0:1|food=Yes|playable=No|hostile=No|size=1,000,000|value=200|biome=Tropical wetland|note=Domestic, milkable, wagon puller, pack animal}} | + | {{v50_creaturecurrent table row|graphic=[[File:water_buffalo_sprite.png]]|name=[[Water buffalo]]|symbol=W|color=0:0:1|food=Yes|playable=No|hostile=No|size=1,000,000|value=200|biome=Tropical wetland|note=Domestic, milkable, wagon puller, pack animal}} |
− | {{v50_creaturecurrent table row|name=Yak|symbol=Y|color=6:0:0|food=Yes|playable=No|hostile=No|size=700,000|value=200|biome=Mountains|note=Domestic, milkable, wagon puller, pack animal}} | + | {{v50_creaturecurrent table row|graphic=[[File:yak_sprite.png]]|name=[[Yak]]|symbol=Y|color=6:0:0|food=Yes|playable=No|hostile=No|size=700,000|value=200|biome=Mountains|note=Domestic, milkable, wagon puller, pack animal}} |
|} | |} | ||
Line 107: | Line 107: | ||
{{v50_creaturecurrent table head}} | {{v50_creaturecurrent table head}} | ||
− | {{v50_creaturecurrent table row|name=Cyclops|symbol=C|color=4:0:1|food=No|playable=No|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=One eyed}} | + | {{v50_creaturecurrent table row|graphic=[[File:cyclops_sprite.png]]|name=[[Cyclops]]|symbol=C|color=4:0:1|food=No|playable=No|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=One eyed}} |
− | {{v50_creaturecurrent table row|name=Ettin|symbol=E|color=6:0:1|food=No|playable=No|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=Has two heads}} | + | {{v50_creaturecurrent table row|graphic=[[File:ettin_sprite.png]]|name=[[Ettin]]|symbol=E|color=6:0:1|food=No|playable=No|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=Has two heads}} |
− | {{v50_creaturecurrent table row|name=Giant|symbol=G|color=3:0:0|food=No|playable=No|hostile=Yes|size=9,000,000|value=Not tameable|biome=All land|note=}} | + | {{v50_creaturecurrent table row|graphic=[[File:giant_sprite.png]]|name=[[Giant]]|symbol=G|color=3:0:0|food=No|playable=No|hostile=Yes|size=9,000,000|value=Not tameable|biome=All land|note=}} |
− | {{v50_creaturecurrent table row|name=Minotaur|symbol=M|color=6:0:0|food=No|playable=No|hostile=Yes|size=220,000|value=Not tameable|biome=All land|note= | + | {{v50_creaturecurrent table row|graphic=[[File:minotaur_sprite.png]]|name=[[Minotaur]]|symbol=M|color=6:0:0|food=No|playable=No|hostile=Yes|size=220,000|value=Not tameable|biome=All land|note=}} |
|} | |} | ||
Line 117: | Line 117: | ||
{{v50_creaturecurrent table head}} | {{v50_creaturecurrent table head}} | ||
− | {{v50_creaturecurrent table row|name= | + | {{v50_creaturecurrent table row|graphic=[[File:bronze_colossus_sprite.png]]|name= |
− | Bronze colossus|symbol=C|color=6:0:0|food=No|playable=No|hostile=Yes|size=20,000,000|value=Not tameable|biome=All land|note=Made of bronze, fairly hard to kill, drops masterwork [[bronze]] [[statue]] on death}} | + | [[Bronze colossus]]|symbol=C|color=6:0:0|food=No|playable=No|hostile=Yes|size=20,000,000|value=Not tameable|biome=All land|note=Made of bronze, fairly hard to kill, drops masterwork [[bronze]] [[statue]] on death}} |
− | {{v50_creaturecurrent table row|name=Dragon|symbol=D|color=2:0:0|food=Yes|playable=No|hostile=Yes|size=25,000,000|value=10000|biome=All land|note=Breathes fire, trainable}} | + | {{v50_creaturecurrent table row|graphic=[[File:dragon_sprite.png]]|name=[[Dragon]]|symbol=D|color=2:0:0|food=Yes|playable=No|hostile=Yes|size=25,000,000|value=10000|biome=All land|note=Breathes fire, trainable}} |
− | {{v50_creaturecurrent table row|name=Hydra|symbol=H|color=4:0:1|food=Yes|playable=No|hostile=Yes|size=8,000,000|value=10000|biome=All land|note=Has seven heads}} | + | {{v50_creaturecurrent table row|graphic=[[File:hydra_sprite.png]]|name=[[Hydra]]|symbol=H|color=4:0:1|food=Yes|playable=No|hostile=Yes|size=8,000,000|value=10000|biome=All land|note=Has seven heads}} |
− | {{v50_creaturecurrent table row|name=Roc|symbol=R|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=20,000,000|value=10000|biome=All land|note=Can fly, trainable}} | + | {{v50_creaturecurrent table row|graphic=[[File:roc_sprite.png]]|name=[[Roc]]|symbol=R|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=20,000,000|value=10000|biome=All land|note=Can fly, trainable}} |
|} | |} | ||
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These creatures are procedurally generated, and different for every savefile. Their raws may be extracted from the world.dat file in uncompressed save folders. | These creatures are procedurally generated, and different for every savefile. Their raws may be extracted from the world.dat file in uncompressed save folders. | ||
{{v50_creaturecurrent table head}} | {{v50_creaturecurrent table head}} | ||
− | {{v50_creaturecurrent table row|graphic=[[File: | + | {{v50_creaturecurrent table row|graphic=[[File:placeholder_icon.png]]|name=[[Forgotten beast]]|symbol=<span style="font-size:90%;">Any</span>|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=All underground|note=See article for more information}} |
− | {{v50_creaturecurrent table row|graphic=[[File: | + | {{v50_creaturecurrent table row|graphic=[[File:placeholder_icon.png]]|name=[[Titan]]|symbol=<span style="font-size:90%;">Any</span>|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=All above-ground|note=See article for more information}} |
|} | |} | ||
− | === | + | === Animals === |
− | This section | + | This section include wild [[animals]] their giant and humanoid counterparts. Wild animals are mostly found roaming the wilderness. Many of them are predators, while others are benign and will not attack unless being attacked first. Some will be drawn to your stockpiles to [[steals drink|steal drink]] [[Steals food|food]] or [[Steals items|something shiny]]. Some can easily overcome and yet others, can be significant threats like the dread [[elephant]]. |
====Above Ground==== | ====Above Ground==== | ||
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--> | <!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--> | ||
{{v50_creaturecurrent table head|class="wikitable sortable"}} | {{v50_creaturecurrent table head|class="wikitable sortable"}} | ||
− | + | {{v50_creaturecurrent table row|graphic=[[File:aardvark_sprite.png]]|name=[[Aardvark]]|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=50,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Benign}} | |
− | + | {{v50_creaturecurrent table row|graphic=[[File:aardvark_man_sprite.png]]|name=[[Aardvark man]]|symbol=a|color=7:0:0|food=No|playable=Adv|hostile=No|size=60,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Animal person, Benign}} | |
− | + | {{v50_creaturecurrent table row|graphic=[[File:adder_sprite.png]]|name=[[Adder]]|symbol=a|color=6:0:0|food=Yes|playable=No|hostile=No|size=150|value=50|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Lays eggs}} | |
− | + | {{v50_creaturecurrent table row|graphic=[[File:adder_man_sprite.png]]|name=[[Adder man]]|symbol=a|color=6:0:0|food=No|playable=Adv|hostile=No|size=35,075|value=50|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Animal person, Lays eggs}} | |
− | + | {{v50_creaturecurrent table row|graphic=[[File:alligator_sprite.png]]|name=[[Alligator]]|symbol=A|color=2:0:0|playable=No|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes, rivers|note=Amphibious}} | |
− | + | {{v50_creaturecurrent table row|graphic=[[File:anaconda_sprite.png]]|name=[[Anaconda]]|symbol=A|color=2: | |
− | |||
− | |||
|} | |} | ||
====Subterranean==== | ====Subterranean==== | ||
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--> | <!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--> | ||
− | {{ | + | {{CreatureCurrent table head}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Amethyst man]]|symbol=M|color=5:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=Leaves behind an [[amethyst]]}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Blind cave bear]]|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=500|biome=Caverns (1,2)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Blind cave ogre]]|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=7,000,000|value=500|biome=Caverns (2,3)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Blood man]]|symbol=M|color=4:0:0|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Evil Caverns (3)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Bugbat]]|symbol=b|color=5:0:0|food=Yes|playable=No|hostile=No|size=10,000|value=20|biome=Caverns (2,3)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Cave blob]]|symbol=o|color=6:0:1|food=No|playable=No|hostile=No|size=20,000|value=50|biome=Caverns (3)|note=Causes [[syndrome]]}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Cave crocodile]]|symbol=C|color=7:0:0|playable=No|hostile=Yes|food=Yes|size=600,000|value=750|biome=Caverns (1,2)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Cave dragon]]|symbol=D|color=7:0:1|playable=No|hostile=Yes|food=Yes|size=15,000,000|value=10000|biome=Caverns (3)|note=Trainable}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Cave floater]]|symbol=f|color=6:0:1|playable=No|hostile=No|food=No|size=40,000|value=50|biome=Caverns (2,3)|note=Causes [[syndrome]]}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Creeping eye]]|symbol=e|color=7:0:1|food=Yes|playable=No|hostile=No|size=20,000|value=50|biome=Caverns (3)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Crundle]]|symbol=c|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=10,000|value=50|biome=Caverns (2,3)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Draltha]]|symbol=D|color=6:0:1|playable=No|hostile=No|food=Yes|size=2,500,000|value=500|biome=Caverns (1,2)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Drunian]]|symbol=d|color=7:0:0|playable=No|hostile=No|food=Yes|size=50,000|value=50|biome=Caverns (1,2)|note=Steals food and items}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Elk bird]]|symbol=E|color=6:0:0|food=Yes|playable=No|hostile=No|size=100,000|value=400|biome=Caverns (1,2,3)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Fire imp]]|symbol=i|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=6,000|value=Not tameable|biome=Magma|note=Throws fireballs}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Fire man]]|symbol=M|color=4:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Throws fireballs and leaves behind [[ash|ashes]]}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Flesh ball]]|symbol=o|color=6:0:0|food=Yes|playable=No|hostile=No|size=70,000|value=10|biome=Subterranean water - Cavern (3)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Floating guts]]|symbol=%|color=7:0:0|playable=No|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns (2,3)}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Gabbro man]]|symbol=M|color=0:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=Leaves behind [[gabbro]]}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Giant bat]]|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=Trainable}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Giant cave spider]]|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=2500|biome=Caverns (1,2)|note=Spins/throws [[web]]s and causes [[syndrome]]}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Giant cave swallow]]|symbol=C|color=0:0:1|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=700|biome=Caverns (1,2)|note=Trainable}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Giant cave toad]]|symbol=T|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Giant earthworm]]|symbol=W|color=7:0:0|food=Yes|playable=No|hostile=No|size=200,000|value=500|biome=Caverns (1,2)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Giant mole]]|symbol=m|color=6:0:0|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=350|biome=Caverns (1,2) |note=Steals food and booze}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Giant olm]]|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Giant rat]]|symbol=R|color=0:0:1|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=500|biome=Caverns (1,2) |note=Steals food and booze}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Gorlak]]|symbol=g|color=6:0:1|food=Yes|playable=Adv|hostile=No|size=50,000|value=Not tameable|biome=Good caverns (1,2,3)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Green devourer]]|symbol=G|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=70,000|value=200|biome=Caverns (2,3)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Gremlin]]|symbol=g|color=2:0:1|playable=No|hostile=No|food=No|size=10,000|value=N/A|biome=Caverns (1,2,3)|note=[[Gremlin|Cause mischief around fortress]]}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Helmet snake]]|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=50,000|value=50|biome=Caverns (1,2)|note=Causes [[syndrome]]}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Hungry head]]|symbol=h|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=5,000|value=50|biome=Caverns (3)|note=Flying}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Iron man]]|symbol=M|color=0:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=Causes [[syndrome]]}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Jabberer]]|symbol=J|color=5:0:1|food=Yes|playable=No|hostile=Yes|size=4,500,000|value=1500|biome=Caverns (2,3)|note=Trainable}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Large rat]]|symbol=r|color=6:0:0|food=Yes|playable=No|hostile=No|size=25,000|value=250|biome=Caverns (1)|note=Steals food}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Magma crab]]|symbol=C|color=0:0:1|playable=No|hostile=Yes|food=Yes|size=30,000|value=200|biome=Magma|note=Throws molten [[basalt]]}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Magma man]]|symbol=M|color=4:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Leaves behind [[obsidian]]}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Manera]]|symbol=m|color=6:0:0|food=No|playable=No|hostile=No|size=60,000|value=Not tameable|biome=Evil Caverns (2)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Molemarian]]|symbol=M|color=4:0:1|food=No|playable=No|hostile=Yes|size=90,000|value=400|biome=Caverns (2,3)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Mud man]]|symbol=M|color=6:0:0|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Naked mole dog]]|symbol=n|color=4:0:1|food=Yes|playable=No|hostile=No|size=60,000|value=350|biome=Caverns (1)|note=Steals food}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Plump helmet man]]|symbol=m|color=5:0:0|food=No|playable=Adv|hostile=No|size=50,000|value=Not tameable|biome=Caverns (2,3)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Pond grabber]]|symbol=p|color=1:0:1|food=Yes|playable=No|hostile=Yes|size=30,000|value=50|biome=Caverns (1,2)|note=Aquatic}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Reacher]]|symbol=R|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=70,000|value=100|biome=Caverns (2,3)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Rutherer]]|symbol=R|color=7:0:0|food=Yes|playable=No|hostile=No|size=3,000,000|value=600|biome=Caverns (2,3)|note=Exotic Mount}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Troglodyte]]|symbol=t|color=6:0:0|food=No|playable=No|hostile=Yes|size=60,000|value=Not tameable|biome=Caverns (1,2)|note=}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Troll]]|symbol=T|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=250,000|value=Not tameable|biome=Caverns (1,2,3)|note=Forms civilizations}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Voracious cave crawler]]|symbol=C|color=1:0:0|food=Yes|playable=No|hostile=Yes|size=900,000|value=1000|biome=Caverns (2,3)|note=}} |
|} | |} | ||
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Note: This does not include subterranean sea creatures. | Note: This does not include subterranean sea creatures. | ||
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--> | <!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--> | ||
− | + | {{CreatureCurrent table head}} | |
− | + | {{CreatureCurrent table row|name=[[Albatross]]|symbol=a|color=7:0:1|food=Yes|playable=No|hostile=No|size=8,000|value=10|biome=Any ocean|note=Lays eggs, Benign}} | |
− | + | {{CreatureCurrent table row|name=[[Albatross man]]|symbol=a|color=7:0:1|food=Yes|playable=Adv|hostile=No|size=39,000|value=10|biome=Any ocean|note=Animal person, Lays eggs, Benign}} | |
− | + | {{CreatureCurrent table row|name=[[Alligator]]|symbol=A|color=2:0: | |
|} | |} | ||
====Agitation==== | ====Agitation==== | ||
− | |||
− | + | Disruption of the environment, such as deforestation or overfishing, may cause the appearance of "agitated" animals. Agitated animals, regardless of their normal behavior, will directly seek out and attack dwarves. Agitation can be removed by [[Taming|taming]]. | |
== Night Creatures / Other == | == Night Creatures / Other == | ||
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These creatures are either vicious creatures that attack in the night, or are created through certain [[Interaction token|interaction]]s - be it a condition of the game, or intentionally by another creature. | These creatures are either vicious creatures that attack in the night, or are created through certain [[Interaction token|interaction]]s - be it a condition of the game, or intentionally by another creature. | ||
{{v50_creaturecurrent_table_head}} | {{v50_creaturecurrent_table_head}} | ||
− | {{v50_creaturecurrent_table_row|graphic= | + | {{v50_creaturecurrent_table_row|graphic=|name=[[Undead|Animated dead]]|symbol=Ñ|color=3:0:0|food=Yes|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Evil]] biomes, [[tower (necromancy)|tower]]s, [[camp]]s|note=See article for more information}} |
− | {{v50_creaturecurrent_table_row|graphic=[[ | + | {{v50_creaturecurrent_table_row|graphic=|name=[[Bogeyman]]|symbol=ñ|color=0:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Evil]] biomes{{Version|0.47.01}}; All above-ground <sup>pre-</sup>{{Version|0.47.01}}|note=See article for more information}} |
− | {{v50_creaturecurrent_table_row|graphic=[[ | + | {{v50_creaturecurrent_table_row|graphic=|name=[[Experiment]]|symbol=Varies|color=7:0:1|food=No|playable=Adv<sup>1</sup>|hostile=Possibly|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s, Towns and cities<sup>1</sup>|note=New in [[DF2014:Release_information/0.47.01|0.47.01]]. See article for more information}} |
− | {{v50_creaturecurrent_table_row|name=Ghost|symbol=Ñ|color=7:1:1|food=No|playable=No|hostile=Possibly|size=Varies|value=Not tameable|biome=Any|note=Spiritual residents who have not been memorialized properly.}} | + | {{v50_creaturecurrent_table_row|graphic=[[File:ghost_sprite.png]]|name=[[Ghost]]|symbol=Ñ|color=7:1:1|food=No|playable=No|hostile=Possibly|size=Varies|value=Not tameable|biome=Any|note=Spiritual residents who have not been memorialized properly.}} |
− | {{v50_creaturecurrent_table_row|name=Infected ghoul|symbol=Ñ|color=4:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s|note= | + | {{v50_creaturecurrent_table_row|graphic=|name=[[Infected ghoul]]|symbol=Ñ|color=4:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s|note=New in [[DF2014:Release_information/0.47.01|0.47.01]]. See article for more information}} |
− | {{v50_creaturecurrent_table_row|name=Intelligent undead|symbol=Ñ|color=3:0:1|food=No|playable=Adv<sup>2</sup>|hostile=Possibly|size=Varies|value=Not tameable|biome=All above-ground|note= | + | {{v50_creaturecurrent_table_row|graphic=[[File:Intelligent_Undead_Sprite.png]]|name=[[Intelligent undead]]|symbol=Ñ|color=3:0:1|food=No|playable=Adv<sup>2</sup>|hostile=Possibly|size=Varies|value=Not tameable|biome=All above-ground|note=New in [[DF2014:Release_information/0.47.01|0.47.01]]. See article for more information}} |
− | {{v50_creaturecurrent_table_row|graphic=[[ | + | {{v50_creaturecurrent_table_row|graphic=|name=[[Mummy]]|symbol=Ñ|color=6:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tomb]]s|note=Undead rulers who will attack when disturbed, as well as lay curses.}} |
− | {{v50_creaturecurrent_table_row|name=Necromancer|symbol=Ñ|color=5:0:1|food=No|playable=Adv<sup>3</sup>|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s, [[camp]]s|note=Immortal beings who are able to raise the dead.}} | + | {{v50_creaturecurrent_table_row|graphic=[[File:necromancer_sprite.png]]|name=[[Necromancer]]|symbol=Ñ|color=5:0:1|food=No|playable=Adv<sup>3</sup>|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s, [[camp]]s|note=Immortal beings who are able to raise the dead.}} |
− | {{v50_creaturecurrent_table_row|graphic= | + | {{v50_creaturecurrent_table_row|graphic=|name=[[Night troll]]|symbol=Ñ|color=2:0:0|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=A stalker troll that kidnaps and mates with victims.}} |
− | {{v50_creaturecurrent_table_row|graphic=[[ | + | {{v50_creaturecurrent_table_row|graphic=|name=[[Nightmare]]|symbol=Ñ|color=0:0:1|food=No|playable=No|hostile=Yes|size=Varies{{verify}}|value=Not tameable|biome=N/A|note=New in [[DF2014:Release_information/0.47.01|0.47.01]]. See article for more information}} |
− | {{v50_creaturecurrent_table_row|name=Vampire|symbol=Ñ|color=4:0:0|food=No|playable=Adv<sup>4</sup>|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=Immortal beings who feed on blood and can appear in migrant waves while disguised.}} | + | {{v50_creaturecurrent_table_row|graphic=|name=[[Vampire]]|symbol=Ñ|color=4:0:0|food=No|playable=Adv<sup>4</sup>|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=Immortal beings who feed on blood and can appear in migrant waves while disguised.}} |
− | {{v50_creaturecurrent_table_row|name=Werebeast|symbol=Ñ|color=6:0:0|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note= | + | {{v50_creaturecurrent_table_row|graphic=[[File:werebeast_sprite.png]]|name=[[Werebeast]]|symbol=Ñ|color=6:0:0|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=See article for more information}} |
|} | |} | ||
:<small>1. In some worlds, intelligent experiments escape their creators and join normal civilizations. They will then be playable in adventurer mode.</small><br /> | :<small>1. In some worlds, intelligent experiments escape their creators and join normal civilizations. They will then be playable in adventurer mode.</small><br /> | ||
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<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--> | <!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--> | ||
{{spoiler}} | {{spoiler}} | ||
− | {{ | + | {{CreatureCurrent table head}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Demon]]|symbol=&|color=7:0:1|food=No|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=[[Underworld]]|note=See article for more information}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Angel]]|symbol=Ä|color=7:0:1|food=No|playable=No†|hostile=Yes|size=varies|value=Not tameable|biome=[[Vault]]s|note=See article for more information}} |
|} | |} | ||
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===Nonexistent=== | ===Nonexistent=== | ||
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, IT'S VERY IMPORTANT FOR THIS CATEGORY, thanks!--> | <!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, IT'S VERY IMPORTANT FOR THIS CATEGORY, thanks!--> | ||
− | {{ | + | {{CreatureCurrent table head}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Centaur]]|symbol=C|color=6:0:0|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Chimera]]|symbol=C|color=2:0:1|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}} |
− | {{ | + | {{CreatureCurrent table row|name=[[Griffon]]|symbol=G|color=7:0:1|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}} |
|} | |} | ||
− | |||
− | |||
{{Translation | {{Translation | ||
| dwarven = mes | | dwarven = mes |