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Editing DF2014:D init.txt/raw
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− | Use these to control the automatic saving behavior in the dwarf fortress mode of | + | Use these to control the automatic saving behavior in the dwarf fortress mode of game. AUTOSAVE can be set to NONE, SEASONAL or YEARLY. This updates your save at these intervals, so that some of your progress will be saved in case of system instability. You can set AUTOBACKUP to YES if you want the updated save to be copied to another folder so that you'll have several copies of your world at different times. Set AUTOSAVE_PAUSE to YES if you want the game to pause every time it autosaves. |
[AUTOSAVE:NONE] | [AUTOSAVE:NONE] | ||
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[STRICT_POPULATION_CAP:220] | [STRICT_POPULATION_CAP:220] | ||
− | This allows you to control the number of babies+children in your fortress. The first number is an absolute cap on the number of babies+children. The second is a percentage of the current number of adults in your fortress (the default is the essentially meaningless 1000% here). The lower number is used as the cap. The cap only prevents further | + | This allows you to control the number of babies+children in your fortress. The first number is an absolute cap on the number of babies+children. The second is a percentage of the current number of adults in your fortress (the default is the essentially meaningless 1000% here). The lower number is used as the cap. The cap only prevents further pregancies, so migrant children, multiple births and existing pregnancies from old saves can still push you over the cap. Setting either number to zero will disallow pregnancies in the fortress. |
[BABY_CHILD_CAP:100:1000] | [BABY_CHILD_CAP:100:1000] | ||
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Use the specific seed cap to set the maximum number of seeds of each kind generally allowed in the fortress. Use the fortress seed cap to control the overall number of seeds allowed. Seeds over the global cap will be periodically removed, starting with the oldest and most worthless seeds. | Use the specific seed cap to set the maximum number of seeds of each kind generally allowed in the fortress. Use the fortress seed cap to control the overall number of seeds allowed. Seeds over the global cap will be periodically removed, starting with the oldest and most worthless seeds. | ||
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[NICKNAME_ADVENTURE:REPLACE_FIRST] | [NICKNAME_ADVENTURE:REPLACE_FIRST] | ||
[NICKNAME_LEGENDS:REPLACE_FIRST] | [NICKNAME_LEGENDS:REPLACE_FIRST] | ||
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