v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing DF2014:Kennel

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Exceptional|20:35, 7 August 2014 (UTC)}}
+
#REDIRECT [[Kennel]]
{{Building|name=Kennel|key=k
 
|job=
 
1 of
 
* [[Animal training]]
 
* [[Trapping]]
 
|construction=
 
* [[Building material]] (non-[[economic]])
 
|construction_job=
 
1 of
 
* [[Animal training]]
 
* [[Small animal dissection]]
 
* [[Trapping]]
 
|purpose=
 
* Capture [[Vermin]]
 
* [[Tame]] [[Vermin]]
 
}}
 
 
 
{{av}}
 
 
 
A '''kennel''' is a large 5×5 [[workshop]] for an [[animal trainer]]. To build a kennel you need one building material ([[wood]], [[stone]], [[metal]] [[bar]]) and a dwarf who has the [[animal training]], [[Animal dissector|small animal dissection]] and/or [[trapping]] [[skill]]s enabled. Note that the [[labor]] associated with the [[skill]] "[[small animal dissection]]"  is used solely at a [[butcher's shop]] (namely "Extract from a dead animal"), but that skill is one of the three that can build a kennel.
 
 
 
Kennels allow the capturing of small animals ([[vermin]]) with an animal trap, like a [[butcher's shop]]. The kennels also allow animal trainers to tame these small animals. In previous versions the taming and training of large animals such as [[dog]]s was also done at a kennel, but these tasks are now performed at an animal training [[activity zone]].
 
 
 
==Kennel tasks==
 
 
 
===Capture a live land animal===
 
Requires: An [[animal trap]] and a [[trapper]].
 
 
 
This task directs the trapper to attempt to capture [[vermin]] with the animal trap. The trapper will carry the animal trap around the fortress, chasing actual [[vermin]] creatures that exist in the fortress but are not rendered on the screen, and will catch one once it reaches it.  Once the vermin creature is successfully caught, the trap will be dropped, and then hauled to an animal [[stockpile]] by anyone with the [[hauling#Animal_hauling|animal hauling]] labor.  Any animal caught in a trap will be identified as "live": for example, a "live rat", a "live rhino lizard", or a "live caphopper".  These animals can be eaten by any dwarves as a delicacy, or can be tamed for adoption using the task below.
 
 
 
Note that {{token|GNAWER|c}} vermin will quickly escape from non-artifact wooden animal traps after being caught, and also note that there is no way to enforce using only non-wooden traps to catch gnawers, other than ensuring that they are the only traps available.  Wooden animal traps do work fine for non-gnawing vermin.
 
 
 
===Tame a small animal===
 
Requires: An [[animal trainer]] and trapped "live" vermin.
 
 
 
This task is used to tame caged vermin for adoption as pets; if a live vermin is not tamed as a pet, it may eventually be eaten by a dwarf as a form of exotic cuisine (even things that would make most people cringe, such as hamsters, lizards, and worms).  Vermin can only be tamed if they are in an animal trap and not a [[cage]].  If a vermin you want to train is in a cage, it can be unassigned from the cage, and a recapture task to put it back into an animal trap will be generated automatically.
 
 
 
<!-- Animals that are fed with food that leaves seeds will need to have the seeds {{K|d}}umped to allow the [[cage]] to be re-used in a cage trap. First loo{{K|k}} at the cage in your Animal [[stockpile]], then highlight the seed and press {{K|Enter}} to look at the seed, then press {{K|d}} to dump the seed. Cages are only re-used for cage traps when truly empty. -->
 
<!-- Above paragraph doesn't really belong in this article -- should merge to [[cage trap]], [[vermin]], or [[animal caretaker]]? which labor is used for feeding animals? -->
 
 
 
{{buildings}}
 
{{Workshops}}
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: