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Editing DF2014:Kennel

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Requires: An [[animal trap]] and a [[trapper]].
 
Requires: An [[animal trap]] and a [[trapper]].
  
This task directs the trapper to attempt to capture [[vermin]] with the animal trap. The trapper will carry the animal trap around the fortress, chasing actual [[vermin]] creatures that exist in the fortress but are not rendered on the screen, and will catch one once it reaches it.  Once the vermin creature is successfully caught, the trap will be dropped, and then hauled to an animal [[stockpile]] by anyone with the [[hauling#Animal_hauling|animal hauling]] labor.  Any animal caught in a trap will be identified as "live": for example, a "live rat", a "live rhino lizard", or a "live caphopper".  These animals can be eaten by any dwarves as a delicacy, or can be tamed for adoption using the task below.
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This task directs the trapper to attempt to capture [[vermin]] with the animal trap. The trapper will carry the animal trap around the fortress, chasing actual [[vermin]] creatures that exist in the fortress but are not rendered on the screen, and will catch one once it reaches it.  Once the vermin creature is successfully caught, the trap will be dropped, and then hauled to an animal [[stockpile]] by anyone with the [[hauling#Animal_hauling|animal hauling]] labour.  Any animal caught in a trap will be identified as "live": for example, a "live rat", a "live rhino lizard", or a "live caphopper".  These animals can be eaten by any dwarves as a delicacy, or can be tamed for adoption using the task below.
  
 
Note that {{token|GNAWER|c}} vermin will quickly escape from non-artifact wooden animal traps after being caught, and also note that there is no way to enforce using only non-wooden traps to catch gnawers, other than ensuring that they are the only traps available.  Wooden animal traps do work fine for non-gnawing vermin.
 
Note that {{token|GNAWER|c}} vermin will quickly escape from non-artifact wooden animal traps after being caught, and also note that there is no way to enforce using only non-wooden traps to catch gnawers, other than ensuring that they are the only traps available.  Wooden animal traps do work fine for non-gnawing vermin.
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<!-- Animals that are fed with food that leaves seeds will need to have the seeds {{K|d}}umped to allow the [[cage]] to be re-used in a cage trap. First loo{{K|k}} at the cage in your Animal [[stockpile]], then highlight the seed and press {{K|Enter}} to look at the seed, then press {{K|d}} to dump the seed. Cages are only re-used for cage traps when truly empty. -->
 
<!-- Animals that are fed with food that leaves seeds will need to have the seeds {{K|d}}umped to allow the [[cage]] to be re-used in a cage trap. First loo{{K|k}} at the cage in your Animal [[stockpile]], then highlight the seed and press {{K|Enter}} to look at the seed, then press {{K|d}} to dump the seed. Cages are only re-used for cage traps when truly empty. -->
<!-- Above paragraph doesn't really belong in this article -- should merge to [[cage trap]], [[vermin]], or [[animal caretaker]]? which labor is used for feeding animals? -->
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<!-- Above paragraph doesn't really belong in this article -- should merge to [[cage trap]], [[vermin]], or [[animal caretaker]]? which labour is used for feeding animals? -->
  
 
{{buildings}}
 
{{buildings}}
 
{{Workshops}}
 
{{Workshops}}

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