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Editing DF2014:Release information/0.47.01
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*Romantic [[relationship]] changes (multiple lovers, affairs, children outside marriage, divorces, etc.) as well as other relationship changes and details (friendship/rival types, variables like trust, respect and loyalty) | *Romantic [[relationship]] changes (multiple lovers, affairs, children outside marriage, divorces, etc.) as well as other relationship changes and details (friendship/rival types, variables like trust, respect and loyalty) | ||
*Merchant companies, military orders and mercenary companies, craft guilds in world generation | *Merchant companies, military orders and mercenary companies, craft guilds in world generation | ||
− | + | Individual mercenaries and companies can upgrade their equipment, and richer world gen people can purchase houses and build up their own city towers | |
*Various religious interactions (shrine building, sermons, persecution) in world generation, lots of religious demographics tracking which influences shrine creation, religious sites and sermons influencing membership numbers, holy cities and a few levels of priest | *Various religious interactions (shrine building, sermons, persecution) in world generation, lots of religious demographics tracking which influences shrine creation, religious sites and sermons influencing membership numbers, holy cities and a few levels of priest | ||
*Various horrifying new necromancer/mummy/demon/vampire etc. matter - snow-balling zombie invasions, multiple [[experiment]] types, [[intelligent undead]] lieutenants with new powers, [[nightmare|nightmarish summons]], spreading evil zones, promises of immortality in villainous plots | *Various horrifying new necromancer/mummy/demon/vampire etc. matter - snow-balling zombie invasions, multiple [[experiment]] types, [[intelligent undead]] lieutenants with new powers, [[nightmare|nightmarish summons]], spreading evil zones, promises of immortality in villainous plots |