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Editing DF2014 Talk:Engraving

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== "Floor removal reverts floor to layer" ==
 
== "Floor removal reverts floor to layer" ==
  
I just don't like the "converted" phrase, because that's an utterly obsolete holdover from 0.34, where mining produced gemstone and precious ore floors. These tiles are already converted to layer type by mining, making the remaining cases of build/remove floor conversion a very specific issue.
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Could you explain what "other ways" there are to make a non-layer floor? I'm aware of obsidian cast _floors_ (obsidian cast wall, dug out, gives layer floor already) and cave-ins, which just transplant one layer floor from another level to the current one. Is this really an issue worth an unspecific warning?
  
While looking at another way to create non-layer floors (ice casting), i found that prettied-up ice floor appears to be immune to reset through building/removal. --[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 20:44, 21 July 2015 (UTC)
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Generally speaking, the sentence as it stands is nonsense, because if you don't cast or cave-in floors, all floor will be layer material before mucking around with floor building/removal. Floor mutation _is_ a rare and specific issue in 0.40 and i find a general warning misleading.
  
:Your faulty assumption is that all floors result from dwarven effort. Many map features also create floor tiles and generally do not use layerstone when doing so. A non-exhaustive list of some such features: adamantine veins, caverns, downward passages, magma pools, magma seas, hell. I have verified that in all those cases constructing and deconstructing a floor converts the natural floor to the layer material. Other features which also create floors (like caves, special sites, deep pits, computer-generated fortresses, etc.) have not been tested, but have a fair chance of creating non-layer floors. It *is* a rare issue, but the warning still applies and should not be removed from the article.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:19, 23 July 2015 (UTC)
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The main reason why building/removal is a bad method of engraving removal is that track engraving/smoothing is faster, needs no materials, is tile-specific and trains the relevant skill. --[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 20:44, 21 July 2015 (UTC)
 
 
::O.k. If you find the wording "leaves behind a layer floor tile" (and the examples for why one might care about this) unsatisfactory, feel free to edit, i won't touch it again.
 
::P.S. But please don't just undo, my last edit includes definitive findings for ice floors. --[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 20:46, 23 July 2015 (UTC)
 

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