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Editing DF2014 Talk:Stress
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:It takes time to accumulate enough stress to drive a dwarf mad. So don't be suprised that nothing happens early in the game. So, unless you've filled the entirety of your fortress with sapient creature corpses, it should take at least a few years of stressful life to cause insanity. [[User:TheCrazyHamsteR|'''<span style="color:#00ff00">The</span><span style="color:#00ffff">Crazy</span><span style="color:#0000ff">Hamste</span><span style="color:#000000">R</span>''']] 12:57, 15 March 2016 (UTC) | :It takes time to accumulate enough stress to drive a dwarf mad. So don't be suprised that nothing happens early in the game. So, unless you've filled the entirety of your fortress with sapient creature corpses, it should take at least a few years of stressful life to cause insanity. [[User:TheCrazyHamsteR|'''<span style="color:#00ff00">The</span><span style="color:#00ffff">Crazy</span><span style="color:#0000ff">Hamste</span><span style="color:#000000">R</span>''']] 12:57, 15 March 2016 (UTC) | ||
− | ::What's more notable is that, at present, they haven't even dipped to the point of displaying the stressed/unhappy icon, let alone tantruming or insanity. A save is provided on the page for {{bugl|9074}} for DFHack testing. Annoyingly, the bug | + | ::What's more notable is that, at present, they haven't even dipped to the point of displaying the stressed/unhappy icon, let alone tantruming or insanity. A save is provided on the page for {{bugl|9074}} for DFHack testing. Annoyingly, the bug I found is actually pre-dates the stress system entirely. ._. --[[User:Valos|Valos]] ([[User talk:Valos|talk]]) 20:47, 18 March 2016 (UTC) |
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