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Editing DF2014 Talk:Tree
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::The bug is related to the problem, but it doesn't go far enough. It seems that they can path through any floorless tile diagonally down to an open space. It makes sense that the reporter mentioned down stairs as they puncture the "floor" part of a tile. Constructed walls automatically put this floor layer in the level above them but for a smoothed wall, the floor is absent, leaving an empty space. I suspect that constructing a wall under a tree and doing this would leave a floor of the material the wall was made of instead of open space(will test when I can). For an illustration of the pathing: | ::The bug is related to the problem, but it doesn't go far enough. It seems that they can path through any floorless tile diagonally down to an open space. It makes sense that the reporter mentioned down stairs as they puncture the "floor" part of a tile. Constructed walls automatically put this floor layer in the level above them but for a smoothed wall, the floor is absent, leaving an empty space. I suspect that constructing a wall under a tree and doing this would leave a floor of the material the wall was made of instead of open space(will test when I can). For an illustration of the pathing: | ||
− | + | X - Open space | |
− | + | O - Wall | |
− | + | F - Floor | |
− | + | Z TOP: | |
− | + | FFFF | |
− | + | FXFF | |
− | + | FFFF | |
− | + | Z BOTTOM: | |
− | + | OOFF | |
− | + | OOFF | |
− | + | OOFF | |
− | + | FB is able to path to the 3rd column from the left on Z bottom from the X on Z top. Under normal circumstances, the walls would form a floor, preventing passage. It seems once the floor is removed, the game treats it as any other diagonal movement(however impossible it would be to visualize a FB squeezing through a crack the size of a cat). | |
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