v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Danger room
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{Quality|Exceptional|07:10, 17 May 2015 (UTC)}} | |
− | {{Quality| | ||
{{projects}}{{av}} | {{projects}}{{av}} | ||
− | '''Danger room''' | + | '''Danger room''' is a term used to describe a place your dwarves go to be continually poked by [[Trap#Upright Spear/Spike|upright spikes]]. This serves two purposes: first, it [[Train|trains]] your dwarves in [[Combat_skill#Equipment_skills|Armor User skill]], [[Combat_skill#Equipment_skills|Shield User]], [[Combat skill|Dodger]] and to some extent also [[Combat_skill#Weapon_skills|weapons skills]] (if they manage to block attacks with them). Second, it helps keep your [[doctor]]s' skills from rusting, and your [[coffin]] makers busy. Some people consider danger rooms an [[exploit]], because they require next to no effort to build your dwarves' combat skills to legendary.{{bug|3855}} |
− | |||
− | Some people | ||
{{TipBox2|clear=none|width=50%|titlebg=#c00|textbg=#ffd|Warning!|Danger rooms are dangerous! For fewer deaths, set up small-group [[sparring]] instead.}} | {{TipBox2|clear=none|width=50%|titlebg=#c00|textbg=#ffd|Warning!|Danger rooms are dangerous! For fewer deaths, set up small-group [[sparring]] instead.}} | ||
− | + | Danger rooms were a useful workaround for regular [[training]] being too slow and difficult for new players to figure out in previous versions. However, recent modifications to the combat system have made danger rooms quite dangerous and barracks training significantly more effective, so small-group [[sparring]] is currently the recommended training regimen. | |
== Loadout == | == Loadout == | ||
− | The first design challenge is to provide the proper level of lethality. Do '''not''' use actual spears. Do '''not''' use menacing spikes | + | The first design challenge is to provide the proper level of lethality. Do '''not''' use actual spears. Do '''not''' use menacing spikes even if they are made of wood. Only use training spears. Up to ten spears may be placed in a single tile. If you want a lot of coverage and don't have much wood, one will suffice. The more spears are in a tile, the faster a danger room will work. Ten training spears will do just as much damage as one training spear, with the only difference being that bruised ears and broken thumbs might appear a little faster. |
Additionally, it is *very* important to make sure that the dwarves you plan to train are indeed fully covered by [[armor]] or clothing. It helps to include a robe, which covers much of the body. Dwarves that have any body part completely exposed are very likely to be skewered, fatally. Even a damaged nose or ear can lead to infection. For the same reason, a corridor of tightly-closed doors before the danger room is encouraged to prevent unnecessary puppy killing. | Additionally, it is *very* important to make sure that the dwarves you plan to train are indeed fully covered by [[armor]] or clothing. It helps to include a robe, which covers much of the body. Dwarves that have any body part completely exposed are very likely to be skewered, fatally. Even a damaged nose or ear can lead to infection. For the same reason, a corridor of tightly-closed doors before the danger room is encouraged to prevent unnecessary puppy killing. | ||
== Access control == | == Access control == | ||
− | The second design challenge is access control. If you want your entire fortress to <strike>spank</strike> face these perils, then put the spikes in a major hallway. If you want only your military to be trained, put them in or behind a barracks, a patrol route, or some other place civilians are unlikely to go. Mind that while training spikes are mostly harmless to armored adult | + | The second design challenge is access control. If you want your entire fortress to <strike>spank</strike> face these perils, then put the spikes in a major hallway. If you want only your military to be trained, put them in or behind a barracks, a patrol route, or some other place civilians are unlikely to go. Mind that while training spikes are mostly harmless to armored adult dwarfs, such traps are perilous for small animals, babies and children. A pond with a bridge on the access route can help with unwanted g̶o̶r̶e̶ fun! The bridge can be linked to a repeater control switch. WARNING you may no longer have access to dead cats! |
== Triggers == | == Triggers == | ||
Line 28: | Line 25: | ||
Here are a few specific designs. | Here are a few specific designs. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== One tile, extendable=== | === One tile, extendable=== | ||
Line 80: | Line 55: | ||
Instead of placing the training spear "spikes" in a room, place them in a high traffic area of the fort and use one of the methods above to set up repeating extension/retraction of the spikes. Over time this will expose most or all of your dwarves to the spear attacks, but it is advisable to make sure that all of the dwarves are at the very minimum wearing a cloak to protect them from injury, and ideally wearing full armor. | Instead of placing the training spear "spikes" in a room, place them in a high traffic area of the fort and use one of the methods above to set up repeating extension/retraction of the spikes. Over time this will expose most or all of your dwarves to the spear attacks, but it is advisable to make sure that all of the dwarves are at the very minimum wearing a cloak to protect them from injury, and ideally wearing full armor. | ||
− | Doing this will probably kill all of your animals eventually unless they're confined to a [[pasture]] or otherwise confined, and will eventually kill all infants (and possibly children) unless child-carrying females and children | + | Doing this will probably kill all of your animals eventually unless they're confined to a [[pasture]] or otherwise confined, and will eventually kill all infants (and possibly children) unless child-carrying females and children somehow forbidden from the area using a [[burrow]]. |
=== Coinstar room === | === Coinstar room === | ||
Line 118: | Line 93: | ||
Some players consider children a waste of resources. Letting them get speared does provide extra practice for your medical dwarves, but you'll also need extra tombs, and to make sure there's enough alcohol on hand so the parents can quickly drown their sorrows - legendary fighters cause [[Fun|legendary tantrum spirals]]. | Some players consider children a waste of resources. Letting them get speared does provide extra practice for your medical dwarves, but you'll also need extra tombs, and to make sure there's enough alcohol on hand so the parents can quickly drown their sorrows - legendary fighters cause [[Fun|legendary tantrum spirals]]. | ||
− | |||
− | |||
==Mod exploitation of danger rooms== | ==Mod exploitation of danger rooms== | ||
Line 125: | Line 98: | ||
==Note== | ==Note== | ||
− | Keep in mind that after using the danger room for a long period of time your dwarves will eventually grow | + | Keep in mind that after using the danger room for a long period of time your dwarves will eventually grow attached to a worn or wielded item. This is particularly bad when all of your military dwarves are wearing civilian clothing; try to avoid training improperly equipped soldiers unless it is an emergency. |
{{Translation| dwarven = kezat mosus | elvish = eduma imira | goblin = ugot xustxu | human = ases coni}} | {{Translation| dwarven = kezat mosus | elvish = eduma imira | goblin = ugot xustxu | human = ases coni}} |