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Editing Divine metal
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− | {{ | + | {{quality|tattered}} |
{{av}} | {{av}} | ||
{{spoiler}} | {{spoiler}} | ||
− | {{Metal | + | {{Metal|name=Divine metal|color=0:0:1 |
− | |name=Divine metal | ||
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− | |color=0:0:1 | ||
|ore= | |ore= | ||
* N/A | * N/A | ||
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|properties= | |properties= | ||
− | * [[Material value]] | + | * [[Material value]] 300 |
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* [[Melting point]] None | * [[Melting point]] None | ||
* [[Boiling point]] None | * [[Boiling point]] None | ||
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* [[Armor]] | * [[Armor]] | ||
* [[Anvil]]s | * [[Anvil]]s | ||
− | * [[Metalsmith's forge|Metal crafting]] | + | * [[Metalsmith's forge|Metal crafting]]}} |
− | + | '''Divine metals''' are special, procedurally generated [[metal]]s that can be found in [[vault]]s. Divine metals are used as material for items, weapons and armor used by [[angel]]s, who ruthlessly protect the vault's priceless treasures. | |
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− | '''Divine metals''' are special, procedurally generated [[metal]]s that can be found in [[vault]]s | ||
== Traits == | == Traits == | ||
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− | + | Divine metals appear to have identical [[Material definition token|material properties]] and list of items craftable from them; the only difference between them are the name and [[deity]] association. All divine metals have high yield values of 1000000 and fracture values of 2000000, and perfect strain-at-yield values of 0. They are extremely light, at only a solid density of 1000, and have a superior max edge of 12000. They are granted [[sphere]]s matching the associated [[deity]] that has created the metal (and the angels who wield it), and a descriptive name with the formula of "(adjective) metal" — examples of such are "multicoloured metal" and "twisting metal". | |
− | + | Overall, their material properties are much better than the corresponding values of [[steel]], but worse than those of [[adamantine]]. They are terrifyingly potent when used for edged [[weapon]]s, due to their ultra-sharpness, but despite their light weight, even blunt weapons tend to be highly effective. Any adventurer that is godly enough (or reckless) to raid a [[vault]] is highly advised that he get [[Adamantine|proper]] equipment before engaging these divine creatures. The easiest way to do so is with the help of your own dwarf fortress — once you obtain access to [[adamantine]] and have made some equipment out of it, retire your fort temporarily, then let your adventurer visit that fort. | |
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− | + | Weapons and armour made of divine metals may be tested in the [[Arena]]. | |
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{{Category|Metals}}{{Category|Materials}} | {{Category|Metals}}{{Category|Materials}} | ||
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