v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Dwarf Fortress
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 36: | Line 36: | ||
When Fortress mode is selected, the player is given the option to choose the [[embark|embark location]] in the world. The player must consider the environment, elevations, biome, soil types and mineral concentrations, which can pose significant challenges to the development or survival of the fortress.The colony's [[supplies]], [[domestic animals]], and skills can be customised, but each dwarf's [[mental attributes|mental]] and [[physical attributes]] are randomly generated,as are their mental abilities, individual preferences and desires. The game also describes in detail each dwarf's [[Physical_description|physical appearance]], like hair and facial features.. Each dwarf's [[relationships]] with others and the [[deities]] they worship can be viewed. | When Fortress mode is selected, the player is given the option to choose the [[embark|embark location]] in the world. The player must consider the environment, elevations, biome, soil types and mineral concentrations, which can pose significant challenges to the development or survival of the fortress.The colony's [[supplies]], [[domestic animals]], and skills can be customised, but each dwarf's [[mental attributes|mental]] and [[physical attributes]] are randomly generated,as are their mental abilities, individual preferences and desires. The game also describes in detail each dwarf's [[Physical_description|physical appearance]], like hair and facial features.. Each dwarf's [[relationships]] with others and the [[deities]] they worship can be viewed. | ||
− | The player embarks with the expedition team (seven dwarves, and their livestock and supplies by default), and does not have direct control over them. In order to construct and operate the fortress, the dwarves undertake [[labour]]s as designated by the player. They can be assigned any labors, but their work still depends on their relative skill with it, which can increase. Some task categories are stone-working, woodworking, metalworking, farming-related and crafts-making; there are further combat-related skills. They are categorized further, such as [[leatherworking]], [[butchery]], [[clothesmaking]], [[gem]]-related, [[glassmaking]], and [[clay]]-related [[ | + | The player embarks with the expedition team (seven dwarves, and their livestock and supplies by default), and does not have direct control over them. In order to construct and operate the fortress, the dwarves undertake [[labour]]s as designated by the player. They can be assigned any labors, but their work still depends on their relative skill with it, which can increase. Some task categories are stone-working, woodworking, metalworking, farming-related and crafts-making; there are further combat-related skills. They are categorized further, such as [[leatherworking]], [[butchery]], [[clothesmaking]], [[gem]]-related, [[glassmaking]], and [[clay]]-related [[industries]]. Activities take place in [[workshop]]s which need to be constructed; for example, [[still]]s for brewing alcohol. The [[metal industry]] has a very important role because it produces [[weapon]]s and [[armor]] for the [[military]], [[trap component]]s for defense, and high-value [[furniture]] and [[decoration]]s. |
==== Functional mechanics ==== | ==== Functional mechanics ==== |