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{{anchor|Classic version}}
 
{{anchor|Classic version}}
 
== Classic vs Premium ==  
 
== Classic vs Premium ==  
The current release of Dwarf Fortress is available in two versions. The ''Classic'' version is the freeware ASCII Dwarf Fortress that we've known for years. The ''Premium'' is the paid version of the game released on Steam and itch.io platforms on December 6th 2022. Premium introduced a new graphic engine, user interface, pixel art graphics, tutorials, music tracks, sound effects and auto-updates. Additionally, the Steam version also includes Steam Workshop integration for [[mod]]ding. Most other features will be shared with ''Dwarf Fortress Classic'' which will release simultaneously and remain [[Installation|available for free]].
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The ''Classic'' version is the freeware ASCII Dwarf Fortress that we've known for years. The ''Premium'' is the paid version of the game released on Steam and itch.io platforms on December 6th 2022. Premium introduced a new graphic engine, user interface, pixel art graphics, tutorials, music tracks, sound effects and auto-updates. Additionally, the Steam version also includes Steam Workshop integration for [[mod]]ding. Most other features will be shared with ''Dwarf Fortress Classic'' which will release simultaneously and remain [[Installation|available for free]].
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At this time, the Premium version is not complete, as it does not have the object testing arena nor Adventure mode, but will be added in the future.
  
 
==Gameplay==
 
==Gameplay==
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When Fortress mode is selected, the player is given the option to choose the [[embark|embark location]] in the world. The player must consider the environment, elevations, biome, soil types and mineral concentrations, which can pose significant challenges to the development or survival of the fortress.The colony's [[supplies]], [[domestic animals]], and skills can be customised, but each dwarf's [[mental attributes|mental]] and [[physical attributes]] are randomly generated,as are their mental abilities, individual preferences and desires. The game also describes in detail each dwarf's [[Physical_description|physical appearance]], like hair and facial features.. Each dwarf's [[relationships]] with others and the [[deities]] they worship can be viewed.
 
When Fortress mode is selected, the player is given the option to choose the [[embark|embark location]] in the world. The player must consider the environment, elevations, biome, soil types and mineral concentrations, which can pose significant challenges to the development or survival of the fortress.The colony's [[supplies]], [[domestic animals]], and skills can be customised, but each dwarf's [[mental attributes|mental]] and [[physical attributes]] are randomly generated,as are their mental abilities, individual preferences and desires. The game also describes in detail each dwarf's [[Physical_description|physical appearance]], like hair and facial features.. Each dwarf's [[relationships]] with others and the [[deities]] they worship can be viewed.
  
The player embarks with the expedition team (seven dwarves, and their livestock and supplies by default), and does not have direct control over them. In order to construct and operate the fortress, the dwarves undertake [[labor]]s as designated by the player. They can be assigned any labors, but their work still depends on their relative skill with it, which can increase. Some task categories are stone-working, woodworking, metalworking, farming-related and crafts-making; there are further combat-related skills. They are categorized further, such as [[leatherworking]], [[butchery]], [[clothesmaking]], [[gem]]-related, [[glassmaking]], and [[clay]]-related [[Industry|industries]]. Activities take place in [[workshop]]s which need to be constructed; for example, [[still]]s for brewing alcohol. The [[metal industry]] has a very important role because it produces [[weapon]]s and [[armor]] for the [[military]], [[trap component]]s for defense, and high-value [[furniture]] and [[decoration]]s.
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The player embarks with the expedition team (seven dwarves, and their livestock and supplies by default), and does not have direct control over them. In order to construct and operate the fortress, the dwarves undertake [[labour]]s as designated by the player. They can be assigned any labors, but their work still depends on their relative skill with it, which can increase. Some task categories are stone-working, woodworking, metalworking, farming-related and crafts-making; there are further combat-related skills. They are categorized further, such as [[leatherworking]], [[butchery]], [[clothesmaking]], [[gem]]-related, [[glassmaking]], and [[clay]]-related [[Industry|industries]]. Activities take place in [[workshop]]s which need to be constructed; for example, [[still]]s for brewing alcohol. The [[metal industry]] has a very important role because it produces [[weapon]]s and [[armor]] for the [[military]], [[trap component]]s for defense, and high-value [[furniture]] and [[decoration]]s.
  
 
==== Functional mechanics ====
 
==== Functional mechanics ====
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===Adventure mode===
 
===Adventure mode===
 
{{main|Adventure mode}}
 
{{main|Adventure mode}}
[[Adventure mode]] is a roguelike played in the generated world, and unlike Fortress mode, it is turn-based. In this mode, there is character creation similar to other role-playing games - players can choose a name, [[gender]], and spend points on specific combat and physical skills, where the amount depends on whether the player chooses a peasant, hero or demigod. The player's character starts off in a random town of their chosen civilisation, depending on their race, and can interact with the various [[wikipedia: non-player character|non-player character]]s (NPCs). NPCs can give quests (usually to slay an outlaw or megabeast), speak about the surrounding areas, or offer to follow and help the player. Players can choose to explore any part of the generated world using quick-travel mode. A player can find the area of their previously-slain character, visit old abandoned fortresses, or seek out their treasures and wield previously-made artifacts. Instead of quitting, the character can be retired, and depending on the player's achievements, their life events will be documented in the Legends Mode among the other historical figures.
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[[Adventure mode]] is a roguelike played in the generated world, and unlike Fortress mode, it is turn-based. In this mode, there is character creation similar to other role-playing games - players can choose a name, [[gender]] and spend points on specific combat and physical skills, where the amount depends on whether the player chooses a peasant, hero or demigod. The player's character starts off in a random town of their chosen civilisation, depending on their race, and can interact with the various [[wikipedia: non-player character|non-player character]]s (NPCs). NPCs can give quests (usually to slay an outlaw or megabeast), speak about the surrounding areas, or offer to follow and help the player. Players can choose to explore any part of the generated world using quick-travel mode. A player can find the area of their previously-slain character, visit old abandoned fortresses, or seek out their treasures and wield previously-made artifacts. Instead of quitting, the character can be retired, and depending on the player's achievements, their life events will be documented in the Legends Mode among the other historical figures.
  
 
==History==
 
==History==
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===Premium version (2020–Present)===
 
===Premium version (2020–Present)===
 
[[File:DF steam logo.jpg|thumb|Steam release]]
 
[[File:DF steam logo.jpg|thumb|Steam release]]
In March of 2019, indie game studio [[wikipedia: Kitfox Games|Kitfox Games]] announced that they would be helping Bay 12 create a version of ''Dwarf Fortress'' for release on Steam and Itch.io with graphics, additional music, and a completely reworked UI. A sudden family health crisis, combined with the rising costs of healthcare and the instability of a Patreon-based income, made the Adamses reconsider their previous stances about remaining aloof from the games industry. Tanya X. Short, the co-founder of Kitfox, was a personal friend of Tarn and offered to help with the project. The classic version of the game will remain available for free and receive all of the same gameplay updates as the Premium version. Work on this update began in early 2020. On November 1, 2022, Kitfox [https://store.steampowered.com/news/app/975370/view/3369282001880054477 announced] the Steam version release date, which was released on December 6, 2022.
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In March of 2019, indie game studio [[wikipedia: Kitfox Games|Kitfox Games]] announced that they would be helping Bay 12 create a version of ''Dwarf Fortress'' for release on Steam and Itch.io with graphics, additional music, and a completely reworked UI. A sudden family health crisis, combined with the rising costs of healthcare and the instability of a Patreon-based income, made the Adamses reconsider their previous stances about remaining aloof from the games industry. Tanya X. Short, the co-founder of Kitfox, was a personal friend of Tarn and offered to help with the project. The classic version of the game will remain available for free and receive all of the same game play updates as the Premium version. Work on this update began in early 2020. On November 1, 2022, Kitfox [https://store.steampowered.com/news/app/975370/view/3369282001880054477 announced] the Steam version release date, which was released on December 6, 2022.
  
 
==Reception==
 
==Reception==

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