v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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Editing Dwarf Fortress Wiki talk:Versions
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==Revisiting Redirects== | ==Revisiting Redirects== | ||
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I wasn't around when the redirect policy was created, and I'm having trouble understanding the rationale. The example claims that linking [[Main:Cheese]] to [[cv:Cheese maker]] is problematic...but mainspace only ever redirects to the current version. If the best target in the current version is cheese maker, why not link to it directly? (It's not, at least for Cheese, since [[DF2012:Cheese]] exists now.) The explanation seems to be claiming that 40d articles that link to Cheese will follow the Mainspace link--but that hasn't been the case for a long while now. Articles in 40d automatically link against other articles in 40d, so that version remains internally consistent no matter where mainspace links to in the current version. For a current example, what do we gain by linking [[Main:Mead]] to [[cv:Mead]] and linking [[DF2012:Mead]] to [[DF2012:Alcohol]]? | I wasn't around when the redirect policy was created, and I'm having trouble understanding the rationale. The example claims that linking [[Main:Cheese]] to [[cv:Cheese maker]] is problematic...but mainspace only ever redirects to the current version. If the best target in the current version is cheese maker, why not link to it directly? (It's not, at least for Cheese, since [[DF2012:Cheese]] exists now.) The explanation seems to be claiming that 40d articles that link to Cheese will follow the Mainspace link--but that hasn't been the case for a long while now. Articles in 40d automatically link against other articles in 40d, so that version remains internally consistent no matter where mainspace links to in the current version. For a current example, what do we gain by linking [[Main:Mead]] to [[cv:Mead]] and linking [[DF2012:Mead]] to [[DF2012:Alcohol]]? | ||
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:::::::::What do you think of moving the template out of the topicon entirely and just placing it in a div? It would take up a (hopefully) small amount of vertical space in the article. [[User:Lethosor/Sandbox/Quality_test]] is an example. Unfortunately it isn't possible to prevent other templates from displaying above the quality this way ([https://dwarffortresswiki.org/index.php?title=User:Lethosor/Sandbox/Quality_test&oldid=283883]). So maybe we do need some custom CSS after all if we want that. I'm open to trying out whatever you propose. I'm a bit worried about future-proofing against skins we add later (particularly a mobile skin) but at least MediaWiki supports skin-specific global CSS as well. —[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 00:33, 5 January 2023 (UTC) | :::::::::What do you think of moving the template out of the topicon entirely and just placing it in a div? It would take up a (hopefully) small amount of vertical space in the article. [[User:Lethosor/Sandbox/Quality_test]] is an example. Unfortunately it isn't possible to prevent other templates from displaying above the quality this way ([https://dwarffortresswiki.org/index.php?title=User:Lethosor/Sandbox/Quality_test&oldid=283883]). So maybe we do need some custom CSS after all if we want that. I'm open to trying out whatever you propose. I'm a bit worried about future-proofing against skins we add later (particularly a mobile skin) but at least MediaWiki supports skin-specific global CSS as well. —[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 00:33, 5 January 2023 (UTC) | ||
::::::::::I would rather we avoid taking any more vertical space in the article. The growing block pyramid at the top, starting with version template, is annoying. If you end up placing it inside the article space please use a slim box 100% wide that would include both.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:19, 5 January 2023 (UTC) | ::::::::::I would rather we avoid taking any more vertical space in the article. The growing block pyramid at the top, starting with version template, is annoying. If you end up placing it inside the article space please use a slim box 100% wide that would include both.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:19, 5 January 2023 (UTC) | ||
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It appears some pages are redirecting recursively and never resolving correctly, like the [[https://dwarffortresswiki.org/index.php?title=Character_table&redirect=no|character table]] and [[tileset repository]] 07:35, 20 December 2022 (UTC) | It appears some pages are redirecting recursively and never resolving correctly, like the [[https://dwarffortresswiki.org/index.php?title=Character_table&redirect=no|character table]] and [[tileset repository]] 07:35, 20 December 2022 (UTC) | ||
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:Unfortunately there is not. I would be open to a MediaWiki extension to support this if someone finds one. —[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 00:32, 2 January 2023 (UTC) | :Unfortunately there is not. I would be open to a MediaWiki extension to support this if someone finds one. —[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 00:32, 2 January 2023 (UTC) | ||
:: Looks like this could do it, but I haven't used it before: https://www.mediawiki.org/wiki/Extension:SimpleBatchUpload [[User:Kelvie|Kelvie]] ([[User talk:Kelvie|talk]]) 19:41, 2 January 2023 (UTC) | :: Looks like this could do it, but I haven't used it before: https://www.mediawiki.org/wiki/Extension:SimpleBatchUpload [[User:Kelvie|Kelvie]] ([[User talk:Kelvie|talk]]) 19:41, 2 January 2023 (UTC) | ||
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====Standards for adding graphical version screenshots and images==== | ====Standards for adding graphical version screenshots and images==== | ||
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I know that perfect is the enemy of good, and any documentation is better than none, but just thought I'd ask about this, and see if/where something like this ought to be posted. [[User:Unclesporky|Unclesporky]] ([[User talk:Unclesporky|talk]]) 13:58, 3 January 2023 (UTC) | I know that perfect is the enemy of good, and any documentation is better than none, but just thought I'd ask about this, and see if/where something like this ought to be posted. [[User:Unclesporky|Unclesporky]] ([[User talk:Unclesporky|talk]]) 13:58, 3 January 2023 (UTC) | ||
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:It has been stated in [[Template:V50 workshop]] that <q>screenshots should be at the "native" resolution</q> but someone could edit the [[Screenshot]] page for best practice for the steam version. Or post some examples in [[Talk:Screenshot]] to find out what is best? --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 14:21, 3 January 2023 (UTC) | :It has been stated in [[Template:V50 workshop]] that <q>screenshots should be at the "native" resolution</q> but someone could edit the [[Screenshot]] page for best practice for the steam version. Or post some examples in [[Talk:Screenshot]] to find out what is best? --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 14:21, 3 January 2023 (UTC) | ||
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====How would I/should I go about putting creature sprites on their pages?==== | ====How would I/should I go about putting creature sprites on their pages?==== | ||
Howdy. New player and wiki user here. I wanted to try and help update the wiki to the Steam release of DF, so I figured I'd chip in by putting each creature's sprites on their respective page, since I'll often look up a creature I have yet to see in game only to be met by a blue J, or whatever. I found all of the game's creature sprites in C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\data\vanilla\vanilla_creatures_graphics\graphics\images, so I figured I could just chop those up in Photoshop and stick them on here no problem, but the programming syntax/whatever it is on this site is incredibly confusing, I don't know how I'd actually go about doing it. I figured I'd just find the spot on the page where the little letter is and replace that with the image code, but it seems the pages are built using heavily nested templates that I can't even begin to understand. Any help?--[[User:Treese|Treese]] ([[User talk:Treese|talk]]) 03:07, 5 January 2023 (UTC) | Howdy. New player and wiki user here. I wanted to try and help update the wiki to the Steam release of DF, so I figured I'd chip in by putting each creature's sprites on their respective page, since I'll often look up a creature I have yet to see in game only to be met by a blue J, or whatever. I found all of the game's creature sprites in C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\data\vanilla\vanilla_creatures_graphics\graphics\images, so I figured I could just chop those up in Photoshop and stick them on here no problem, but the programming syntax/whatever it is on this site is incredibly confusing, I don't know how I'd actually go about doing it. I figured I'd just find the spot on the page where the little letter is and replace that with the image code, but it seems the pages are built using heavily nested templates that I can't even begin to understand. Any help?--[[User:Treese|Treese]] ([[User talk:Treese|talk]]) 03:07, 5 January 2023 (UTC) | ||
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=== Hotkeys/Menu navigation === | === Hotkeys/Menu navigation === | ||
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:::: The "current" redirects also cause the version box to incorrectly show that the current version has a page - e.g. [[23a:Cave_river]] shows a v50.04 version, but it's just a redirect back to that version. Similarly, what should happen to redirects like [[Clothes maker]], where a concept has evolved? It currently goes to [[23a:Clothes maker]] - that's correct if the user is trying to look up a very old concept, but if a new user is looking for "how to make clothes", they should be directed to [[Clothier]]. --[[User:Danny252|Danny252]] ([[User talk:Danny252|talk]]) 12:16, 26 December 2022 (UTC) | :::: The "current" redirects also cause the version box to incorrectly show that the current version has a page - e.g. [[23a:Cave_river]] shows a v50.04 version, but it's just a redirect back to that version. Similarly, what should happen to redirects like [[Clothes maker]], where a concept has evolved? It currently goes to [[23a:Clothes maker]] - that's correct if the user is trying to look up a very old concept, but if a new user is looking for "how to make clothes", they should be directed to [[Clothier]]. --[[User:Danny252|Danny252]] ([[User talk:Danny252|talk]]) 12:16, 26 December 2022 (UTC) | ||
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:::: One should be careful with cv redirects. Most that were recently adjusted were unused plural forms (that should probably be deleted) but few like [[Crown]] needed that for backward compatibility. Removing the [https://dwarffortresswiki.org/index.php?title=Crown&type=revision&diff=279966&oldid=219482 cv part] means the the link on [[v0.31:Tilesets]] is now broken. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 22:30, 26 December 2022 (UTC) | :::: One should be careful with cv redirects. Most that were recently adjusted were unused plural forms (that should probably be deleted) but few like [[Crown]] needed that for backward compatibility. Removing the [https://dwarffortresswiki.org/index.php?title=Crown&type=revision&diff=279966&oldid=219482 cv part] means the the link on [[v0.31:Tilesets]] is now broken. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 22:30, 26 December 2022 (UTC) | ||
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:Trade wagons has been modified in v50. The first wagons will arrive at the same time your fort is becoming a barony. Until then, it's only pack animals and stairs are indeed fine. The [[Trading]] page needs a huge rework anyway... I'll try to do that next week. --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 13:40, 2 January 2023 (UTC) | :Trade wagons has been modified in v50. The first wagons will arrive at the same time your fort is becoming a barony. Until then, it's only pack animals and stairs are indeed fine. The [[Trading]] page needs a huge rework anyway... I'll try to do that next week. --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 13:40, 2 January 2023 (UTC) | ||
− | As far as I can tell, none of the workshop buildings in v50 have blocking tiles any more. There's a comment to the like in data/vanilla/vanilla_buildings/objects/building_custom.txt that says this "[BLOCK:1:0:0:0] workbenches no longer block". Hesitant to update that template as I'm not sure if it's referenced for all of the old versions too. [[User:AndrielChaoti|AndrielChaoti]] ([[User talk:AndrielChaoti|talk]]) 05:54, 29 December 2022 (UTC) | + | <s>As far as I can tell, none of the workshop buildings in v50 have blocking tiles any more. There's a comment to the like in data/vanilla/vanilla_buildings/objects/building_custom.txt that says this "[BLOCK:1:0:0:0] workbenches no longer block". Hesitant to update that template as I'm not sure if it's referenced for all of the old versions too. </s> [[User:AndrielChaoti|AndrielChaoti]] ([[User talk:AndrielChaoti|talk]]) 05:54, 29 December 2022 (UTC) |
: A new template has been created: {{tl|V50 workshop}} --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 13:40, 2 January 2023 (UTC) | : A new template has been created: {{tl|V50 workshop}} --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 13:40, 2 January 2023 (UTC) | ||
::Thanks! In general, I would like to delegate the switching responsibility to the template (like how {{tl|creaturelookup/0}} works), but in cases where the parameters diverge significantly like with workshops, it could make sense to make an entirely new template. —[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 02:40, 3 January 2023 (UTC) | ::Thanks! In general, I would like to delegate the switching responsibility to the template (like how {{tl|creaturelookup/0}} works), but in cases where the parameters diverge significantly like with workshops, it could make sense to make an entirely new template. —[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 02:40, 3 January 2023 (UTC) | ||
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=== creature infobox prototype (moved) === | === creature infobox prototype (moved) === | ||
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:::It'll need to be wider or arranged differently for different creatures with more that two sprites or for multi-tile creatures. I can also do an aquatic and air themed template for swimming and flying creatures. ~~[[User:UristTheSeventh|UristTheSeventh]] ([[User talk:UristTheSeventh|talk]]) | :::It'll need to be wider or arranged differently for different creatures with more that two sprites or for multi-tile creatures. I can also do an aquatic and air themed template for swimming and flying creatures. ~~[[User:UristTheSeventh|UristTheSeventh]] ([[User talk:UristTheSeventh|talk]]) | ||
::::Looks nice, like the metal template. There are several people working on updating the graphics you should talk more among yourselves. Best I can offer is that I width wise I am hoping to go up to 200px for infoboxes.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:13, 5 January 2023 (UTC) | ::::Looks nice, like the metal template. There are several people working on updating the graphics you should talk more among yourselves. Best I can offer is that I width wise I am hoping to go up to 200px for infoboxes.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:13, 5 January 2023 (UTC) | ||
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=== When do we remove the migration note on specific pages? === | === When do we remove the migration note on specific pages? === | ||
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Personally I think option b) is better, because I think it's silly to undo some work just to reintroduce it a few weeks later, with the necessary corrections. Even if a copy/paste of a previous version takes ~15 seconds, considering the number of articles that need to be corrected, it would be a bit of a waste of time.--[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 14:22, 3 January 2023 (UTC) | Personally I think option b) is better, because I think it's silly to undo some work just to reintroduce it a few weeks later, with the necessary corrections. Even if a copy/paste of a previous version takes ~15 seconds, considering the number of articles that need to be corrected, it would be a bit of a waste of time.--[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 14:22, 3 January 2023 (UTC) | ||
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== Toggleable image == | == Toggleable image == | ||
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::: I updated the layout, now it should look just like a regular image thumb. I didn't had time to test it, if it doesn't work for you or you don't like it just revert the last change. cheers. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 21:46, 2 January 2023 (UTC) | ::: I updated the layout, now it should look just like a regular image thumb. I didn't had time to test it, if it doesn't work for you or you don't like it just revert the last change. cheers. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 21:46, 2 January 2023 (UTC) | ||
::::I don't know which part of this talk page to put this, but I added the ability to add icons to the v50 workshops template. Leaving the icon part blank will not break the template in any way. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 09:47, 3 January 2023 (UTC) | ::::I don't know which part of this talk page to put this, but I added the ability to add icons to the v50 workshops template. Leaving the icon part blank will not break the template in any way. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 09:47, 3 January 2023 (UTC) | ||
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