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Editing Dwarf Fortress Wiki talk:Versions
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I know that perfect is the enemy of good, and any documentation is better than none, but just thought I'd ask about this, and see if/where something like this ought to be posted. [[User:Unclesporky|Unclesporky]] ([[User talk:Unclesporky|talk]]) 13:58, 3 January 2023 (UTC) | I know that perfect is the enemy of good, and any documentation is better than none, but just thought I'd ask about this, and see if/where something like this ought to be posted. [[User:Unclesporky|Unclesporky]] ([[User talk:Unclesporky|talk]]) 13:58, 3 January 2023 (UTC) | ||
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:It has been stated in [[Template:V50 workshop]] that <q>screenshots should be at the "native" resolution</q> but someone could edit the [[Screenshot]] page for best practice for the steam version. Or post some examples in [[Talk:Screenshot]] to find out what is best? --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 14:21, 3 January 2023 (UTC) | :It has been stated in [[Template:V50 workshop]] that <q>screenshots should be at the "native" resolution</q> but someone could edit the [[Screenshot]] page for best practice for the steam version. Or post some examples in [[Talk:Screenshot]] to find out what is best? --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 14:21, 3 January 2023 (UTC) | ||
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:: Although I haven't added any explanation about best practices, I added a slightly more user-friendly, (Windows) alternative screenshot capturing method to the page. It might be a more helpful/relevant method for use with any best-practices explanations. | :: Although I haven't added any explanation about best practices, I added a slightly more user-friendly, (Windows) alternative screenshot capturing method to the page. It might be a more helpful/relevant method for use with any best-practices explanations. | ||
::I agree that there needs to at least be some elaboration on the reference to a "native" resolution for screenshots, as it seems irrelevant and misleading with the new display settings and menu in the steam version. Unfortunately, having only just come back to DF after years away, I don't feel confident that I can do this myself, competently. [[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 11:32, 7 March 2023 (UTC) | ::I agree that there needs to at least be some elaboration on the reference to a "native" resolution for screenshots, as it seems irrelevant and misleading with the new display settings and menu in the steam version. Unfortunately, having only just come back to DF after years away, I don't feel confident that I can do this myself, competently. [[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 11:32, 7 March 2023 (UTC) | ||
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====How would I/should I go about putting creature sprites on their pages?==== | ====How would I/should I go about putting creature sprites on their pages?==== | ||
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:::: The "current" redirects also cause the version box to incorrectly show that the current version has a page - e.g. [[23a:Cave_river]] shows a v50.04 version, but it's just a redirect back to that version. Similarly, what should happen to redirects like [[Clothes maker]], where a concept has evolved? It currently goes to [[23a:Clothes maker]] - that's correct if the user is trying to look up a very old concept, but if a new user is looking for "how to make clothes", they should be directed to [[Clothier]]. --[[User:Danny252|Danny252]] ([[User talk:Danny252|talk]]) 12:16, 26 December 2022 (UTC) | :::: The "current" redirects also cause the version box to incorrectly show that the current version has a page - e.g. [[23a:Cave_river]] shows a v50.04 version, but it's just a redirect back to that version. Similarly, what should happen to redirects like [[Clothes maker]], where a concept has evolved? It currently goes to [[23a:Clothes maker]] - that's correct if the user is trying to look up a very old concept, but if a new user is looking for "how to make clothes", they should be directed to [[Clothier]]. --[[User:Danny252|Danny252]] ([[User talk:Danny252|talk]]) 12:16, 26 December 2022 (UTC) | ||
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:::: One should be careful with cv redirects. Most that were recently adjusted were unused plural forms (that should probably be deleted) but few like [[Crown]] needed that for backward compatibility. Removing the [https://dwarffortresswiki.org/index.php?title=Crown&type=revision&diff=279966&oldid=219482 cv part] means the the link on [[v0.31:Tilesets]] is now broken. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 22:30, 26 December 2022 (UTC) | :::: One should be careful with cv redirects. Most that were recently adjusted were unused plural forms (that should probably be deleted) but few like [[Crown]] needed that for backward compatibility. Removing the [https://dwarffortresswiki.org/index.php?title=Crown&type=revision&diff=279966&oldid=219482 cv part] means the the link on [[v0.31:Tilesets]] is now broken. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 22:30, 26 December 2022 (UTC) | ||
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:Trade wagons has been modified in v50. The first wagons will arrive at the same time your fort is becoming a barony. Until then, it's only pack animals and stairs are indeed fine. The [[Trading]] page needs a huge rework anyway... I'll try to do that next week. --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 13:40, 2 January 2023 (UTC) | :Trade wagons has been modified in v50. The first wagons will arrive at the same time your fort is becoming a barony. Until then, it's only pack animals and stairs are indeed fine. The [[Trading]] page needs a huge rework anyway... I'll try to do that next week. --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 13:40, 2 January 2023 (UTC) | ||
− | As far as I can tell, none of the workshop buildings in v50 have blocking tiles any more. There's a comment to the like in data/vanilla/vanilla_buildings/objects/building_custom.txt that says this "[BLOCK:1:0:0:0] workbenches no longer block". Hesitant to update that template as I'm not sure if it's referenced for all of the old versions too. [[User:AndrielChaoti|AndrielChaoti]] ([[User talk:AndrielChaoti|talk]]) 05:54, 29 December 2022 (UTC) | + | <s>As far as I can tell, none of the workshop buildings in v50 have blocking tiles any more. There's a comment to the like in data/vanilla/vanilla_buildings/objects/building_custom.txt that says this "[BLOCK:1:0:0:0] workbenches no longer block". Hesitant to update that template as I'm not sure if it's referenced for all of the old versions too. </s> [[User:AndrielChaoti|AndrielChaoti]] ([[User talk:AndrielChaoti|talk]]) 05:54, 29 December 2022 (UTC) |
: A new template has been created: {{tl|V50 workshop}} --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 13:40, 2 January 2023 (UTC) | : A new template has been created: {{tl|V50 workshop}} --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 13:40, 2 January 2023 (UTC) | ||
::Thanks! In general, I would like to delegate the switching responsibility to the template (like how {{tl|creaturelookup/0}} works), but in cases where the parameters diverge significantly like with workshops, it could make sense to make an entirely new template. —[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 02:40, 3 January 2023 (UTC) | ::Thanks! In general, I would like to delegate the switching responsibility to the template (like how {{tl|creaturelookup/0}} works), but in cases where the parameters diverge significantly like with workshops, it could make sense to make an entirely new template. —[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 02:40, 3 January 2023 (UTC) | ||
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=== creature infobox prototype (moved) === | === creature infobox prototype (moved) === | ||
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Missing menu/interface entries: | Missing menu/interface entries: | ||
:* [[Tasks]] | :* [[Tasks]] | ||
− | :* [[Objects]] | + | :* [[Objects]] - [[Symbols]] (redirects) • [[Named objects]] |
:* (Justice) - [[Open cases]] • [[Closed cases]] • [[Cold cases]] • [[Convicts]] • [[Intelligence]] | :* (Justice) - [[Open cases]] • [[Closed cases]] • [[Cold cases]] • [[Convicts]] • [[Intelligence]] | ||
Outdated information/missing new interface info: | Outdated information/missing new interface info: | ||
:* (Places) - [[Stockpile|Stockpiles]] • [[Workshops]] • [[Farming|Farm plots]] | :* (Places) - [[Stockpile|Stockpiles]] • [[Workshops]] • [[Farming|Farm plots]] | ||
− | :* (Objects) - [[Artifacts | + | :* (Objects) - [[Artifacts]] • [[Books|Written content]] |
:* [[Justice]] - [[Fortress guard]] | :* [[Justice]] - [[Fortress guard]] | ||
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Also, apologies if I went a bit far editing a template to such an extreme without checking first, I was a bit worried I might mess something up across multiple pages, but decided to take the '''B'''e bold! guideline at face value. :D [[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 13:59, 5 March 2023 (UTC) | Also, apologies if I went a bit far editing a template to such an extreme without checking first, I was a bit worried I might mess something up across multiple pages, but decided to take the '''B'''e bold! guideline at face value. :D [[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 13:59, 5 March 2023 (UTC) | ||
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== Toggleable image == | == Toggleable image == | ||
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Could someone put the toggle image thing on the plant infoboxes? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:08, 13 February 2023 (UTC) | Could someone put the toggle image thing on the plant infoboxes? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:08, 13 February 2023 (UTC) | ||
{{clear}} | {{clear}} | ||
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==Creature List Now Supports Graphics!== | ==Creature List Now Supports Graphics!== | ||
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: Maybe we follow the same "Toggle" format as with creatures for the ASCII? Then there's probably enough room to comfortably include all or most of the tree sprites (trunk, branches of different sizes, growths). While I admire your Herculean efforts, this stuff can be automated as well. I'm working on some code for a separate project for parsing raws and extracting various df sprites, which I'm hoping to share out sometime this month, which could be helpful for this kind of thing. —[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 20:19, 9 February 2023 (UTC) | : Maybe we follow the same "Toggle" format as with creatures for the ASCII? Then there's probably enough room to comfortably include all or most of the tree sprites (trunk, branches of different sizes, growths). While I admire your Herculean efforts, this stuff can be automated as well. I'm working on some code for a separate project for parsing raws and extracting various df sprites, which I'm hoping to share out sometime this month, which could be helpful for this kind of thing. —[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 20:19, 9 February 2023 (UTC) | ||
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