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Editing Dwarf fortress mode
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The most apparent goal is survival, as your endeavors at the chosen site will, [[Reclaim fortress mode|for the moment]], end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[Losing|Fun]]) habits like murdering their colleagues. | The most apparent goal is survival, as your endeavors at the chosen site will, [[Reclaim fortress mode|for the moment]], end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[Losing|Fun]]) habits like murdering their colleagues. | ||
− | Another goal of sorts, programmed into the game, is creating a fortress that attracts the king/queen of your civilization. Therefore | + | Another goal of sorts, programmed into the game, is creating a fortress that attracts the king/queen of your civilization. Therefore players typically, but by no means necessarily, choose to expand into a thriving community with skilled [[Labor|workers]], [[military|battle-ready warriors]] and [[nobles]], creating ridiculous amounts of [[wealth|wealth]] like fine [[finished goods|crafts]], excellent armor, valuable [[furniture]], decorated with precious [[gem]]s, all the while protecting them from [[siege|foes]] with deadly [[trap]]s and a trained [[military]]. Avoiding imminent death also requires providing the dwarves with plenty of [[food]] and [[alcohol]], by way of [[farming|farms]] above and below ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy. |
Of course, every dwarf loves precious [[metal]]s, but the only way to find them is to [[mining|dig]]. Make sure you don't delve too greedily and too deep, for many creatures dwell in the [[caverns]] below... | Of course, every dwarf loves precious [[metal]]s, but the only way to find them is to [[mining|dig]]. Make sure you don't delve too greedily and too deep, for many creatures dwell in the [[caverns]] below... | ||
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Assuming you are at the top level of the user interface looking at the map, you can hit {{K|Esc}} to enter the options menu. | Assuming you are at the top level of the user interface looking at the map, you can hit {{K|Esc}} to enter the options menu. | ||
− | *{{DFtext| | + | *{{DFtext|Return to Game}} – Exits the options menu. You can also just press {{K|Esc}}. |
− | *{{DFtext| | + | *{{DFtext|Save Game}} – Saves the game, unloads the fortress, and returns to the main menu screen. There is no "save and continue" option, but saves can be [[saved game folder|backed up and reloaded]]. |
− | *{{DFtext|Retire the | + | *{{DFtext|Key Bindings}} – Screen for changing the [[Key bindings]]. |
− | *{{DFtext|Abandon the | + | *{{DFtext|Export Local Image}} – Exports selected levels of your map as .BMP files (for use on such things as the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive]), world generation parameters, and some limited world information to the main ''Dwarf Fortress'' folder. |
− | + | *{{DFtext|Music and Sound}} – Volume control for the [[Soundtrack|Music]]. | |
− | + | *{{DFtext|Retire the Fortress (for the time being)}} – Like {{DFtext|Save Game}} except it ends your control of the fort, giving limited control to the game. Most of the fortress remains as is, with citizens, livestock, and most items continuing to exist. Not always available, such as during [[siege]]s. After it saves and returns to the main menu you may start a new game in any mode including to [[Reclaim fortress mode|unretire]] the fortress. | |
− | + | *{{DFtext|Abandon the Fortress to Ruin}} (or {{DFtext|Succumb to Invasion}}) – This permanently [[abandon]]s the fortress, saves the map to the world's data files for later use, and returns to the main menu. Once you abandon a fort, all of your dwarves leave the site, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give up" on a fortress. You might later [[Reclaim fortress mode|reclaim]] the fortress with a new group of dwarves or visit it with an adventurer in [[Adventurer mode]]. | |
+ | |||
+ | Notably lacking is an "exit without save" option. Players who wish to quit and leave their previous save unchanged may manually kill the ''Dwarf Fortress'' process in the system task manager, or by using the `die` command in DFHack. '''Do not''' attempt this while saving, as your save folder will become corrupted. Alternatively, you can make a copy of your region folder in the ''data/save'' folder before saving, save the game normally, then delete and replace the region folder with the copy. | ||
=== Main map === | === Main map === | ||
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| Move map view around | | Move map view around | ||
|- | |- | ||
− | | {{k| | + | | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} (keypad) |
| Move map view around | | Move map view around | ||
|- | |- | ||
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{{Main|Mining}} | {{Main|Mining}} | ||
− | + | All of the '''digging''' operations are considered [[Mining]]. Even if your goal is simply to dig out a passage and you don't care about extracting ore, your miners will be generating [[stone]] as a byproduct unless they are digging through [[soil]]. See [[Stone management]] for ways to deal with all the unwanted stone. | |
+ | |||
+ | All digging operations are done using the {{K|d}}esignations menu. | ||
+ | |||
+ | === Digging out tunnels and spaces === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | {{K|d}}-{{K|d}} | ||
+ | | [[Mining#Designating_the_area_to_be_mined|Designate area to mine]] | ||
+ | |} | ||
+ | This is what you use to dig out tunnels and larger spaces underground. See [[Mining#Designating_the_area_to_be_mined|designating an area to be mined]]. Note that you can not mine constructions. Instead you must remove them with {{K|d}}-{{K|n}}. (See below.) | ||
+ | |||
+ | === Channeling === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | {{K|d}}-{{K|h}} | ||
+ | | Dig out a [[Channel]] | ||
+ | |} | ||
+ | A [[Channel]] is a hole dug in the floor which will mine out the [[z-level]] below too. Channeling an area will dig out the designated tile (if it hasn't been dug out already), the floor of that tile, and the tile below, possibly leaving a [[Ramp]] on the tile below. See [[Channel]] for more information. | ||
+ | |||
+ | === Stairways and ramps === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | {{K|d}}-{{K|u}} | ||
+ | | Designate an upward stairway | ||
+ | |- | ||
+ | | {{K|d}}-{{K|j}} | ||
+ | | Designate a downward stairway | ||
+ | |- | ||
+ | | {{K|d}}-{{K|i}} | ||
+ | | Designate an up and down stairway | ||
+ | |- | ||
+ | | {{K|d}}-{{K|r}} | ||
+ | | Designate an upward ramp | ||
+ | |} | ||
+ | See [[Stair]] and [[Ramp]]. Note that digging a stairway will not automatically create a stairway on the z-level above and/or below, but it will make it possible to dig another stairway immediately above and/or below. | ||
+ | |||
+ | === Removing things === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | {{K|d}}-{{K|z}} | ||
+ | | Remove upward stairs/ramps | ||
+ | |- | ||
+ | | {{K|d}}-{{K|n}} | ||
+ | | Remove a construction | ||
+ | |} | ||
+ | These allow you to dig away upward ramps and stairs, and demolish constructed walls and floors. See [[Remove]] for full details. | ||
− | + | === Water and magma === | |
+ | While digging around you may encounter [[Water]] or [[Magma]], so be on the lookout for '''damp stone''' and '''warm stone'''. Digging into water or magma in the wrong place can completely flood your fort to the point where it is unrecoverable, so be careful where you dig. | ||
== Stockpiles == | == Stockpiles == | ||
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== Rooms, furniture, and portals == | == Rooms, furniture, and portals == | ||
− | To remove one of these, | + | To remove one of these, use the {{K|q}} command, place the cursor on the item to remove, and hit {{K|x}}. This will mark the item for removal and a hauling job will be queued. Eventually a dwarf will show up and haul the item off to a [[stockpile]] if one exists. |
=== Furniture === | === Furniture === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|a}} |
+ | | place Armor Stand | ||
+ | |- | ||
+ | | {{K|b}}-{{K|b}} | ||
| place Bed | | place Bed | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|c}} |
| place Chair or Throne (seat) | | place Chair or Throne (seat) | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|n}} |
− | + | | place Burial Receptacle (coffin) | |
− | |||
− | |||
− | | place | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|f}} |
| place Cabinet | | place Cabinet | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|h}} |
− | | place | + | | place Container |
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|r}} |
− | | place | + | | place Weapon Rack |
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|s}} |
| place Statue | | place Statue | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|Alt}}+{{K|s}} |
− | | place | + | | place memorial Slab |
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|t}} |
− | | place | + | | place Table |
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|R}} |
− | + | | place Traction Bench | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | place | ||
|} | |} | ||
− | Assuming that dwarves have already made a piece of [[ | + | Assuming that dwarves have already made a piece of [[Furniture]], they can install it somewhere using one of these commands. |
=== Defining rooms === | === Defining rooms === | ||
{{Main|Room}} | {{Main|Room}} | ||
− | + | Certain types of furniture placed in an area can allow the area to be defined as a [[Room]] using {{K|q}}. The {{K|q}} command can also be used to undefine rooms, with or without removing the associated furniture. | |
=== Doors and hatches === | === Doors and hatches === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|d}} |
− | | place | + | | place Door |
+ | |- | ||
+ | | {{K|b}}-{{K|x}} | ||
+ | | place floodgate | ||
+ | |- | ||
+ | | {{K|b}}-{{K|H}} | ||
+ | | place floor Hatch | ||
+ | |} | ||
+ | These commands allow you to place already created [[Door]]s and [[Hatch cover]]s assuming that you have an adjacent wall. | ||
+ | |||
+ | === Windows, grates, and bars === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | {{K|b}}-{{K|W}} | ||
+ | | place Wall grate | ||
+ | |- | ||
+ | | {{K|b}}-{{K|G}} | ||
+ | | place floor Grate | ||
+ | |- | ||
+ | | {{K|b}}-{{K|B}} | ||
+ | | place vertical Bars | ||
+ | |- | ||
+ | | {{K|b}}-{{K|Alt}}+{{K|b}} | ||
+ | | place floor Bars | ||
+ | |- | ||
+ | | {{K|b}}-{{K|y}} | ||
+ | | place glass window | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|Y}} |
− | | place | + | | place gem window |
|} | |} | ||
− | These commands allow you to | + | These commands allow you to install [[Window]]s, [[Grate]]s, and [[Bars]] over openings, assuming that you have already created them. |
== Constructions == | == Constructions == | ||
{{Main|Construction}} | {{Main|Construction}} | ||
− | [[Construction]]s are features that are built in place | + | [[Construction]]s are features that are built in place rather than created in a workshop and installed or carved out of existing rock. Constructions are how you build above-ground structures or structures in any other place where there's no rock or soil to carve them out of. |
− | Constructions are usually built out of, and thus require, [[ | + | Constructions are usually built out of, and thus require, [[Stone]] or [[Wood]], but you can also use a variety of materials (such as metal) to build them. Possible constructions include [[Floor]]s, [[Wall]]s, [[Stair]]s, [[Ramp]]s, and [[Fortification]]s. |
=== Walls, floors, and stairs === | === Walls, floors, and stairs === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|C}} |
| build Constructions submenu | | build Constructions submenu | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|C}}-{{K|w}} |
| build Constructed [[Wall]] | | build Constructed [[Wall]] | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|C}}-{{K|f}} |
| build Constructed [[Floor]] | | build Constructed [[Floor]] | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|C}}-{{K|r}} |
| build Constructed upward [[Ramp]] | | build Constructed upward [[Ramp]] | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|C}}-{{K|u}} |
− | + | | build Constructed Up [[Stair]] | |
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− | | build | ||
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|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|C}}-{{K|d}} |
− | | build | + | | build Constructed Down [[Stair]] |
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|C}}-{{K|x}} |
− | | build | + | | build Constructed up and down [[Stair]] |
|- | |- | ||
+ | | {{K|b}}-{{K|C}}-{{K|F}} | ||
+ | | build Constructed [[Fortification]] | ||
|} | |} | ||
− | Walls, Floors, and Stairs are removed with | + | Walls, Floors, and Stairs are removed with {{K|d}}-{{K|n}}. Bridges and roads are removed with {{K|q}}. |
=== Bridges === | === Bridges === | ||
− | + | {| class="wikitable" | |
+ | |- | ||
+ | | {{K|b}}-{{K|g}} | ||
+ | | build a bridge | ||
+ | |} | ||
A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[Lever]] be linked to it in order for dwarves to control its open or closed state. | A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[Lever]] be linked to it in order for dwarves to control its open or closed state. | ||
=== Roads === | === Roads === | ||
− | + | {| class="wikitable" | |
+ | |- | ||
+ | | {{K|b}}-{{K|o}} | ||
+ | | build Paved road | ||
+ | |- | ||
+ | | {{K|b}}-{{K|O}} | ||
+ | | build Dirt road | ||
+ | |} | ||
[[Road]]s are most commonly used to give [[caravan|caravans]] a reliable path to your fortress from the map's edge, though they don't really require one. A paved road is much like a [[floor]] except that it requires fewer raw materials per tile to build. A dirt road requires no materials to build, but deteriorates over time. | [[Road]]s are most commonly used to give [[caravan|caravans]] a reliable path to your fortress from the map's edge, though they don't really require one. A paved road is much like a [[floor]] except that it requires fewer raw materials per tile to build. A dirt road requires no materials to build, but deteriorates over time. | ||
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== Trading == | == Trading == | ||
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{{Category|Interface}} | {{Category|Interface}} | ||
[[ru:Dwarf fortress mode]] | [[ru:Dwarf fortress mode]] | ||
− |