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Editing Dwarven atom smasher
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In this design, a drawbridge is built to come down on at least one tile of solid ground. The drawbridge is raised, the targets are placed (or move of their own volition) into position on that ground, and then the drawbridge is lowered, squashing the targets flat and erasing them from existence. Most commonly, a garbage dump [[activity zone]] is used in order to place items beneath the drawbridge (as stockpiles cannot be placed on top of existing buildings), but other methods such as flowing [[water]] have been used with varying degrees of success. | In this design, a drawbridge is built to come down on at least one tile of solid ground. The drawbridge is raised, the targets are placed (or move of their own volition) into position on that ground, and then the drawbridge is lowered, squashing the targets flat and erasing them from existence. Most commonly, a garbage dump [[activity zone]] is used in order to place items beneath the drawbridge (as stockpiles cannot be placed on top of existing buildings), but other methods such as flowing [[water]] have been used with varying degrees of success. | ||
− | [[Sand]] or [[dye]] in [[bag]]s don't get erased while the bag does, creating a small pile of sand or dye on the ground. Similarly, [[contaminant]]s (e.g. [[blood]], [[vomit]]) are not erased when a bridge descends on them. [[Legendary artifact]]s subject to atom smashing won't be destroyed, | + | [[Sand]] or [[dye]] in [[bag]]s don't get erased while the bag does, creating a small pile of sand or dye on the ground. Similarly, [[contaminant]]s (e.g. [[blood]], [[vomit]]) are not erased when a bridge descends on them. [[Legendary artifact]]s subject to atom smashing won't be destroyed, and will receive a "Hidden" flag which will make them invisible and unusable for the rest of the playthrough, but causes them to respawn unharmed in a random location on the site if the fortress is retired and subsequently [[Reclaim fortress mode|reclaimed]], or if it's visited in [[adventurer mode]]. |
It is a good idea to make the tile(s) a restricted-[[traffic]] area, to discourage your dwarves from casually sauntering into the kill zone. | It is a good idea to make the tile(s) a restricted-[[traffic]] area, to discourage your dwarves from casually sauntering into the kill zone. |