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Editing Ethic
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'''Ethic''' tags are used in the [[Entity token|entity raw files]] to determine how different civilizations feel about various issues. Relationships between civilizations are based on their ethic responses in relation to each other; similar ethics result in friendship, while conflicting ethics result in animosity. Strongly conflicting ethics often trigger [[war]]s during [[world generation]]. (In practice, this generally causes [[Elf|elves]] to declare war on everybody else over killing plants and making trophies, and everybody else to declare war on the elves over the devouring of sapient beings.) | '''Ethic''' tags are used in the [[Entity token|entity raw files]] to determine how different civilizations feel about various issues. Relationships between civilizations are based on their ethic responses in relation to each other; similar ethics result in friendship, while conflicting ethics result in animosity. Strongly conflicting ethics often trigger [[war]]s during [[world generation]]. (In practice, this generally causes [[Elf|elves]] to declare war on everybody else over killing plants and making trophies, and everybody else to declare war on the elves over the devouring of sapient beings.) | ||
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[ETHIC:LYING:PERSONAL_MATTER] | [ETHIC:LYING:PERSONAL_MATTER] | ||
− | This means that the entity will treat lying as a personal matter | + | This means that the entity will treat lying as a personal matter. More technically, the value of its LYING ethic is set to PERSONAL_MATTER. |
== Ethic types == | == Ethic types == | ||
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|- | |- | ||
| {{text anchor|EAT_SAPIENT_OTHER}} | | {{text anchor|EAT_SAPIENT_OTHER}} | ||
− | | This includes whether or not a race is willing to | + | | This includes whether or not a race is willing to butcher other sapients. |
|- | |- | ||
| {{text anchor|KILL_ANIMAL}} | | {{text anchor|KILL_ANIMAL}} | ||
− | | A response | + | | A response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse animal products in trade — namely, [[material token|materials]] with [IMPLIES_ANIMAL_KILL]. If the civ will sell those animal products (because civ token), they will be marked as "grown" (example grown leather). |
|- | |- | ||
| {{text anchor|KILL_ENEMY}} | | {{text anchor|KILL_ENEMY}} | ||
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|- | |- | ||
| {{text anchor|KILL_NEUTRAL}} | | {{text anchor|KILL_NEUTRAL}} | ||
− | | If REQUIRED, all lethal combat with an enemy who is neutral with the entity will put the creature in [[no quarter]] mode, and the creature will also demand that strangers identify themselves | + | | If REQUIRED, all lethal combat with an enemy who is neutral with the entity will put the creature in [[no quarter]] mode, and the creature will also demand that strangers identify themselves. |
|- | |- | ||
| {{text anchor|KILL_PLANT}} | | {{text anchor|KILL_PLANT}} | ||
− | | This includes a race's position towards wood — | + | | This includes a race's position towards wood — a response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse wooden objects (except for "grown" wooden objects) in trade, and also prohibits them from bringing caravan [[wagon]]s. Caravans will sell grown wood objects (if the civ has WOOD_PREF) and even grown non-wood objects but that elves refuse to buy (if the civ uses misc processed wood products). |
|- | |- | ||
| {{text anchor|LYING}} | | {{text anchor|LYING}} | ||
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|- | |- | ||
| {{text anchor|MAKE_TROPHY_ANIMAL}} | | {{text anchor|MAKE_TROPHY_ANIMAL}} | ||
− | | This determines whether animal kills will lead to characters with trophies | + | | This determines whether animal kills in world-gen will lead to characters with trophies. |
|- | |- | ||
| {{text anchor|MAKE_TROPHY_SAME_RACE}} | | {{text anchor|MAKE_TROPHY_SAME_RACE}} | ||
− | | This determines whether kills of one's own race will lead to characters with trophies. | + | | This determines whether kills of one's own race in world-gen will lead to characters with trophies. Histfigs can go to your fortress with jewellery of leather, tooth, hair, bone or nail from their race, even INTELLIGENT. Example; goblin with -goblin tooth ring-. |
|- | |- | ||
| {{text anchor|MAKE_TROPHY_SAPIENT}} | | {{text anchor|MAKE_TROPHY_SAPIENT}} | ||
− | | This determines whether kills of other sapients will lead to characters with trophies | + | | This determines whether kills of other sapients in world-gen will lead to characters with trophies. Like previous, but about other races, including INTELLIGENT. |
|- | |- | ||
| {{text anchor|OATH_BREAKING}} | | {{text anchor|OATH_BREAKING}} | ||
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|- | |- | ||
| {{text anchor|SLAVERY}} | | {{text anchor|SLAVERY}} | ||
− | |Civilization will enslave defeated enemies and bring them back to their site. Also affects whether you may trade caged sapient beings to merchants. | + | |Civilization will enslave defeated enemies and bring them back to their site. Also affects whether you may trade caged sapient beings to merchants. |
|- | |- | ||
| {{text anchor|THEFT}} | | {{text anchor|THEFT}} | ||
− | | This determines whether the | + | | This determines whether the race will try to steal goods. |
|- | |- | ||
| {{text anchor|TORTURE_ANIMALS}} | | {{text anchor|TORTURE_ANIMALS}} | ||
− | | | + | | |
|- | |- | ||
| {{text anchor|TORTURE_AS_EXAMPLE}} | | {{text anchor|TORTURE_AS_EXAMPLE}} | ||
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|- | |- | ||
| {{text anchor|TREASON}} | | {{text anchor|TREASON}} | ||
− | | Protects position-holders from being murdered like everyone else | + | | Protects position-holders from being murdered like everyone else - the reason that demon overlords of goblins manage to live for centuries, despite goblins' regard of killing each other as being a personal matter. |
|- | |- | ||
| {{text anchor|TRESPASSING}} | | {{text anchor|TRESPASSING}} | ||
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| 11 || {{text anchor|PUNISH_REPRIMAND}} | | 11 || {{text anchor|PUNISH_REPRIMAND}} | ||
|- | |- | ||
− | | 12 || {{text anchor|PUNISH_SERIOUS}} | + | | 12 || {{text anchor|PUNISH_SERIOUS}} |
|- | |- | ||
− | | 13 || {{text anchor|PUNISH_EXILE}} | + | | 13 || {{text anchor|PUNISH_EXILE}} |
|- | |- | ||
− | | 14 || {{text anchor|PUNISH_CAPITAL}} | + | | 14 || {{text anchor|PUNISH_CAPITAL}} |
|- | |- | ||
| 15 || {{text anchor|UNTHINKABLE}} | | 15 || {{text anchor|UNTHINKABLE}} | ||
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| 16 || {{text anchor|REQUIRED}} | | 16 || {{text anchor|REQUIRED}} | ||
|} | |} | ||
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==Ethic value numbers in relation to each other== | ==Ethic value numbers in relation to each other== | ||
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! colspan=16 | TARGET | ! colspan=16 | TARGET | ||
|- bgcolor="#dddddd" | |- bgcolor="#dddddd" | ||
− | ! | + | !| Accept. || Personal || Reperc. || Good || Extreme || Self-Def. || Sanctioned || Misguided || Shun || Appalling || Reprimand || Serious || Exile || Capital || Unthinkable || Required |
|- | |- | ||
! rowspan=16 | {{rotate|OBSERVER}} | ! rowspan=16 | {{rotate|OBSERVER}} | ||
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== Ethics of vanilla civilizations == | == Ethics of vanilla civilizations == | ||
− | |||
− | |||
{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#dddddd" | |- bgcolor="#dddddd" | ||
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| Unthinkable | | Unthinkable | ||
|} | |} | ||
+ | |||
+ | [[Animal people]] currently have the same ethics as [[kobold]]s. | ||
+ | |||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
[[ru:Ethic]] | [[ru:Ethic]] |