v50 Steam/Premium information for editors
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Editing File:Sphr humans.png
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Latest revision | Your text | ||
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=Installation= | =Installation= | ||
+ | Note: This version is not Dytopian Qantas v0.94 compatible. | ||
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#Save the image locally (On most browsers, right click on image, then select something similar to "Save image as...") | #Save the image locally (On most browsers, right click on image, then select something similar to "Save image as...") | ||
#Convert image to 24-bit BMP. (Use your favorite image tool or you can use something like WinXP's Paint. Open the image and select "File->Save as..." then change the format to 24-bit BMP) | #Convert image to 24-bit BMP. (Use your favorite image tool or you can use something like WinXP's Paint. Open the image and select "File->Save as..." then change the format to 24-bit BMP) | ||
#rename the file "humans.bmp" | #rename the file "humans.bmp" | ||
− | #Then copy the new file into raw/graphics/main | + | #Then copy the new file into raw/graphics/main |
− | # Create a new text file in raw/graphics | + | #Create a new text file in raw/graphics (name it anything you want, but for clarity, consider "graphics_race_humans.txt"). Then, open it in some editor, copy the data in the Text Data section below and paste it into the file. Save the file. Also make sure that no other text files in the raw/graphics contains the entry "[CREATURE_GRAPHICS:HUMAN]". If it is found, it has to be disabled (either by moving the file elsewhere, or by removing the conflicting entries) |
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=Text Data= | =Text Data= | ||
− | Text file for graphics (assumed filename is | + | Text file for graphics (assumed filename is humans.bmp) |
Suggested filename : graphics_race_humans.txt | Suggested filename : graphics_race_humans.txt | ||
Line 38: | Line 35: | ||
[WOODWORKER:HUMANS:0:2:AS_IS:DEFAULT] | [WOODWORKER:HUMANS:0:2:AS_IS:DEFAULT] | ||
− | + | [CARPENTER:HUMANS:1:2:AS_IS:DEFAULT] | |
− | + | [BOWYER:HUMANS:2:2:AS_IS:DEFAULT] | |
− | + | [WOODCUTTER:HUMANS:3:2:AS_IS:DEFAULT] | |
[STONEWORKER:HUMANS:0:3:AS_IS:DEFAULT] | [STONEWORKER:HUMANS:0:3:AS_IS:DEFAULT] | ||
− | + | [ENGRAVER:HUMANS:1:3:AS_IS:DEFAULT] | |
− | + | [MASON:HUMANS:2:3:AS_IS:DEFAULT] | |
− | + | [ARCHITECT:HUMANS:3:3:AS_IS:DEFAULT] | |
[RANGER:HUMANS:0:4:AS_IS:DEFAULT] | [RANGER:HUMANS:0:4:AS_IS:DEFAULT] | ||
− | + | [ANIMAL_CARETAKER:HUMANS:1:4:AS_IS:DEFAULT] | |
− | + | [ANIMAL_TRAINER:HUMANS:2:4:AS_IS:DEFAULT] | |
− | + | [HUNTER:HUMANS:3:4:AS_IS:DEFAULT] | |
− | + | [TRAPPER:HUMANS:4:4:AS_IS:DEFAULT] | |
− | + | [ANIMAL_DISSECTOR:HUMANS:5:4:AS_IS:DEFAULT] | |
[METALSMITH:HUMANS:0:5:AS_IS:DEFAULT] | [METALSMITH:HUMANS:0:5:AS_IS:DEFAULT] | ||
− | + | [FURNACE_OPERATOR:HUMANS:1:5:AS_IS:DEFAULT] | |
− | + | [WEAPONSMITH:HUMANS:2:5:AS_IS:DEFAULT] | |
− | + | [ARMORER:HUMANS:3:5:AS_IS:DEFAULT] | |
− | + | [BLACKSMITH:HUMANS:4:5:AS_IS:DEFAULT] | |
− | + | [METALCRAFTER:HUMANS:5:5:AS_IS:DEFAULT] | |
[JEWELER:HUMANS:0:6:AS_IS:DEFAULT] | [JEWELER:HUMANS:0:6:AS_IS:DEFAULT] | ||
− | + | [GEM_CUTTER:HUMANS:1:6:AS_IS:DEFAULT] | |
− | + | [GEM_SETTER:HUMANS:2:6:AS_IS:DEFAULT] | |
[CRAFTSMAN:HUMANS:0:7:AS_IS:DEFAULT] | [CRAFTSMAN:HUMANS:0:7:AS_IS:DEFAULT] | ||
− | + | [WOODCRAFTER:HUMANS:1:7:AS_IS:DEFAULT] | |
− | + | [STONECRAFTER:HUMANS:2:7:AS_IS:DEFAULT] | |
− | + | [LEATHERWORKER:HUMANS:3:7:AS_IS:DEFAULT] | |
− | + | [BONE_CARVER:HUMANS:4:7:AS_IS:DEFAULT] | |
− | + | [WEAVER:HUMANS:5:7:AS_IS:DEFAULT] | |
− | + | [CLOTHIER:HUMANS:6:7:AS_IS:DEFAULT] | |
− | + | [GLASSMAKER:HUMANS:7:7:AS_IS:DEFAULT] | |
− | + | [STRAND_EXTRACTOR:HUMANS:8:7:AS_IS:DEFAULT] | |
[FISHERY_WORKER:HUMANS:0:8:AS_IS:DEFAULT] | [FISHERY_WORKER:HUMANS:0:8:AS_IS:DEFAULT] | ||
− | + | [FISHERMAN:HUMANS:1:8:AS_IS:DEFAULT] | |
− | + | [FISH_DISSECTOR:HUMANS:2:8:AS_IS:DEFAULT] | |
− | + | [FISH_CLEANER:HUMANS:3:8:AS_IS:DEFAULT] | |
[FARMER:HUMANS:0:9:AS_IS:DEFAULT] | [FARMER:HUMANS:0:9:AS_IS:DEFAULT] | ||
− | + | [CHEESE_MAKER:HUMANS:1:9:AS_IS:DEFAULT] | |
− | + | [MILKER:HUMANS:2:9:AS_IS:DEFAULT] | |
− | + | [COOK:HUMANS:3:9:AS_IS:DEFAULT] | |
− | + | [THRESHER:HUMANS:4:9:AS_IS:DEFAULT] | |
− | + | [MILLER:HUMANS:5:9:AS_IS:DEFAULT] | |
− | + | [BUTCHER:HUMANS:6:9:AS_IS:DEFAULT] | |
− | + | [TANNER:HUMANS:7:9:AS_IS:DEFAULT] | |
− | + | [DYER:HUMANS:8:9:AS_IS:DEFAULT] | |
− | + | [PLANTER:HUMANS:9:9:AS_IS:DEFAULT] | |
− | + | [HERBALIST:HUMANS:10:9:AS_IS:DEFAULT] | |
− | + | [BREWER:HUMANS:11:9:AS_IS:DEFAULT] | |
− | + | [SOAP_MAKER:HUMANS:8:10:AS_IS:DEFAULT] | |
− | + | [POTASH_MAKER:HUMANS:9:10:AS_IS:DEFAULT] | |
− | + | [LYE_MAKER:HUMANS:10:10:AS_IS:DEFAULT] | |
− | + | [WOOD_BURNER:HUMANS:11:10:AS_IS:DEFAULT] | |
[ENGINEER:HUMANS:0:10:AS_IS:DEFAULT] | [ENGINEER:HUMANS:0:10:AS_IS:DEFAULT] | ||
− | + | [MECHANIC:HUMANS:1:10:AS_IS:DEFAULT] | |
− | + | [SIEGE_ENGINEER:HUMANS:2:10:AS_IS:DEFAULT] | |
− | + | [SIEGE_OPERATOR:HUMANS:3:10:AS_IS:DEFAULT] | |
− | + | [PUMP_OPERATOR:HUMANS:4:10:AS_IS:DEFAULT] | |
[RECRUIT:HUMANS:0:11:AS_IS:DEFAULT] | [RECRUIT:HUMANS:0:11:AS_IS:DEFAULT] | ||
Line 183: | Line 180: | ||
[TRADER:HUMANS:8:2:AS_IS:DEFAULT] | [TRADER:HUMANS:8:2:AS_IS:DEFAULT] | ||
+ | new | ||
[MAYOR:HUMANS:8:1:AS_IS:DEFAULT] | [MAYOR:HUMANS:8:1:AS_IS:DEFAULT] | ||
[LEADER:HUMANS:8:1:AS_IS:DEFAULT] | [LEADER:HUMANS:8:1:AS_IS:DEFAULT] | ||
Line 191: | Line 189: | ||
[BROKER:HUMANS:9:1:AS_IS:DEFAULT] | [BROKER:HUMANS:9:1:AS_IS:DEFAULT] | ||
− | + | MAYOR | |
− | + | LEADER | |
− | + | CAPTAIN_OF_THE_GUARD | |
− | + | SHERIFF | |
− | + | MANAGER | |
− | + | BOOKKEEPER | |
+ | BROKER | ||
Line 254: | Line 253: | ||
− | [DEFAULT:HUMANS: | + | [DEFAULT:HUMANS:1:19:AS_IS:ZOMBIE] |
− | [STANDARD:HUMANS: | + | [STANDARD:HUMANS:1:19:AS_IS:ZOMBIE] |
[RECRUIT:HUMANS:1:19:AS_IS:ZOMBIE] | [RECRUIT:HUMANS:1:19:AS_IS:ZOMBIE] | ||
Line 268: | Line 267: | ||
[BOWMAN:HUMANS:11:19:AS_IS:ZOMBIE] | [BOWMAN:HUMANS:11:19:AS_IS:ZOMBIE] | ||
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</pre> | </pre> | ||
=Changelog= | =Changelog= | ||
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==v0.5== | ==v0.5== | ||
*First version that breaks from DQ organization. Now has 21 rows instead of 19 to reserve space for elite skeletons/zombies. | *First version that breaks from DQ organization. Now has 21 rows instead of 19 to reserve space for elite skeletons/zombies. |